Go to file
Wyatt Childers 026bfeed08 Improved usage of the naturalize command over large areas
This change fixes the block count report, and also makes
naturalize act more like a "//replace dirt grass" where
we only attempt block changes if the block is not already
what we're looking for.
2019-06-11 18:01:45 -04:00
config/checkstyle Add comprehensive suggestions to many commands. 2019-05-28 22:55:20 -04:00
contrib/craftscripts Use 3 wool block variables instead of array 2018-12-31 19:36:41 -06:00
gradle/wrapper Initial Piston conversion test. Non-functional. 2019-04-04 15:50:45 -07:00
worldedit-bukkit Don't attempt to check unloaded world refs. 2019-06-08 11:25:36 -04:00
worldedit-core Improved usage of the naturalize command over large areas 2019-06-11 18:01:45 -04:00
worldedit-forge Various fixes and improvements for Forge WE 1.13. 2019-06-09 20:45:24 -04:00
worldedit-libs Update Piston to 0.4.1 for bugfixes 2019-06-04 18:57:40 -07:00
worldedit-sponge Use ItemInteract for item right clicks in Sponge. 2019-06-06 13:22:18 -04:00
.gitattributes
.gitignore Updated changelog, contributing info, gradle, etc 2018-10-04 16:15:35 +10:00
.travis.yml Bump to latest forge and cleanup some old files. 2019-03-11 22:45:41 +10:00
build.gradle 7.0.1 Snapshots 2019-06-11 21:38:53 +10:00
CHANGELOG.txt Update changelog 2019-06-11 21:15:48 +10:00
COMPILING.md Remove mentions of setupDecompWorkspace in COMPILING.md. 2019-05-04 21:00:00 -04:00
CONTRIBUTING.md Updated changelog, contributing info, gradle, etc 2018-10-04 16:15:35 +10:00
gradle.properties Update readme links. 2019-06-04 18:31:19 -04:00
gradlew Upgrade Gradle to 4.0.2 2017-08-01 22:20:56 -07:00
gradlew.bat
HEADER.txt Switch to a license plugin for headers 2018-10-04 00:29:34 -07:00
LICENSE.txt
README.md Update readme links. 2019-06-04 18:31:19 -04:00
settings.gradle Port doc printer to Kotlin, heavily improve 2019-06-05 23:26:57 -07:00
worldedit-logo.png Add logo to source. 2019-04-26 15:08:50 -04:00

WorldEdit

WorldEdit is Minecraft mod that turns Minecraft into an in-game map editor (sorta, kinda).

  • Make awesome stuff with half the time OR make quadruply awesome creations with the same time
  • Get lost in hundreds of options and functions that even we've forgotten existed
  • Utilize Photoshop-like tools like "selection areas" and "brushes"
  • Making fjords and other natural wonders with weird names
  • Also: fix grief, broken water, missing snow, raging fires, and other 💩

WorldEdit is open source!, so if you've just learned how to make a button blink, I probably recommend picking up a book on CS algorithms. The project is licensed using the GNU Lesser General Public License license, v3.

Compiling

See COMPILING.md for a guide on compiling WorldEdit.

Contributing

We happily accept contributions, especially through pull requests on GitHub. Submissions must be licensed under the GNU Lesser General Public License v3.

Please read CONTRIBUTING.md for important guidelines to follow.