- new TextComponent -> Component.literal
- Use sendSystemMessage instead of displayClientMessage(..., false)
- build -> buildUnoptimized/buildOptimized; I just returned the same
from both
- Create a LevelStem for regen world constructor
- Use RandomSource instead of Random
- Command text doesn't include the slash anymore
* Fix incorrect saving and subsequent loading of passenger entities in vehicles.
Originally from https://github.com/EngineHub/WorldEdit/issues/1763#issuecomment-1062429891.
Co-authored-by: wizjany <wizjany@gmail.com>
* Port to Fabric/Forge.
Rewrite in Sponge to use EntityArchetype.
Sponge is untested because WE doesn't properly build/run on it right now apparently?
* NBT Constants.
Co-authored-by: Red_Epicness <red.epicness@icloud.com>
This properly separates the forge and fabric mixins in the merged -mod jar.
By some miracle Forge was 'working' with the Fabric mixins, but this is probably safer overall.
* [Forge] Update to 1.17.1
Includes minor updates to Fabric as well.
water and water and water water
* Fix a few things
* Move to latest versions of FG/Forge
Also drops TrueZIP in dev
* Skip notify if chunk section doesn't exist
* Include forge in this change
* Pass chunk to mark/notify directly, update adapters.
Co-authored-by: wizjany <wizjany@gmail.com>
* Register platforms and commands in a more proper way
Platforms are now register "on load"/initialize/etc., and preferreds are
chosen just prior to command registration events. This allows us to
properly hook in to reload. Additionally, we now have the capability to
reload data with /minecraft:reload, though this is not yet implemented.
* Correct javadocs on queryCapability
* Flatten BukkitImplAdapter Lifecycled
* The scramble is complete
* Fix version decl for Bukkit Log4J
* Swap out to a compatibility layer for LogManager
Slightly slower, but compatible across all Java versions
* Piston released with SL4JF removal
* Clean up declarations a bit