Compiling ========= You can compile WorldEdit as long as you have some version of Java greater than or equal to 8 installed. Gradle will download JDK 8 specifically if needed, but it needs some version of Java to bootstrap from. Note that if you have JRE 8 installed, Gradle will currently attempt to use that to compile, which will not work. It is easiest to uninstall JRE 8 and replace it with JDK 8. The build process uses Gradle, which you do *not* need to download. WorldEdit is a multi-module project with four modules: * `worldedit-core` contains the WorldEdit API * `worldedit-bukkit` is the Bukkit plugin * `worldedit-sponge` is the Sponge plugin * `worldedit-forge` is the Forge mod * `worldedit-fabric` is the Fabric mod ## To compile... ### On Windows 1. Shift + right click the folder with WorldEdit's files and click "Open command prompt". 2. `gradlew build` ### On Linux, BSD, or Mac OS X 1. In your terminal, navigate to the folder with WorldEdit's files (`cd /folder/of/worldedit/files`) 2. `./gradlew build` ## Then you will find... You will find: * The core WorldEdit API in **worldedit-core/build/libs** * WorldEdit for Bukkit in **worldedit-bukkit/build/libs** * WorldEdit for Sponge in **worldedit-sponge/build/libs** * WorldEdit for Forge in **worldedit-forge/build/libs** * WorldEdit for Fabric in **worldedit-fabric/build/libs** If you want to use WorldEdit, use the `-dist` version. (The -dist version includes WorldEdit + necessary libraries.) ## Other commands * `gradlew idea` will generate an [IntelliJ IDEA](http://www.jetbrains.com/idea/) module for each folder. * `gradlew eclipse` will generate an [Eclipse](https://www.eclipse.org/downloads/) project for each folder.