* Move to packaged translations
* License that file
* Fix some checkstyle too
* Support reloading translation files
* Add missing dash for unpack directory
* Mark unpacked zips as owner-only
* Added a method to check whether a block can be placed at a location
* Make the snow system only place at locations that it can by game logic
* Make canPlaceAt a default method
* Fixed PR comments
* Use a World field
* Just throw directly
* IAE makes more sense
* Remove unused import
* Check for editsession without a world
* Allow stacking by block units with //stack
* Delegate out the old method
* Use CuboidRegion as the type of the new region
* Fixed up PR notes
* Add docs
* No indent
* Formatting
* Use the bounding box rather than limiting it
* Don't limit to cuboid
* Make the old one use the block unit method
* Update the selection movement too
* Fixed affected being missed
* Use an assertion erorr
* Use block change limit for //copy
* Use a cuboid region for accuracy
* Add a bounding box method to Region and use that
* Update worldedit-core/src/main/java/com/sk89q/worldedit/regions/Region.java
Co-authored-by: Octavia Togami <octavia.togami@gmail.com>
Co-authored-by: Octavia Togami <octavia.togami@gmail.com>
* Fixed throwables being ignored and show a message while waiting for long running tasks
* Fixed checkstyle issue
* Use a better system that's more versatile
* Require a delay message for delayed repeating messages
* Few changes for PR review
* Changes based on feedback
* Fixed weird missed diffs
* Rename fields
* 😟😟😟😟
* 😠
* Fixed an issue where upwards resolved schematics would break schem list
* Missed diff
* PR changes
* Further fixes
* Improve sorting logic
* Pass in comparator rather than using sort type
Co-authored-by: Octavia Togami <octavia.togami@gmail.com>
* Add tracing feature to EditSessions
This helps track down what plugin (or more specifically, extent) is
blocking actions from happening.
* Set a trace hook instead of a one-off command
* Correct the logic for determining tracing active
* Fix extra newline in AbstractPlayerActor
* Fix checkstyle
* Improve messaging of trace mode
* Added a snow brush
* Re-add the Apply class for deprecation reasons
* Use the context extent rather than an EditSession
* Only freeze water source blocks.
* Fixed the bind message for snow stacker
* Fixed PR issues
Everything delegates to the original EditSession signature. The new
RegenOptions + EditSession variant is removed, as it was never
officially published. A delegation check was installed in the
NAFC-marked method.
* Convert simulateSnow to an Operation and add stacking support
* Fixed height calculations
* Use a LayerVisitor for SnowSimulator
* Fixed few issues
* Update the 1.16 block mappings, and use isSolid rather than !isTranslucent due to translucent no longer existing. A better solution should come later.
* I feel this is a better temporary check
* Localise the ExceptionConverter
* Further work on localising exceptions
* Everything but input parsing is now localised
* Finish making errors localisable
* Fixed a few notes from review
* Fixed another spot
* More changes
* Specialise parser errors
* Add RegenOptions to the API
* Integerate regen options into //regen
* Rename isRegenBiomes to shouldRegenBiomes
* Go through the EditSession for setting biomes
* Respect 3D biome support in regen
* Add RegenOptions implementation for 1.16 Bukkit adapter.
Co-authored-by: wizjany <wizjany@gmail.com>
* Replace BlockStates reading with new 1.16 logic
* Account for running on older platforms
Splits out the new reading to AnvilChunk16, uses data version to detect
the appropriate version.
* Move data versions to Constants
Also fixes some logic hiccups that become obvious with the new names.
* Fix LegacyMapper DFU handling
* Fix factor indexing
People have issues copy/pasting with this on, so I think for now it's
better to leave it off. If someone needs the special behavior for
setting panes or fences, they can turn it back on.
We do need to investigate the reason why it's not working, and
potentially save validation for post-edit, rather than prior to
placement.
This re-adds a deprecated `//fast` and moves the current logic to
`//perf`. Later `//perf` will have its syntax reworked, when Piston
finally supports sub-commands properly!
* Allow API detection of the biome fuzzer in use
This allows us to warn, fix, or optimize biome edits to the overworld.
* Drop edits to Y = 0 for biomes in overworld
* Re-work ArbitraryBiomeShape to simplify logic
Also fixes not being able to use THE_VOID with it
* [Fabric] Test port to 1.16-pre5
* [Fabric] Fix/improve regen implementation
* Cleanup properly in regen
* Cleanup unused interfaces/methods from porting
* Add licenses to new classes
* Allow packages from refactor in checkstyle
* Remove unused imports from WorldGenListener
* Remap the access widener in the dist jar
* [Fabric] Update to 1.16-pre6 (recursion limit)
Requires an update in the Bukkit Adapters later.
* [Fabric] Update to 1.16
May or may not build, depending on how cached everything is.
* Initial work on 3D biomes. Not implemented for Bukkit, and history is unfinished
* Further implement 3D Biomes. It's now usable on Forge/Fabric
* Fix a few cases of apply. Gotta fix the deprecated methods at some point
* Add Bukkit support
* Add clipboard support. Schematics are still not great, but the Sponge schem format doesn't support this yet.
* Fix the last of the issues
* Fixed up review comments
* Fixed review notes
* Simplify
* max is inclusive
* Standardize non-abstract compatibility handling
Co-authored-by: Octavia Togami <octavia.togami@gmail.com>