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Only negative radius allowed for //butcher is -1.
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@ -395,6 +395,10 @@ public void butcher(Actor actor, CommandContext args) throws WorldEditException
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// there might be a better way to do this but my brain is fried right now
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if (args.argsLength() > 0) { // user inputted radius, override the default
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radius = args.getInteger(0);
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if (radius < -1) {
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actor.printError("Use -1 to remove all mobs in loaded chunks");
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return;
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}
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if (config.butcherMaxRadius != -1) { // clamp if there is a max
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if (radius == -1) {
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radius = config.butcherMaxRadius;
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