* Update so many dependencies, merge Forge/Fabric for final
* Clean up contrib docs for Gradle change
* Fix setting compat flags while using toolchain
* Fix deprecation in doc printer
* Restore proper forge JAR name
* Add dist classifier for mod jar
* Properly relocate new bStats
* Fix jar used from fabric
* Fix fabric bom
* Dup the shaded classes for consistency
* Sync Forge/Fabric log4j versions, de-dup
* Downgrade both log4j. This will work
* Update some plugins as well
* Drop the fabric force stuff
* Use duplicate strategy to directly merge jar
* Alter the CUI lifecycle to be more consistent
This handling reduces the platform-specific behaviour of CUI handshakes,
and ensures that the appropriate state is maintained when a client
connection ends but a LocalSession remains cached.
* Apply review suggestions
* fabric: Update to new networking API
* session: Correct field grouping for cui attempts
* Add support for Lucko's Fabric Perms API
Only if present, falls back to the existing checks if it returns
`false`.
* Only use vanilla fallback if no value set in Perms
* Move to packaged translations
* License that file
* Fix some checkstyle too
* Support reloading translation files
* Add missing dash for unpack directory
* Mark unpacked zips as owner-only
* Added a method to check whether a block can be placed at a location
* Make the snow system only place at locations that it can by game logic
* Make canPlaceAt a default method
* Fixed PR comments
* Use a World field
* Just throw directly
* IAE makes more sense
* Remove unused import
* Check for editsession without a world
* Fixed an issue where upwards resolved schematics would break schem list
* Missed diff
* PR changes
* Further fixes
* Improve sorting logic
* Pass in comparator rather than using sort type
Co-authored-by: Octavia Togami <octavia.togami@gmail.com>
* Convert simulateSnow to an Operation and add stacking support
* Fixed height calculations
* Use a LayerVisitor for SnowSimulator
* Fixed few issues
* Update the 1.16 block mappings, and use isSolid rather than !isTranslucent due to translucent no longer existing. A better solution should come later.
* I feel this is a better temporary check
* Add RegenOptions to the API
* Integerate regen options into //regen
* Rename isRegenBiomes to shouldRegenBiomes
* Go through the EditSession for setting biomes
* Respect 3D biome support in regen
* Add RegenOptions implementation for 1.16 Bukkit adapter.
Co-authored-by: wizjany <wizjany@gmail.com>
* Allow API detection of the biome fuzzer in use
This allows us to warn, fix, or optimize biome edits to the overworld.
* Drop edits to Y = 0 for biomes in overworld
* Re-work ArbitraryBiomeShape to simplify logic
Also fixes not being able to use THE_VOID with it
* [Fabric] Test port to 1.16-pre5
* [Fabric] Fix/improve regen implementation
* Cleanup properly in regen
* Cleanup unused interfaces/methods from porting
* Add licenses to new classes
* Allow packages from refactor in checkstyle
* Remove unused imports from WorldGenListener
* Remap the access widener in the dist jar
* [Fabric] Update to 1.16-pre6 (recursion limit)
Requires an update in the Bukkit Adapters later.
* [Fabric] Update to 1.16
May or may not build, depending on how cached everything is.
* Initial work on 3D biomes. Not implemented for Bukkit, and history is unfinished
* Further implement 3D Biomes. It's now usable on Forge/Fabric
* Fix a few cases of apply. Gotta fix the deprecated methods at some point
* Add Bukkit support
* Add clipboard support. Schematics are still not great, but the Sponge schem format doesn't support this yet.
* Fix the last of the issues
* Fixed up review comments
* Fixed review notes
* Simplify
* max is inclusive
* Standardize non-abstract compatibility handling
Co-authored-by: Octavia Togami <octavia.togami@gmail.com>