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Use Chunk#getNoiseBiome instead of biome container (#2025)
This is just way easier, and not buggy! Fixes #2012
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@ -738,9 +738,7 @@ private void regenForWorld(Region region, Extent extent, ServerLevel serverWorld
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}
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extent.setBlock(vec, state.toBaseBlock());
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if (options.shouldRegenBiomes()) {
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PalettedContainer<Biome> biomeIndex = chunk.getSection(chunk.getSectionIndex(vec.getBlockY()))
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.getBiomes();
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Biome origBiome = biomeIndex.get(vec.getBlockX(), vec.getBlockY(), vec.getBlockZ());
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Biome origBiome = chunk.getNoiseBiome(vec.getX(), vec.getY(), vec.getZ());
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BiomeType adaptedBiome = adapt(serverWorld, origBiome);
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if (adaptedBiome != null) {
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extent.setBiome(vec, adaptedBiome);
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