This forces the repo file to FULLY OVERRIDE the default locale. Nothing
will be loaded from the default locale in either the config folder, or
the i18n dependency.
* Move to packaged translations
* License that file
* Fix some checkstyle too
* Support reloading translation files
* Add missing dash for unpack directory
* Mark unpacked zips as owner-only
* Added a method to check whether a block can be placed at a location
* Make the snow system only place at locations that it can by game logic
* Make canPlaceAt a default method
* Fixed PR comments
* Use a World field
* Just throw directly
* IAE makes more sense
* Remove unused import
* Check for editsession without a world
* Allow stacking by block units with //stack
* Delegate out the old method
* Use CuboidRegion as the type of the new region
* Fixed up PR notes
* Add docs
* No indent
* Formatting
* Use the bounding box rather than limiting it
* Don't limit to cuboid
* Make the old one use the block unit method
* Update the selection movement too
* Fixed affected being missed
* Use an assertion erorr
* Use block change limit for //copy
* Use a cuboid region for accuracy
* Add a bounding box method to Region and use that
* Update worldedit-core/src/main/java/com/sk89q/worldedit/regions/Region.java
Co-authored-by: Octavia Togami <octavia.togami@gmail.com>
Co-authored-by: Octavia Togami <octavia.togami@gmail.com>
* Fixed throwables being ignored and show a message while waiting for long running tasks
* Fixed checkstyle issue
* Use a better system that's more versatile
* Require a delay message for delayed repeating messages
* Few changes for PR review
* Changes based on feedback
* Fixed weird missed diffs
* Rename fields
* 😟😟😟😟
* 😠
* Fixed an issue where upwards resolved schematics would break schem list
* Missed diff
* PR changes
* Further fixes
* Improve sorting logic
* Pass in comparator rather than using sort type
Co-authored-by: Octavia Togami <octavia.togami@gmail.com>
* Add tracing feature to EditSessions
This helps track down what plugin (or more specifically, extent) is
blocking actions from happening.
* Set a trace hook instead of a one-off command
* Correct the logic for determining tracing active
* Fix extra newline in AbstractPlayerActor
* Fix checkstyle
* Improve messaging of trace mode