Changed /fix[water|lava] to use visitors.

This commit is contained in:
sk89q 2014-03-30 14:45:42 -07:00
parent 7d03d9db90
commit a9797ed30b

View File

@ -42,10 +42,7 @@
import com.sk89q.worldedit.function.pattern.BlockPattern;
import com.sk89q.worldedit.function.pattern.Patterns;
import com.sk89q.worldedit.function.util.RegionOffset;
import com.sk89q.worldedit.function.visitor.DownwardVisitor;
import com.sk89q.worldedit.function.visitor.LayerVisitor;
import com.sk89q.worldedit.function.visitor.RecursiveVisitor;
import com.sk89q.worldedit.function.visitor.RegionVisitor;
import com.sk89q.worldedit.function.visitor.*;
import com.sk89q.worldedit.masks.Mask;
import com.sk89q.worldedit.math.interpolation.Interpolation;
import com.sk89q.worldedit.math.interpolation.KochanekBartelsInterpolation;
@ -1340,61 +1337,42 @@ public int drainArea(Vector origin, double radius) throws MaxChangedBlocksExcept
* @return number of blocks affected
* @throws MaxChangedBlocksException
*/
public int fixLiquid(Vector pos, double radius, int moving, int stationary)
throws MaxChangedBlocksException {
int affected = 0;
public int fixLiquid(Vector origin, double radius, int moving, int stationary) throws MaxChangedBlocksException {
checkNotNull(origin);
checkArgument(radius >= 0, "radius >= 0 required");
HashSet<BlockVector> visited = new HashSet<BlockVector>();
Stack<BlockVector> queue = new Stack<BlockVector>();
// Our origins can only be liquids
BlockMask liquidMask = new BlockMask(
this,
new BaseBlock(moving, -1),
new BaseBlock(stationary, -1));
for (int x = pos.getBlockX() - 1; x <= pos.getBlockX() + 1; ++x) {
for (int z = pos.getBlockZ() - 1; z <= pos.getBlockZ() + 1; ++z) {
for (int y = pos.getBlockY() - 1; y <= pos.getBlockY() + 1; ++y) {
int type = getBlock(new Vector(x, y, z)).getType();
// But we will also visit air blocks
MaskIntersection blockMask =
new MaskUnion(liquidMask,
new BlockMask(
this,
new BaseBlock(BlockID.AIR)));
// Check block type
if (type == moving || type == stationary) {
queue.push(new BlockVector(x, y, z));
}
}
// There are boundaries that the routine needs to stay in
MaskIntersection mask = new MaskIntersection(
new BoundedHeightMask(0, Math.min(origin.getBlockY(), getWorld().getMaxY())),
new RegionMask(new EllipsoidRegion(null, origin, new Vector(radius, radius, radius))),
blockMask);
BlockReplace replace = new BlockReplace(this, new BlockPattern(new BaseBlock(stationary)));
NonRisingVisitor visitor = new NonRisingVisitor(mask, replace);
// Around the origin in a 3x3 block
for (BlockVector position : CuboidRegion.fromCenter(origin, 1)) {
if (liquidMask.test(position)) {
visitor.visit(position);
}
}
BaseBlock stationaryBlock = new BaseBlock(stationary);
OperationHelper.completeLegacy(visitor);
while (!queue.empty()) {
BlockVector cur = queue.pop();
int type = getBlockType(cur);
// Check block type
if (type != moving && type != stationary && type != BlockID.AIR) {
continue;
}
// Don't want to revisit
if (visited.contains(cur)) {
continue;
}
visited.add(cur);
if (setBlock(cur, stationaryBlock)) {
++affected;
}
// Check radius
if (pos.distance(cur) > radius) {
continue;
}
queue.push(cur.add(1, 0, 0).toBlockVector());
queue.push(cur.add(-1, 0, 0).toBlockVector());
queue.push(cur.add(0, 0, 1).toBlockVector());
queue.push(cur.add(0, 0, -1).toBlockVector());
}
return affected;
return visitor.getAffected();
}
/**