mirror of
https://github.com/EngineHub/WorldEdit.git
synced 2024-12-21 04:49:51 +08:00
Added GardenPatchGenerator, GroundScatterFunction.
/pumpkins now uses the new classes.
This commit is contained in:
parent
fb634ef95b
commit
d2e93dfe23
@ -28,10 +28,14 @@
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import com.sk89q.worldedit.expression.ExpressionException;
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import com.sk89q.worldedit.expression.runtime.RValue;
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import com.sk89q.worldedit.generator.ForestGenerator;
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import com.sk89q.worldedit.generator.GardenPatchGenerator;
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import com.sk89q.worldedit.operation.GroundScatterFunction;
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import com.sk89q.worldedit.interpolation.Interpolation;
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import com.sk89q.worldedit.interpolation.KochanekBartelsInterpolation;
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import com.sk89q.worldedit.interpolation.Node;
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import com.sk89q.worldedit.masks.Mask;
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import com.sk89q.worldedit.operation.FlatRegionApplicator;
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import com.sk89q.worldedit.operation.OperationHelper;
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import com.sk89q.worldedit.patterns.Pattern;
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import com.sk89q.worldedit.regions.CuboidRegion;
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import com.sk89q.worldedit.regions.Region;
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@ -2566,134 +2570,31 @@ public int green(Vector pos, double radius, boolean onlyNormalDirt)
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}
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/**
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* Makes a pumpkin patch.
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* Makes pumpkin patches randomly in an area around the given position.
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*
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* @param basePos
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*/
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private void makePumpkinPatch(Vector basePos)
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throws MaxChangedBlocksException {
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// BaseBlock logBlock = new BaseBlock(BlockID.LOG);
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BaseBlock leavesBlock = new BaseBlock(BlockID.LEAVES);
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// setBlock(basePos.subtract(0, 1, 0), logBlock);
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setBlockIfAir(basePos, leavesBlock);
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makePumpkinPatchVine(basePos, basePos.add(0, 0, 1));
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makePumpkinPatchVine(basePos, basePos.add(0, 0, -1));
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makePumpkinPatchVine(basePos, basePos.add(1, 0, 0));
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makePumpkinPatchVine(basePos, basePos.add(-1, 0, 0));
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}
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/**
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* Make a pumpkin patch fine.
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*
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* @param basePos
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* @param pos
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*/
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private void makePumpkinPatchVine(Vector basePos, Vector pos)
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throws MaxChangedBlocksException {
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if (pos.distance(basePos) > 4) return;
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if (getBlockType(pos) != 0) return;
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for (int i = -1; i > -3; --i) {
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Vector testPos = pos.add(0, i, 0);
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if (getBlockType(testPos) == BlockID.AIR) {
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pos = testPos;
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} else {
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break;
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}
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}
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setBlockIfAir(pos, new BaseBlock(BlockID.LEAVES));
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int t = prng.nextInt(4);
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int h = prng.nextInt(3) - 1;
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BaseBlock log = new BaseBlock(BlockID.LOG);
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switch (t) {
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case 0:
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if (prng.nextBoolean()) {
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makePumpkinPatchVine(basePos, pos.add(1, 0, 0));
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}
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if (prng.nextBoolean()) {
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setBlockIfAir(pos.add(1, h, -1), log);
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}
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setBlockIfAir(pos.add(0, 0, -1), new BaseBlock(BlockID.PUMPKIN, prng.nextInt(4)));
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break;
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case 1:
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if (prng.nextBoolean()) {
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makePumpkinPatchVine(basePos, pos.add(0, 0, 1));
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}
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if (prng.nextBoolean()) {
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setBlockIfAir(pos.add(1, h, 0), log);
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}
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setBlockIfAir(pos.add(1, 0, 1), new BaseBlock(BlockID.PUMPKIN, prng.nextInt(4)));
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break;
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case 2:
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if (prng.nextBoolean()) {
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makePumpkinPatchVine(basePos, pos.add(0, 0, -1));
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}
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if (prng.nextBoolean()) {
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setBlockIfAir(pos.add(-1, h, 0), log);
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}
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setBlockIfAir(pos.add(-1, 0, 1), new BaseBlock(BlockID.PUMPKIN, prng.nextInt(4)));
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break;
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case 3:
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if (prng.nextBoolean()) {
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makePumpkinPatchVine(basePos, pos.add(-1, 0, 0));
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}
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if (prng.nextBoolean()) {
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setBlockIfAir(pos.add(-1, h, -1), log);
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}
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setBlockIfAir(pos.add(-1, 0, -1), new BaseBlock(BlockID.PUMPKIN, prng.nextInt(4)));
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break;
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}
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}
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/**
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* Makes pumpkin patches.
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*
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* @param basePos
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* @param size
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* @return number of trees created
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* @param position the base position
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* @param apothem the apothem of the (square) area
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* @return number of patches created
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* @throws MaxChangedBlocksException
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*/
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public int makePumpkinPatches(Vector basePos, int size)
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throws MaxChangedBlocksException {
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int affected = 0;
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public int makePumpkinPatches(Vector position, int apothem) throws MaxChangedBlocksException {
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// We want to generate pumpkins
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GardenPatchGenerator generator = new GardenPatchGenerator(this);
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generator.setPlant(GardenPatchGenerator.getPumpkinPattern());
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for (int x = basePos.getBlockX() - size; x <= basePos.getBlockX()
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+ size; ++x) {
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for (int z = basePos.getBlockZ() - size; z <= basePos.getBlockZ()
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+ size; ++z) {
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// Don't want to be in the ground
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if (!getBlock(new Vector(x, basePos.getBlockY(), z)).isAir()) {
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continue;
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}
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// The gods don't want a pumpkin patch here
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if (Math.random() < 0.98) {
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continue;
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}
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// In a region of the given radius
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Region region = new CuboidRegion(position.add(-apothem, -5, -apothem), position.add(apothem, 10, apothem));
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for (int y = basePos.getBlockY(); y >= basePos.getBlockY() - 10; --y) {
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// Check if we hit the ground
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int t = getBlock(new Vector(x, y, z)).getType();
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if (t == BlockID.GRASS || t == BlockID.DIRT) {
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makePumpkinPatch(new Vector(x, y + 1, z));
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++affected;
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break;
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} else if (t != BlockID.AIR) { // Trees won't grow on this!
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break;
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}
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}
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}
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}
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// And we want to scatter them
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GroundScatterFunction scatter = new GroundScatterFunction(this, generator);
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scatter.setDensity(0.02);
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scatter.setRange(region);
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return affected;
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// Generate those patches!
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FlatRegionApplicator operation = new FlatRegionApplicator(region, scatter);
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OperationHelper.completeLegacy(operation);
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return operation.getAffected();
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}
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/**
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@ -29,8 +29,9 @@
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import com.sk89q.worldedit.expression.ExpressionException;
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import com.sk89q.worldedit.filtering.GaussianKernel;
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import com.sk89q.worldedit.filtering.HeightMapFilter;
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import com.sk89q.worldedit.generator.FloraPlacer;
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import com.sk89q.worldedit.generator.FloraGenerator;
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import com.sk89q.worldedit.generator.ForestGenerator;
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import com.sk89q.worldedit.operation.GroundScatterFunction;
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import com.sk89q.worldedit.masks.Mask;
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import com.sk89q.worldedit.operation.FlatRegionApplicator;
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import com.sk89q.worldedit.operation.OperationHelper;
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@ -566,11 +567,16 @@ public void flora(CommandContext args, LocalSession session, LocalPlayer player,
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Region region = session.getSelection(player.getWorld());
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FloraPlacer function = new FloraPlacer(editSession);
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function.setRange(region);
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function.setDensity(density);
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// We want to generate flora
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FloraGenerator generator = new FloraGenerator(editSession);
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FlatRegionApplicator operation = new FlatRegionApplicator(region, function);
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// And we want to scatter them
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GroundScatterFunction scatter = new GroundScatterFunction(editSession, generator);
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scatter.setDensity(density);
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scatter.setRange(region);
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// Generate that flora
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FlatRegionApplicator operation = new FlatRegionApplicator(region, scatter);
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OperationHelper.complete(operation);
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player.print(operation.getAffected() + " flora created.");
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@ -0,0 +1,199 @@
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/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.generator;
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import com.sk89q.worldedit.EditSession;
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import com.sk89q.worldedit.MaxChangedBlocksException;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.WorldEditException;
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import com.sk89q.worldedit.blocks.BaseBlock;
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import com.sk89q.worldedit.blocks.BlockID;
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import com.sk89q.worldedit.operation.RegionFunction;
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import com.sk89q.worldedit.patterns.BlockChance;
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import com.sk89q.worldedit.patterns.Pattern;
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import com.sk89q.worldedit.patterns.RandomFillPattern;
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import com.sk89q.worldedit.patterns.SingleBlockPattern;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Random;
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public class GardenPatchGenerator implements RegionFunction {
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private final Random random = new Random();
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private final EditSession editSession;
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private Pattern plant = getPumpkinPattern();
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private int affected;
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/**
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* Create a new instance.
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*
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* @param editSession the edit session
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*/
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public GardenPatchGenerator(EditSession editSession) {
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this.editSession = editSession;
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}
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/**
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* Get the plant pattern that is placed.
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*
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* @return the plant pattern
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*/
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public Pattern getPlant() {
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return plant;
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}
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/**
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* Set the plant pattern that is placed.
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*
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* @param plant the plant pattern
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*/
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public void setPlant(Pattern plant) {
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this.plant = plant;
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}
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/**
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* Get the number of affected blocks.
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*
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* @return affected count
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*/
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public int getAffected() {
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return affected;
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}
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/**
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* Make a patch vine.
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*
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* @param basePos the base position
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* @param pos the vine position
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*/
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private void placeVine(Vector basePos, Vector pos) throws MaxChangedBlocksException {
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if (pos.distance(basePos) > 4) return;
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if (editSession.getBlockType(pos) != 0) return;
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for (int i = -1; i > -3; --i) {
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Vector testPos = pos.add(0, i, 0);
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if (editSession.getBlockType(testPos) == BlockID.AIR) {
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pos = testPos;
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} else {
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break;
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}
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}
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editSession.setBlockIfAir(pos, new BaseBlock(BlockID.LEAVES));
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affected++;
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int t = random.nextInt(4);
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int h = random.nextInt(3) - 1;
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Vector p;
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BaseBlock log = new BaseBlock(BlockID.LOG);
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switch (t) {
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case 0:
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if (random.nextBoolean()) {
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placeVine(basePos, pos.add(1, 0, 0));
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}
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if (random.nextBoolean()) {
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editSession.setBlockIfAir(pos.add(1, h, -1), log);
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affected++;
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}
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editSession.setBlockIfAir(p = pos.add(0, 0, -1), plant.next(p));
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affected++;
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break;
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case 1:
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if (random.nextBoolean()) {
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placeVine(basePos, pos.add(0, 0, 1));
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}
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if (random.nextBoolean()) {
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editSession.setBlockIfAir(pos.add(1, h, 0), log);
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affected++;
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}
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editSession.setBlockIfAir(p = pos.add(1, 0, 1), plant.next(p));
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affected++;
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break;
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case 2:
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if (random.nextBoolean()) {
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placeVine(basePos, pos.add(0, 0, -1));
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}
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if (random.nextBoolean()) {
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editSession.setBlockIfAir(pos.add(-1, h, 0), log);
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affected++;
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}
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editSession.setBlockIfAir(p = pos.add(-1, 0, 1), plant.next(p));
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affected++;
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break;
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case 3:
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if (random.nextBoolean()) {
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placeVine(basePos, pos.add(-1, 0, 0));
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}
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if (random.nextBoolean()) {
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editSession.setBlockIfAir(pos.add(-1, h, -1), log);
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affected++;
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}
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editSession.setBlockIfAir(p = pos.add(-1, 0, -1), plant.next(p));
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affected++;
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break;
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}
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}
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@Override
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public boolean apply(Vector position) throws WorldEditException {
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if (editSession.getBlock(position).getType() != BlockID.AIR) {
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position = position.add(0, 1, 0);
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}
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BaseBlock leavesBlock = new BaseBlock(BlockID.LEAVES);
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editSession.setBlockIfAir(position, leavesBlock);
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placeVine(position, position.add(0, 0, 1));
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placeVine(position, position.add(0, 0, -1));
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placeVine(position, position.add(1, 0, 0));
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placeVine(position, position.add(-1, 0, 0));
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return true;
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}
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/**
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* Get a pattern that creates pumpkins with different faces.
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*
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* @return a pumpkin pattern
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*/
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public static Pattern getPumpkinPattern() {
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List<BlockChance> chance = new ArrayList<BlockChance>();
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for (int i = 0; i < 4; i++) {
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chance.add(new BlockChance(new BaseBlock(BlockID.PUMPKIN, i), 100));
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}
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return new RandomFillPattern(chance);
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}
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/**
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* Get a pattern that creates melons.
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*
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* @return a melon pattern
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*/
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public static Pattern getMelonPattern() {
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return new SingleBlockPattern(new BaseBlock(BlockID.MELON_BLOCK));
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}
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}
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@ -17,53 +17,54 @@
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.generator;
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package com.sk89q.worldedit.operation;
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import com.sk89q.worldedit.EditSession;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.WorldEditException;
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import com.sk89q.worldedit.blocks.BaseBlock;
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import com.sk89q.worldedit.generator.GroundGenerator;
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/**
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* Generates flora over an applied area.
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* Randomly applies the given {@link RegionFunction} onto random ground blocks.
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* <p>
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* This class can be used to generate a structure randomly over an area.
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*/
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public class FloraPlacer extends GroundGenerator {
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public class GroundScatterFunction extends GroundGenerator {
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private final EditSession editSession;
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private FloraGenerator floraGenerator;
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private RegionFunction function;
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/**
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* Create a new instance.
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*
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* @param editSession the edit session
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* @param function the function
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*/
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public FloraPlacer(EditSession editSession) {
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public GroundScatterFunction(EditSession editSession, RegionFunction function) {
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super(editSession);
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this.editSession = editSession;
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this.floraGenerator = new FloraGenerator(editSession);
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this.function = function;
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}
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/**
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* Get the flora generator.
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* Get the function to apply.
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*
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* @return the flora generator
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* @return the region function
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*/
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public FloraGenerator getFloraGenerator() {
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return floraGenerator;
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public RegionFunction getFunction() {
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return function;
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}
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/**
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* Set the flora generator.
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* Set the function to apply.
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*
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* @param floraGenerator the flora generator
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* @param function the region function
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*/
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public void setFloraGenerator(FloraGenerator floraGenerator) {
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this.floraGenerator = floraGenerator;
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public void setFunction(RegionFunction function) {
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this.function = function;
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}
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@Override
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protected boolean apply(Vector pt, BaseBlock block) throws WorldEditException {
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return floraGenerator.apply(pt);
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protected boolean apply(Vector position, BaseBlock block) throws WorldEditException {
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return function.apply(position);
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}
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}
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