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Merge pull request #536 from enveeed/feature/line-convex-selection
Add //line support for convex polyhedral selections
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commit
d132f08bc4
@ -19,6 +19,7 @@
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package com.sk89q.worldedit;
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import com.google.common.collect.ImmutableList;
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import com.sk89q.worldedit.entity.BaseEntity;
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import com.sk89q.worldedit.entity.Entity;
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import com.sk89q.worldedit.event.extent.EditSessionEvent;
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@ -2186,54 +2187,70 @@ public int hollowOutRegion(Region region, int thickness, Pattern pattern) throws
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*
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* @return number of blocks affected
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* @throws MaxChangedBlocksException thrown if too many blocks are changed
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*
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* @see #drawLine(Pattern, List, double, boolean)
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*/
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public int drawLine(Pattern pattern, BlockVector3 pos1, BlockVector3 pos2, double radius, boolean filled)
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throws MaxChangedBlocksException {
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return drawLine(pattern, ImmutableList.of(pos1, pos2), radius, filled);
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}
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/**
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* Draws a line (out of blocks) between two or more vectors.
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*
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* @param pattern The block pattern used to draw the line.
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* @param vectors the list of vectors to draw the line between
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* @param radius The radius (thickness) of the line.
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* @param filled If false, only a shell will be generated.
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*
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* @return number of blocks affected
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* @throws MaxChangedBlocksException thrown if too many blocks are changed
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*/
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public int drawLine(Pattern pattern, List<BlockVector3> vectors, double radius, boolean filled)
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throws MaxChangedBlocksException {
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Set<BlockVector3> vset = new HashSet<>();
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boolean notdrawn = true;
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int x1 = pos1.getBlockX(), y1 = pos1.getBlockY(), z1 = pos1.getBlockZ();
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int x2 = pos2.getBlockX(), y2 = pos2.getBlockY(), z2 = pos2.getBlockZ();
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int tipx = x1, tipy = y1, tipz = z1;
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int dx = Math.abs(x2 - x1), dy = Math.abs(y2 - y1), dz = Math.abs(z2 - z1);
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for (int i = 0; vectors.size() != 0 && i < vectors.size() - 1; i++) {
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BlockVector3 pos1 = vectors.get(i);
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BlockVector3 pos2 = vectors.get(i + 1);
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if (dx + dy + dz == 0) {
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vset.add(BlockVector3.at(tipx, tipy, tipz));
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notdrawn = false;
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}
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if (Math.max(Math.max(dx, dy), dz) == dx && notdrawn) {
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for (int domstep = 0; domstep <= dx; domstep++) {
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tipx = x1 + domstep * (x2 - x1 > 0 ? 1 : -1);
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tipy = (int) Math.round(y1 + domstep * ((double) dy) / ((double) dx) * (y2 - y1 > 0 ? 1 : -1));
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tipz = (int) Math.round(z1 + domstep * ((double) dz) / ((double) dx) * (z2 - z1 > 0 ? 1 : -1));
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int x1 = pos1.getBlockX(), y1 = pos1.getBlockY(), z1 = pos1.getBlockZ();
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int x2 = pos2.getBlockX(), y2 = pos2.getBlockY(), z2 = pos2.getBlockZ();
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int tipx = x1, tipy = y1, tipz = z1;
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int dx = Math.abs(x2 - x1), dy = Math.abs(y2 - y1), dz = Math.abs(z2 - z1);
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if (dx + dy + dz == 0) {
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vset.add(BlockVector3.at(tipx, tipy, tipz));
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continue;
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}
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notdrawn = false;
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}
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if (Math.max(Math.max(dx, dy), dz) == dy && notdrawn) {
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for (int domstep = 0; domstep <= dy; domstep++) {
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tipy = y1 + domstep * (y2 - y1 > 0 ? 1 : -1);
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tipx = (int) Math.round(x1 + domstep * ((double) dx) / ((double) dy) * (x2 - x1 > 0 ? 1 : -1));
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tipz = (int) Math.round(z1 + domstep * ((double) dz) / ((double) dy) * (z2 - z1 > 0 ? 1 : -1));
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int dMax = Math.max(Math.max(dx, dy), dz);
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if (dMax == dx) {
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for (int domstep = 0; domstep <= dx; domstep++) {
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tipx = x1 + domstep * (x2 - x1 > 0 ? 1 : -1);
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tipy = (int) Math.round(y1 + domstep * ((double) dy) / ((double) dx) * (y2 - y1 > 0 ? 1 : -1));
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tipz = (int) Math.round(z1 + domstep * ((double) dz) / ((double) dx) * (z2 - z1 > 0 ? 1 : -1));
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vset.add(BlockVector3.at(tipx, tipy, tipz));
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vset.add(BlockVector3.at(tipx, tipy, tipz));
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}
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} else if (dMax == dy) {
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for (int domstep = 0; domstep <= dy; domstep++) {
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tipy = y1 + domstep * (y2 - y1 > 0 ? 1 : -1);
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tipx = (int) Math.round(x1 + domstep * ((double) dx) / ((double) dy) * (x2 - x1 > 0 ? 1 : -1));
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tipz = (int) Math.round(z1 + domstep * ((double) dz) / ((double) dy) * (z2 - z1 > 0 ? 1 : -1));
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vset.add(BlockVector3.at(tipx, tipy, tipz));
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}
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} else /* if (dMax == dz) */ {
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for (int domstep = 0; domstep <= dz; domstep++) {
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tipz = z1 + domstep * (z2 - z1 > 0 ? 1 : -1);
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tipy = (int) Math.round(y1 + domstep * ((double) dy) / ((double) dz) * (y2-y1>0 ? 1 : -1));
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tipx = (int) Math.round(x1 + domstep * ((double) dx) / ((double) dz) * (x2-x1>0 ? 1 : -1));
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vset.add(BlockVector3.at(tipx, tipy, tipz));
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}
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}
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notdrawn = false;
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}
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if (Math.max(Math.max(dx, dy), dz) == dz && notdrawn) {
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for (int domstep = 0; domstep <= dz; domstep++) {
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tipz = z1 + domstep * (z2 - z1 > 0 ? 1 : -1);
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tipy = (int) Math.round(y1 + domstep * ((double) dy) / ((double) dz) * (y2-y1>0 ? 1 : -1));
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tipx = (int) Math.round(x1 + domstep * ((double) dx) / ((double) dz) * (x2-x1>0 ? 1 : -1));
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vset.add(BlockVector3.at(tipx, tipy, tipz));
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}
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notdrawn = false;
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}
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vset = getBallooned(vset, radius);
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@ -20,6 +20,7 @@
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package com.sk89q.worldedit.command;
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import com.google.common.base.Joiner;
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import com.google.common.collect.ImmutableList;
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import com.google.common.collect.Lists;
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import com.sk89q.worldedit.EditSession;
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import com.sk89q.worldedit.LocalSession;
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@ -112,8 +113,8 @@ public int set(Actor actor, EditSession editSession,
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@Command(
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name = "/line",
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desc = "Draws a line segment between cuboid selection corners",
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descFooter = "Can only be used with a cuboid selection"
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desc = "Draws line segments between cuboid selection corners or convex polyhedral selection vertices",
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descFooter = "Can only be used with a cuboid selection or a convex polyhedral selection"
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)
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@CommandPermissions("worldedit.region.line")
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@Logging(REGION)
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@ -125,16 +126,24 @@ public int line(Actor actor, EditSession editSession,
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int thickness,
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@Switch(name = 'h', desc = "Generate only a shell")
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boolean shell) throws WorldEditException {
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if (!(region instanceof CuboidRegion)) {
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actor.printError("//line only works with cuboid selections");
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if (!((region instanceof CuboidRegion) || (region instanceof ConvexPolyhedralRegion))) {
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actor.printError("//line only works with cuboid selections or convex polyhedral selections");
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return 0;
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}
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checkCommandArgument(thickness >= 0, "Thickness must be >= 0");
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CuboidRegion cuboidregion = (CuboidRegion) region;
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BlockVector3 pos1 = cuboidregion.getPos1();
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BlockVector3 pos2 = cuboidregion.getPos2();
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int blocksChanged = editSession.drawLine(pattern, pos1, pos2, thickness, !shell);
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List<BlockVector3> vectors;
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if (region instanceof CuboidRegion) {
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CuboidRegion cuboidRegion = (CuboidRegion) region;
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vectors = ImmutableList.of(cuboidRegion.getPos1(), cuboidRegion.getPos2());
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} else {
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ConvexPolyhedralRegion convexRegion = (ConvexPolyhedralRegion) region;
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vectors = ImmutableList.copyOf(convexRegion.getVertices());
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}
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int blocksChanged = editSession.drawLine(pattern, vectors, thickness, !shell);
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actor.print(blocksChanged + " block(s) have been changed.");
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return blocksChanged;
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