WorldEdit/CHANGELOG.txt
2010-11-10 01:55:13 -08:00

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2.0.2:
- Fixed issues with /listsnapshot and //restore not working.
- Fixed help for //expand and //contract.
- /jumpto should work reliably again.
2.0.1:
- Fixed the issue with the super pickaxe not working with bedrock.
- Fixed an issue with the recursive super pickaxe not working properly.
- Added an argument to /listsnapshots to show more snapshots.
- Added an argument to //restore that lets you select a snapshot for
restoring without //use.
2.0:
- Added help message to //load telling users about //paste.
- Added Notch tree planting tool mode with the right click of the pickaxe.
(Undo is supported!)
- Added recursive super pickaxe mode that destroys blocks adjacent,
destroying only blocks of the same type as the block that you clicked on
- Added area super pickaxe mode that destroys a cuboid area on use,
destroying only blocks of the same type as the block that you clicked on.
- Added pasting at origin and saving origin to .schematics.
- Added /chunk to select all the blocks inside the chunk that you are in.
- Shortcut /replacenear lets you replace nearby blocks.
Example: /replacenear 50 rock glass
- /ascend, /descend, and /unstuck now detect pass-through blocks better.
- Added /up to go up some distance.
- Added /snow command to overlay snowfall and freeze lakes in the area.
- Both /pinegen and /forestgen (now) have a density argument. Values
between 0 and 100 are accepted.
- Changed old forest generator command to /pinegen.
- Changed /forestgen to generate forests using Notch's tree algorithm
(fully undoable).
- Improved speed of commands that iterated over cuboids by 5-40%.
- Support for setting random block content with //set.
Example: //set 5%diamondore,95%glass
Numbers don't have to add up to any particular number.
- Block IDs are now resolved with hMod as well, should it fail to resolve
with WorldEdit.
- Added support for replacing a list of blocks with //replace.
- Added register-help configuration to prevent WorldEdit commands from
showing up in help.
- /ascend, /descend, and /unstuck now clamp Y to >= 0.
- Added /worldeditselect permission that will give users access to all
commands and functions that let you define selections.
- Point selection functions now emit the coordinates.
- //size now displays coordinate information.
- Added per-group block change limit restrictions support.
- Possibly added .tar.bz2/tar.gz support. Untested and highly
unrecommended.
- Added command logging setting and logging to file.
- Added max-radius configuration to clamp radii and sizes.
- Added /fixlava.
- New /ex area fire extinguisher command (shortcut to /removenear fire 40).
- Added class to access WorldEdit selections from other plugins.
- //contract and //expand argument orders swapped to go with the other
direction commands like //stack.
- Super pickaxe now ignores TNT. (Before it caused ignition on client-side
only).
- Y coordinates are now clamped between 0 and 127 when blocks are set
by WorldEdit. This fixes some exceptions.
- Expanded the priority block list significantly to handle more block types.
- .schematic load/save error messages are now more descriptive.
- Fixed iron pick axe not working as a super pickaxe.
- Plugin .jar renamed from SMWorldEdit to WorldEdit as it was confusing.
- WorldEdit version is now printed on load.
0.13.2:
- Added support for the new block types from the Halloween update.
0.13.1:
- Updated for b123.
- New /pumpkins command. Happy Halloween!
- //fill now uses its own stack so that it doesn't cause stack overflow
errors for overly large regions.
- For commands that look for a block ID (//replace, /removenear), it will
no longer check against the WorldEdit block restriction list.
0.12
- Added /listchunks
- Added /delchunks (creates a shell script).
0.11:
- New TrueZIP support.
- Fixed the issue with certain blocks dropping items (torches, etc.).
- Chests are partially supported. Double width chests don't paste too well yet.
- //expand and //contract are now bounded on the Y-axis.
- Cactus was removed from the list of allowed blocks.
0.10:
- Issues with the permissions regarding the super pick axe mode and
the edit wand have been resolved.
- For the super pick axe to destroy bedrock, permission must be given for
/worldeditbedrock.
- Added /chunkinfo to tell you information about the chunk that you are in.
- Added support for restoring regions from a backup. /listsnapshots, //use,
and //restore have been added.
- Added //hpos1 and //hpos2 to set the corners of the cuboid to the block
that you are looking at.
- Added /jumpto to go to the spot that you are looking at.
- Added /thru to go through the wall in front of you.
- Added /ceil to get to the ceiling of a room.
0.9:
- Giving permission to just /worldedit is now enough to have access to all
WorldEdit commands.
- The super pickaxe toggle command has been changed to //, but the old "/,"
command will continue to work. When assigning permissions, give access to //
- Added //move and //moveair to move the selection.
- Fixed the help for //wand.
- Fixed a bug that caused commands to be case sensitive.
- Permissions for the non-air command (i.e. //stack vs //stackair) now
extend to the air command.
- Added /removenear to remove nearby blocks of a type.
- Fixed the incorrect help for some commands.
- Added //cyl and //hcyl to generate filled and hollow circles and cylinders.
- Added //sphere and //hsphere to generate filled and hollow spheres.
- Added //walls to generate the sides of a cuboid region.
0.8.3:
- //rotate fixed.
- Fixed some floating point inaccurracy errors.
- Exceptions are now caught when handling commands so that they can be
reported to the current user.
0.8.2:
- Signs that are not in a loaded chunk will no longer cause an exception.
- /unstuck, /ascend, and /descend are more accurate now. /descend also
won't drop you from 20 feet up and it won't drop you into the void anymore.
0.8.1:
- Added a workaround for the onBlockDestroy hook returning (0, 0, 0).
0.8:
- All operations now implicitly support working with block data, including
sign text. This applies to .schematic loading and saving.
- Scripting support has been removed. It may return in the future, possibly
as an additional plugin.
- /edit command prefix was changed to //.
- Added //expand and //contract to expand and contract the selected region.
- Fixed help for //stack and //stackair.
- Added /ascend to ascend to the next level up.
- Added /descend to descend down a level.
- Added /toggleeditwand to toggle use of the toggle wand.
- Re-implemented /forestgen in Java.
- Added /editrotate to rotate the clipboard around the minimum position.
- Added super-pick axe mode with command /,
- Added /toggleplace to switch to using position #1 instead of your feet.
- Plugin for hey0's server mod has been renamed to SMWorldEdit.
- //fill routine now keeps a track of visited blocks to prevent
infinite recursion caused by inconsistent states.
- /editcut will both copy and remove.
- All block name lookups now use WorldEdit's own list.
- New syntax to specify block data when specifying block type. Examples:
//set crops:7
//set sign:4|Line1|Line2
- Colored cloth blocks can no longer be created at all
(they crash clients).
- Added /fixwater to level and correct water.
0.7:
- /editreplace now has reversed arguments. /editreplace [fromID] toID
- /editstack(air) now has reversed arguments. /editstack count [direction]
- /editstack(air) now can take longer direction names ('up' vs. just 'u').
- Added /editdrain drains pools of lava and/or laval.
- Fixed help for /editstack(air) incorrectly referring to the clipboard.
- Removed the dependency on Apache commons and recompiled the JavaScript
engine to be smaller.
0.6:
- Added a check that will warn you when the region you have selected is
larger than the .schematic format can support.
- Implemented smart block queuing that will intelligently create or
destroy blocks so that certain blocks (torches, etc.) will spawn
correctly (though perhaps not in the right orientation) and will
remove correctly (without dropping an item).
- When pasting, if you end up inside a block, you will now be put up top
of the paste.
- Added /editstack and /editstackair for stacking/repeating regions a
certain number of times.
- Added /removebelow.
- Added height parameter to /removeabove.
- Added /editwand to give you the wooden axe.
- Added /editlimit to allow you to clamp the number of blocks that can
changed in one go at a time. A new "max-blocks-changed" setting
lets you configure a default limit.
0.5:
- You can now right click once with the wooden axe to select position 1
and double right click to select position 2.
- /editoutline added to draw the faces of a region.
- New /editload and /editsave that work with .schematic files.
- /clearclipboard now works.
- meteorshower.js added: drop burning resources around you.
- Scripts can now be run directly as a command.
- The forest generator now tops the trees with leaves.
- Scripts will now be aborted if they take 3 seconds or longer to finish.
- Fixed a bug in the undo function that prevented generated forests from
ndoing properly.
- Added Teleport functions to the scripting interface.
0.4
- Added history with undo/redo up to 15 states.
- /editreplace updated with the ability to replace only one type of block.
- Added /editcopy and /editpaste.
- New adjustable whitelist of usuable blocks.
0.1
- Initial release.