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Added Vector2D.toVector(double y).
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@ -575,6 +575,15 @@ public Vector toVector() {
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return new Vector(x, 0, z);
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return new Vector(x, 0, z);
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}
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}
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/**
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* Creates a 3D vector by adding the specified Y component to this vector.
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*
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* @return Vector
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*/
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public Vector toVector(double y) {
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return new Vector(x, y, z);
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}
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/**
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/**
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* Gets the minimum components of two vectors.
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* Gets the minimum components of two vectors.
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*
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*
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