mirror of
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3fdb10ad15
* Delay command block active update if needed If we are checking if a command block session is active, and we are not on the main thread, schedule a task instead to update the active status eventually, rather than waiting on the main thread. Fixes #1284. * What's that? Non-static state, you say? Just saw we have a field for the plugin here. Might as well use it. * Check if chunk is loaded for sender before type |
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buildSrc | ||
config/checkstyle | ||
contrib/craftscripts | ||
gradle/wrapper | ||
worldedit-bukkit | ||
worldedit-cli | ||
worldedit-core | ||
worldedit-fabric | ||
worldedit-forge | ||
worldedit-libs | ||
worldedit-sponge | ||
.gitattributes | ||
.gitignore | ||
.travis.yml | ||
build.gradle.kts | ||
CHANGELOG.txt | ||
COMPILING.md | ||
CONTRIBUTING.md | ||
gradle.properties | ||
gradlew | ||
gradlew.bat | ||
HEADER.txt | ||
LICENSE.txt | ||
README.md | ||
settings.gradle.kts | ||
worldedit-logo.png |
WorldEdit is Minecraft mod that turns Minecraft into an in-game map editor (sorta, kinda).
- Make awesome stuff with half the time OR make quadruply awesome creations with the same time ✨
- Get lost in hundreds of options and functions that even we've forgotten existed
- Utilize Photoshop-like tools like "selection areas" and "brushes"
- Making fjords and other natural wonders with weird names
- Also: fix grief, broken water, missing snow, raging fires, and other 💩
WorldEdit is open source!, so if you've just learned how to make a button blink, I probably recommend picking up a book on CS algorithms. The project is licensed using the GNU Lesser General Public License license, v3.
Compiling
See COMPILING.md for a guide on compiling WorldEdit.
Contributing
We happily accept contributions, especially through pull requests on GitHub. Submissions must be licensed under the GNU Lesser General Public License v3.
Please read CONTRIBUTING.md for important guidelines to follow.
Links
- Visit our website
- Discord
- IRC channel (#sk89q on irc.esper.net)
- Issue tracker
- Continuous integration
- End-user documentation