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https://github.com/EngineHub/WorldEdit.git
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Vector changes.
- Clarified some javadocs - Optimized toBlockPoint and made it return a BlockVector instead of a Vector. - Changed some whitespace
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@ -290,7 +290,7 @@ public Vector subtract(Vector... others) {
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}
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/**
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* Multiplies two points.
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* Component-wise multiplication
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*
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* @param other
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* @return New point
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@ -300,7 +300,7 @@ public Vector multiply(Vector other) {
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}
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/**
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* Multiply two points.
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* Component-wise multiplication
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*
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* @param x
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* @param y
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@ -312,7 +312,7 @@ public Vector multiply(double x, double y, double z) {
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}
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/**
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* Multiply two points.
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* Component-wise multiplication
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*
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* @param x
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* @param y
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@ -324,7 +324,7 @@ public Vector multiply(int x, int y, int z) {
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}
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/**
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* Multiply points.
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* Component-wise multiplication
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*
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* @param others
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* @return New point
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@ -371,7 +371,7 @@ public Vector multiply(int n) {
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}
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/**
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* Divide two points.
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* Component-wise division
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*
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* @param other
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* @return New point
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@ -381,7 +381,7 @@ public Vector divide(Vector other) {
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}
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/**
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* Divide two points.
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* Component-wise division
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*
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* @param x
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* @param y
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@ -393,7 +393,7 @@ public Vector divide(double x, double y, double z) {
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}
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/**
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* Divide two points.
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* Component-wise division
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*
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* @param x
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* @param y
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@ -565,7 +565,9 @@ public Vector ceil() {
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}
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/**
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* Rounds all components to the closest integer.
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* Rounds all components to the closest integer.<br>
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*<br>
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* Components < 0.5 are rounded down, otherwise up
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*
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* @return
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*/
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@ -606,10 +608,12 @@ public Vector transform2D(double angle,
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* @param z
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* @return point
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*/
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public static Vector toBlockPoint(double x, double y, double z) {
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return new Vector((int) Math.floor(x),
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(int) Math.floor(y),
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(int) Math.floor(z));
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public static BlockVector toBlockPoint(double x, double y, double z) {
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return new BlockVector(
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Math.floor(x),
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Math.floor(y),
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Math.floor(z)
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);
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}
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/**
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@ -618,9 +622,11 @@ public static Vector toBlockPoint(double x, double y, double z) {
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* @return point
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*/
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public BlockVector toBlockPoint() {
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return new BlockVector((int) Math.floor(x),
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(int) Math.floor(y),
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(int) Math.floor(z));
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return new BlockVector(
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Math.floor(x),
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Math.floor(y),
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Math.floor(z)
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);
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}
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/**
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@ -634,6 +640,7 @@ public boolean equals(Object obj) {
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if (!(obj instanceof Vector)) {
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return false;
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}
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Vector other = (Vector) obj;
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return other.getX() == this.x && other.getY() == this.y && other.getZ() == this.z;
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@ -246,7 +246,7 @@ public Vector2D subtract(Vector2D... others) {
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}
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/**
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* Multiplies two points.
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* Component-wise multiplication
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*
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* @param other
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* @return New point
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@ -256,7 +256,7 @@ public Vector2D multiply(Vector2D other) {
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}
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/**
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* Multiply two points.
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* Component-wise multiplication
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*
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* @param x
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* @param y
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@ -268,7 +268,7 @@ public Vector2D multiply(double x, double z) {
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}
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/**
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* Multiply two points.
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* Component-wise multiplication
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*
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* @param x
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* @param y
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@ -280,7 +280,7 @@ public Vector2D multiply(int x, int z) {
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}
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/**
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* Multiply points.
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* Component-wise multiplication
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*
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* @param others
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* @return New point
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@ -326,7 +326,7 @@ public Vector2D multiply(int n) {
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}
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/**
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* Divide two points.
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* Component-wise division
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*
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* @param other
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* @return New point
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@ -336,7 +336,7 @@ public Vector2D divide(Vector2D other) {
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}
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/**
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* Divide two points.
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* Component-wise division
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*
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* @param x
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* @param y
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@ -348,7 +348,7 @@ public Vector2D divide(double x, double z) {
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}
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/**
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* Divide two points.
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* Component-wise division
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*
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* @param x
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* @param y
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@ -491,7 +491,9 @@ public Vector2D ceil() {
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}
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/**
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* Rounds all components to the closest integer.
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* Rounds all components to the closest integer.<br>
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*<br>
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* Components < 0.5 are rounded down, otherwise up
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*
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* @return
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*/
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@ -542,6 +544,7 @@ public boolean equals(Object obj) {
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if (!(obj instanceof Vector2D)) {
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return false;
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}
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Vector2D other = (Vector2D) obj;
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return other.x == this.x && other.z == this.z;
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