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Release 7.3.0 Beta 1
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7.3.0
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- Added an `//update [sideEffect]` command to apply side effects to a selection
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- Added a schematic sharing system and corresponding API, with `/schem share`
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- Added WorldEdit version and platform information in schematic metadata
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- Added API to clear the contents of a registry
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- Added a splatter brush, with configurable decay
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- Added support for Sponge Schematics v3, and made specific versions accessible as `sponge.1`, `sponge.2`, and `sponge.3`
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- Added a snow smoothing brush and command to smooth layered snow
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- Added a `//pos` command to allow making entire selections with a single command
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- Added a morph brush to apply morphological dilation and erosion, with simple erode and dilate presets
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- Added a custom-build NBT library, allowing access to future improvements and modern NBT constructs
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- Lazy-load most NBT data to improve performance and memory usage of some operations
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- Added API to disable history tracking in an EditSession, to improve performance for plugins that don't care about history
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- Added command suggestions for block properties to dynamic patterns such as hand, offhand, pos1, etc
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- Added a feature generator command, `//feature [featureName]`
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- Added a structure generator command, `//structure [structureName`
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- Added an API to identify the format of a schematic from an InputStream, rather than a File
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- Added a `//placement` command to select the placement type, superseding `//toggleplace`
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- Added `min` placement mode to correspond to minimum position of a selection
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- Added `max` placement mode to correspond to maximum position of a selection
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- Added `world` placement mode to correspond to an absolute world location
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- Added `here` placement mode to correspond to the player position as of running the command
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- Added `-c` flag to the biome brush to set the biome to the entire column
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- Added API to memoize mask calls
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- Added a `//trim [mask]` command, to trim a selection to the smallest space without removing blocks that match the mask
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- Added a `//cone` command to generate cones
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- Added support for setting NBT data in patterns, using SNBT syntax (`//set oak_sign[rotation=12]{'is_waxed':1}`)
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- Improve performance of arbitrary shape generations
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- Improve "fast" reorder mode and make it default, deprecating alternate reorder modes
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- Changed schematic pasting to ignore structure void blocks by default, with a `-v` flag to paste it
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- Changed the offset mask to not negate itself by default
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- Fixed spline generation not correctly using block centres in some situations
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- Improve general performance across the board
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- [Bukkit] Remove legacy data folder migration code from 2012
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- [Bukkit] Remove support for all versions prior to 1.17.1, and non-latest patches of 1.18 and 1.19
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7.2.16
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- Update to 1.20.2
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- Fixed an issue with the legacy spawner|mobname syntax not setting mobs correctly on initial spawn
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group=com.sk89q.worldedit
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version=7.3.0-SNAPSHOT
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version=7.3.0-beta-01
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org.gradle.jvmargs=-Xmx2G
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org.gradle.parallel=true
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