Compiling ========= You can compile WorldEdit as long as you have the [Java Development Kit (JDK)](http://www.oracle.com/technetwork/java/javase/downloads/index-jsp-138363.html) for Java 8 or newer. You only need one version of the JDK installed. The build process uses Gradle, which you do *not* need to download. WorldEdit is a multi-module project with four modules: * `worldedit-core` contains the WorldEdit API * `worldedit-bukkit` is the Bukkit plugin * `worldedit-sponge` is the Sponge plugin * `worldedit-forge` is the Forge mod * `worldedit-fabric` is the Fabric mod ## To compile... ### On Windows 1. Shift + right click the folder with WorldEdit's files and click "Open command prompt". 2. `gradlew build` ### On Linux, BSD, or Mac OS X 1. In your terminal, navigate to the folder with WorldEdit's files (`cd /folder/of/worldedit/files`) 2. `./gradlew build` ## Then you will find... You will find: * The core WorldEdit API in **worldedit-core/build/libs** * WorldEdit for Bukkit in **worldedit-bukkit/build/libs** * WorldEdit for Sponge in **worldedit-sponge/build/libs** * WorldEdit for Forge in **worldedit-forge/build/libs** * WorldEdit for Fabric in **worldedit-fabric/build/libs** If you want to use WorldEdit, use the `-dist` version. (The -dist version includes WorldEdit + necessary libraries.) ### Note regarding Forge builds The build system used for forge (ForgeGradle) requires more memory than is usually given to Gradle by default. If it fails, you should put `org.gradle.jvmargs=-Xmx3G` in `gradle.properties`. Please don't commit this change! ## Other commands * `gradlew idea` will generate an [IntelliJ IDEA](http://www.jetbrains.com/idea/) module for each folder. * `gradlew eclipse` will generate an [Eclipse](https://www.eclipse.org/downloads/) project for each folder.