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https://github.com/EngineHub/WorldEdit.git
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Added LocalWorld.fixLighting(Set<BlockVector2D>)
This method redos lighting in the given chunks. BukkitWorld's current implementation introduces some slight errors and doesn't redo torch light, but it's better than nothing.
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@ -325,4 +325,6 @@ public void checkLoadedChunk(Vector pt) {}
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public int getHeight() {
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return 127;
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}
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public void fixLighting(Iterable<BlockVector2D> chunks) {}
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}
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@ -19,6 +19,9 @@
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package com.sk89q.worldedit.bukkit;
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import java.lang.reflect.Constructor;
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import java.lang.reflect.Field;
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import java.lang.reflect.Method;
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import org.bukkit.block.Block;
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import org.bukkit.block.BlockState;
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import org.bukkit.block.Furnace;
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@ -39,10 +42,13 @@
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import org.bukkit.entity.Wolf;
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import org.bukkit.inventory.Inventory;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.Bukkit;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.TreeType;
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import org.bukkit.World;
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import com.sk89q.worldedit.BlockVector2D;
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import com.sk89q.worldedit.EditSession;
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import com.sk89q.worldedit.LocalWorld;
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import com.sk89q.worldedit.Vector;
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@ -704,4 +710,59 @@ public int hashCode() {
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public int getHeight() {
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return world.getMaxHeight() - 1;
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}
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@Override
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public void fixLighting(Iterable<BlockVector2D> chunks) {
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if (!fastLighting) {
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return;
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}
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try {
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Object notchWorld = CraftWorld_getHandle.invoke(this.world);
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for (BlockVector2D chunkPos : chunks) {
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int x = chunkPos.getBlockX();
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int z = chunkPos.getBlockZ();
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System.out.println(x+"/"+z);
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Object chunk = World_getChunkFromChunkCoords.invoke(notchWorld, x, z);
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int length = ((byte[])Chunk_b.get(chunk)).length;
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Chunk_h.set(chunk, NibbleArray_ctor.newInstance(length, 7));
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//Chunk_i.set(chunk, NibbleArray_ctor.newInstance(length, 7));
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Chunk_generateSkylightMap.invoke(chunk);
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}
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}
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catch (Exception e) {
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System.out.println("Fast Mode: Could not fix lighting. Probably an incompatible version of CraftBukkit.");
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e.printStackTrace();
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}
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}
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private static boolean fastLighting = false;
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private static Method CraftWorld_getHandle;
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private static Method World_getChunkFromChunkCoords;
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private static Method Chunk_generateSkylightMap;
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private static Field Chunk_b;
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private static Field Chunk_h;
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//private static Field Chunk_i;
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private static Constructor<?> NibbleArray_ctor;
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static {
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if (Bukkit.getServer().getName().equalsIgnoreCase("CraftBukkit")) {
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try {
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CraftWorld_getHandle = Class.forName("org.bukkit.craftbukkit.CraftWorld").getMethod("getHandle");
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World_getChunkFromChunkCoords = Class.forName("net.minecraft.server.World").getMethod("getChunkAt", int.class, int.class);
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Chunk_generateSkylightMap = Class.forName("net.minecraft.server.Chunk").getMethod("initLighting");
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Chunk_b = Class.forName("net.minecraft.server.Chunk").getField("b");
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Chunk_h = Class.forName("net.minecraft.server.Chunk").getField("h");
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//Chunk_i = Class.forName("net.minecraft.server.Chunk").getField("i");
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NibbleArray_ctor = Class.forName("net.minecraft.server.NibbleArray").getConstructor(int.class, int.class);
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fastLighting = true;
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}
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catch (Throwable e) {
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}
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}
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}
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}
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