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fix(core): Properly reinit convex CUI selection on primary click (#2313)
Fixes #2312
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@ -25,6 +25,7 @@
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import com.sk89q.worldedit.internal.cui.CUIRegion;
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import com.sk89q.worldedit.internal.cui.CUIRegion;
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import com.sk89q.worldedit.internal.cui.SelectionPointEvent;
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import com.sk89q.worldedit.internal.cui.SelectionPointEvent;
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import com.sk89q.worldedit.internal.cui.SelectionPolygonEvent;
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import com.sk89q.worldedit.internal.cui.SelectionPolygonEvent;
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import com.sk89q.worldedit.internal.cui.SelectionShapeEvent;
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import com.sk89q.worldedit.math.BlockVector2;
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import com.sk89q.worldedit.math.BlockVector2;
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import com.sk89q.worldedit.math.BlockVector3;
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import com.sk89q.worldedit.math.BlockVector3;
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import com.sk89q.worldedit.regions.ConvexPolyhedralRegion;
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import com.sk89q.worldedit.regions.ConvexPolyhedralRegion;
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@ -199,6 +200,7 @@ public void explainPrimarySelection(Actor player, LocalSession session, BlockVec
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checkNotNull(session);
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checkNotNull(session);
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checkNotNull(pos);
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checkNotNull(pos);
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session.dispatchCUIEvent(player, new SelectionShapeEvent(getTypeID()));
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session.describeCUI(player);
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session.describeCUI(player);
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player.printInfo(TranslatableComponent.of("worldedit.selection.convex.explain.primary", TextComponent.of(pos.toString())));
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player.printInfo(TranslatableComponent.of("worldedit.selection.convex.explain.primary", TextComponent.of(pos.toString())));
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@ -219,6 +221,8 @@ public void explainSecondarySelection(Actor player, LocalSession session, BlockV
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public void explainRegionAdjust(Actor player, LocalSession session) {
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public void explainRegionAdjust(Actor player, LocalSession session) {
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checkNotNull(player);
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checkNotNull(player);
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checkNotNull(session);
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checkNotNull(session);
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session.dispatchCUIEvent(player, new SelectionShapeEvent(getTypeID()));
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session.describeCUI(player);
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session.describeCUI(player);
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}
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}
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