* Register platforms and commands in a more proper way
Platforms are now register "on load"/initialize/etc., and preferreds are
chosen just prior to command registration events. This allows us to
properly hook in to reload. Additionally, we now have the capability to
reload data with /minecraft:reload, though this is not yet implemented.
* Correct javadocs on queryCapability
* Flatten BukkitImplAdapter Lifecycled
* The scramble is complete
* Fix version decl for Bukkit Log4J
* Swap out to a compatibility layer for LogManager
Slightly slower, but compatible across all Java versions
* Piston released with SL4JF removal
* Clean up declarations a bit
* Show a message with install instructions when running the jar file
* Typo
* Fixed checkstyle issue
* Slightly modify message to adapt to the type of install
* Clean up the display code a lot
* Allow line breaks before semi
Co-authored-by: Octavia Togami <octavia.togami@gmail.com>
* Update so many dependencies, merge Forge/Fabric for final
* Clean up contrib docs for Gradle change
* Fix setting compat flags while using toolchain
* Fix deprecation in doc printer
* Restore proper forge JAR name
* Add dist classifier for mod jar
* Properly relocate new bStats
* Fix jar used from fabric
* Fix fabric bom
* Dup the shaded classes for consistency
* Sync Forge/Fabric log4j versions, de-dup
* Downgrade both log4j. This will work
* Update some plugins as well
* Drop the fabric force stuff
* Use duplicate strategy to directly merge jar
* Alter the CUI lifecycle to be more consistent
This handling reduces the platform-specific behaviour of CUI handshakes,
and ensures that the appropriate state is maintained when a client
connection ends but a LocalSession remains cached.
* Apply review suggestions
* fabric: Update to new networking API
* session: Correct field grouping for cui attempts
* Move to packaged translations
* License that file
* Fix some checkstyle too
* Support reloading translation files
* Add missing dash for unpack directory
* Mark unpacked zips as owner-only
* Added a method to check whether a block can be placed at a location
* Make the snow system only place at locations that it can by game logic
* Make canPlaceAt a default method
* Fixed PR comments
* Use a World field
* Just throw directly
* IAE makes more sense
* Remove unused import
* Check for editsession without a world
* Fixed an issue where upwards resolved schematics would break schem list
* Missed diff
* PR changes
* Further fixes
* Improve sorting logic
* Pass in comparator rather than using sort type
Co-authored-by: Octavia Togami <octavia.togami@gmail.com>
* Add tracing feature to EditSessions
This helps track down what plugin (or more specifically, extent) is
blocking actions from happening.
* Set a trace hook instead of a one-off command
* Correct the logic for determining tracing active
* Fix extra newline in AbstractPlayerActor
* Fix checkstyle
* Improve messaging of trace mode
* Localise the ExceptionConverter
* Further work on localising exceptions
* Everything but input parsing is now localised
* Finish making errors localisable
* Fixed a few notes from review
* Fixed another spot
* More changes
* Specialise parser errors
* Add RegenOptions to the API
* Integerate regen options into //regen
* Rename isRegenBiomes to shouldRegenBiomes
* Go through the EditSession for setting biomes
* Respect 3D biome support in regen
* Add RegenOptions implementation for 1.16 Bukkit adapter.
Co-authored-by: wizjany <wizjany@gmail.com>
* Allow API detection of the biome fuzzer in use
This allows us to warn, fix, or optimize biome edits to the overworld.
* Drop edits to Y = 0 for biomes in overworld
* Re-work ArbitraryBiomeShape to simplify logic
Also fixes not being able to use THE_VOID with it