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Added floor, ceil and round to Vector and Vector2D.
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@ -546,6 +546,33 @@ public Vector clampY(int min, int max) {
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return new Vector(x, Math.max(min, Math.min(max, y)), z);
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}
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/**
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* Rounds all components down.
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*
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* @return
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*/
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public Vector floor() {
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return new Vector(Math.floor(x), Math.floor(y), Math.floor(z));
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}
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/**
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* Rounds all components up.
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*
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* @return
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*/
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public Vector ceil() {
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return new Vector(Math.ceil(x), Math.ceil(y), Math.ceil(z));
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}
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/**
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* Rounds all components to the closest integer.
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*
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* @return
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*/
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public Vector round() {
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return new Vector(Math.floor(x + 0.5), Math.floor(y + 0.5), Math.floor(z + 0.5));
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}
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/**
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* 2D transformation.
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*
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@ -472,6 +472,33 @@ public boolean containedWithinBlock(Vector2D min, Vector2D max) {
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&& getBlockZ() >= min.getBlockZ() && getBlockZ() <= max.getBlockZ();
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}
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/**
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* Rounds all components down.
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*
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* @return
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*/
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public Vector2D floor() {
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return new Vector2D(Math.floor(x), Math.floor(z));
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}
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/**
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* Rounds all components up.
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*
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* @return
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*/
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public Vector2D ceil() {
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return new Vector2D(Math.ceil(x), Math.ceil(z));
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}
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/**
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* Rounds all components to the closest integer.
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*
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* @return
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*/
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public Vector2D round() {
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return new Vector2D(Math.floor(x + 0.5), Math.floor(z + 0.5));
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}
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/**
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* 2D transformation.
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*
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