* Use custom radix sort for ordering blocks
* Licenses :P
* Fix ordering, add test for it
* Grant Gradle more memory (thx Fabric)
* Increase (?) / Specify memory for core tests
* Many attempts at fixing OOM
* Deprecate BiomeRegistry, etc.
* Update some libraries, e.g. text
* Move to new translation renderer
* Revert "Deprecate BiomeRegistry, etc."
This reverts commit 59a5d6c92aec52739a8dc68ac3d23898af7593dd.
This was not a good idea for potential mod shenanigans.
* Move BiomeData#getName to BiomeRegistry, use i18n
* Use getRichName instead of getName
* Implement getRichName for NullBiomeRegistry
* Add getRichName for blocks
* Relocate net.kyori.minecraft
* Update adapters for getRichBlockName
* Add getRichName for items
* Update adapters for getRichItemName
* Update adapters JAR for merge
* Optionally validate placed blocks
This allows re-connection of fences, chests, panes, etc.; removal of
blocks in invalid states; and more!
The Connections side-effect already did this for neighbors, so this is
now renamed to Validation for accuracy, and left on by default.
This also fixes some inconsistencies between the Fabric & Forge
markAndNotifyBlock function.
* Add forge comment to fabric world
* Add WorldNativeAccess common logic
* Add Fabric WNA
* Add Bukkit WNA for adapters
* Fix imports for new Fabric mappings
* Pass raw world ref to Bukkit adapters
* Remove client-only block update call
We always assume a server world.
* Allow WNA impls to inspect side-effects
* Update adapters for WNA
* Licenses
* Fix adapter JAR
* Generify EVENTS side effect
* Update adapters for EVENTS change
* Speed up initial change buffering by removing streams and optional wrapping
* Bump the adapters for an experimental performance boost (Purely Bukkit 1.15.2)
* Bump adapters for fixes
* Bump adapters for further performance boosts
* Migrate fast mode to a BlockUpdates section, allowing fine-grained control
* Rename to SideEffect and clean up usage of the set
* Implement a 'usable' state
* Add a test command to demonstrate SideEffects. This is non-final
* Move //sideeffect into //fast
* Improve the box for //fast
* Switch to a system that includes "delayed" as a mode
* Remove the concept of configurable side effects, all are configurable. And each platform specifies what it supports.
* Implement side effects on other platforms (and spigot versions)
* Only use the side effects from the world editing platform
* Update from review
* Rename WorldApplyingExtent to SideEffectExtent
* More review fixes
* Update the World#applySideEffects return type to return the applied side effects
* Fixed requested changes
* Fixed checkstyle
* Improve setBlock javadocs
* Further improve
* Switch parameter name
* Fixed typo in translation key
* Temporarily remove DELAYED
* static final
* Side Effects = 7.2.0 snapshot
Some bits of the Fabric 1.15.2 update were moved into common code.
This is NOT ready yet, tree features still need to be updated. Mappings
are comitted, just waiting for them to come out.
* 100s of "Unknown property" warnings in log aren't useful, only drown
out the actual adapter warning
* Most people aren't looking at their console anyway, so hijack the old
Actor#tellVersion to warn of missing adapters.
* Add new experimental snapshot API
This API intends to replace the existing snapshot API in WorldEdit 8.
It is currently experimental, and the old API is soft-deprecated. Once
it is determined to be stable, the old API will be removed and replaced
with this new one.
It uses TrueVFS instead of TrueZIP, due to the latter's status as
matinence-only, and the face that TrueVFS is NIO-FileSystem compatible,
allowing us to integrate it with NIO's native zipfs. The TrueVFS system
does encompass multiple modules, but users and download + install
truevfs-profile-default as a fatjar. We depend on that profile to show
this as the intended solution.
* Port commands to experimental snapshots. Legacy ones are in sibling classes.
* Add many tests, fix bugs
* Clean up imports
* Verify sorting behaviors, fix bugs
* Add license to test
* Add support for DIM region folders
* Fix tests for Windows paths
* Rewrite tests for even more coverage, fix bugs
* Clean up naming on tests
* Add test for legacy format
* Stop trying to abuse `file://`, use `snapfs:` instead
* Simplify iterPaths
* Use File.separator in FS snap tests
* Fix some bugs from T9N PR (#538)
* Use printInfo/printError to keep colors right
* Escape quotes before they go in the map
* I18N-ify new snapshot code
* Rebase translation work for easier rebasing
* Fixed gradle setup
* Further translations
* Add a few more strings
* Remove support for pluralisation to match Minecraft and alleviate issues with over-complexity
* Further translations
* Added a tonne more translations
* Added the remaining translation nodes
* When custom files are found, use the base files for default values.
* Only download translations if a key is provided
* Fixed typo in brush radius too large
* Allow translation files to be missing entries, and use the english version in place.
* Fixed issues brought up in review
* Reverse translation order (#533)
* Fix a lot of PR comments
* Add JD to the Operation warned field due to no private fields in J8
* Only warn when there are messages
* Use commandblock name as session key
* Use a UUIDv3 with a given session prefix
* Use a UUIDv3
* Prefix the UUID and use a charset
* Fixed a few issues with using CommandBlocks
* Remove /worldedit:/ workaround
* Fix flipping of chests and stairs
* Check if the new property value is valid before updating
* Only for horizontal flips double chests/stairs should be modified
Fix `//stack -s [num]` shifting the selection to unexpected places. This fix causes `//stack -s [num]` behavior in diagonal directions to be consistent with the behavior in non-diagonal directions, which means that the last stack will be selected.