Change cycler tool to use EditSession rather than changing the world directly

This commit is contained in:
flamin_scotsman 2015-03-10 21:55:51 +00:00
parent 0d347a3837
commit f71d037a35

View File

@ -19,9 +19,12 @@
package com.sk89q.worldedit.command.tool;
import com.sk89q.worldedit.EditSession;
import com.sk89q.worldedit.LocalConfiguration;
import com.sk89q.worldedit.LocalSession;
import com.sk89q.worldedit.MaxChangedBlocksException;
import com.sk89q.worldedit.blocks.BaseBlock;
import com.sk89q.worldedit.blocks.BlockData;
import com.sk89q.worldedit.entity.Player;
import com.sk89q.worldedit.extension.platform.Actor;
import com.sk89q.worldedit.extension.platform.Platform;
@ -54,12 +57,19 @@ private boolean handleCycle(Platform server, LocalConfiguration config,
}
int increment = forward ? 1 : -1;
data = (new BaseBlock(type, data)).cycleData(increment);
BaseBlock block = new BaseBlock(type, BlockData.cycle(type, data, increment));
EditSession editSession = session.createEditSession(player);
if (data < 0) {
player.printError("That block's data cannot be cycled!");
} else {
world.setBlockData(clicked.toVector(), data);
try {
editSession.setBlock(clicked.toVector(), block);
} catch (MaxChangedBlocksException e) {
player.printError("Max blocks change limit reached.");
} finally {
session.remember(editSession);
}
}
return true;