mirror of
https://github.com/EngineHub/WorldEdit.git
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* feat(i18n): use a translation loader to allow CB/WG to use WorldEdit's TranslationManager * Replace the old ResourceLoader with the new one * Make ResourceLoader per-platform * Update worldedit-core/src/main/java/com/sk89q/worldedit/util/io/WorldEditResourceLoader.java * Improve the impl to allow a default * Update based on review suggestions * Local resource should be pathName too * Delegate to getRootResource, and prevent pathName from starting with / * HTML * Format javadoc a little better Co-authored-by: Octavia Togami <octavia.togami@gmail.com> |
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config/checkstyle | ||
contrib/craftscripts | ||
gradle/wrapper | ||
worldedit-bukkit | ||
worldedit-cli | ||
worldedit-core | ||
worldedit-fabric | ||
worldedit-forge | ||
worldedit-libs | ||
worldedit-sponge | ||
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.travis.yml | ||
build.gradle.kts | ||
CHANGELOG.txt | ||
COMPILING.md | ||
CONTRIBUTING.md | ||
gradle.properties | ||
gradlew | ||
gradlew.bat | ||
HEADER.txt | ||
LICENSE.txt | ||
README.md | ||
settings.gradle.kts | ||
worldedit-logo.png |
WorldEdit is Minecraft mod that turns Minecraft into an in-game map editor (sorta, kinda).
- Make awesome stuff with half the time OR make quadruply awesome creations with the same time ✨
- Get lost in hundreds of options and functions that even we've forgotten existed
- Utilize Photoshop-like tools like "selection areas" and "brushes"
- Making fjords and other natural wonders with weird names
- Also: fix grief, broken water, missing snow, raging fires, and other 💩
WorldEdit is open source!, so if you've just learned how to make a button blink, I probably recommend picking up a book on CS algorithms. The project is licensed using the GNU Lesser General Public License license, v3.
Compiling
See COMPILING.md for a guide on compiling WorldEdit.
Contributing
We happily accept contributions, especially through pull requests on GitHub. Submissions must be licensed under the GNU Lesser General Public License v3.
Please read CONTRIBUTING.md for important guidelines to follow.
Links
- Visit our website
- Discord
- IRC channel (#sk89q on irc.esper.net)
- Issue tracker
- Continuous integration
- End-user documentation