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Changed /fix[water|lava] to use visitors.
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@ -42,10 +42,7 @@
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import com.sk89q.worldedit.function.pattern.BlockPattern;
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import com.sk89q.worldedit.function.pattern.Patterns;
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import com.sk89q.worldedit.function.util.RegionOffset;
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import com.sk89q.worldedit.function.visitor.DownwardVisitor;
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import com.sk89q.worldedit.function.visitor.LayerVisitor;
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import com.sk89q.worldedit.function.visitor.RecursiveVisitor;
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import com.sk89q.worldedit.function.visitor.RegionVisitor;
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import com.sk89q.worldedit.function.visitor.*;
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import com.sk89q.worldedit.masks.Mask;
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import com.sk89q.worldedit.math.interpolation.Interpolation;
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import com.sk89q.worldedit.math.interpolation.KochanekBartelsInterpolation;
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@ -1340,61 +1337,42 @@ public int drainArea(Vector origin, double radius) throws MaxChangedBlocksExcept
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* @return number of blocks affected
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* @throws MaxChangedBlocksException
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*/
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public int fixLiquid(Vector pos, double radius, int moving, int stationary)
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throws MaxChangedBlocksException {
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int affected = 0;
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public int fixLiquid(Vector origin, double radius, int moving, int stationary) throws MaxChangedBlocksException {
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checkNotNull(origin);
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checkArgument(radius >= 0, "radius >= 0 required");
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HashSet<BlockVector> visited = new HashSet<BlockVector>();
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Stack<BlockVector> queue = new Stack<BlockVector>();
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// Our origins can only be liquids
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BlockMask liquidMask = new BlockMask(
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this,
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new BaseBlock(moving, -1),
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new BaseBlock(stationary, -1));
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for (int x = pos.getBlockX() - 1; x <= pos.getBlockX() + 1; ++x) {
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for (int z = pos.getBlockZ() - 1; z <= pos.getBlockZ() + 1; ++z) {
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for (int y = pos.getBlockY() - 1; y <= pos.getBlockY() + 1; ++y) {
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int type = getBlock(new Vector(x, y, z)).getType();
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// But we will also visit air blocks
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MaskIntersection blockMask =
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new MaskUnion(liquidMask,
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new BlockMask(
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this,
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new BaseBlock(BlockID.AIR)));
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// Check block type
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if (type == moving || type == stationary) {
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queue.push(new BlockVector(x, y, z));
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}
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}
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// There are boundaries that the routine needs to stay in
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MaskIntersection mask = new MaskIntersection(
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new BoundedHeightMask(0, Math.min(origin.getBlockY(), getWorld().getMaxY())),
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new RegionMask(new EllipsoidRegion(null, origin, new Vector(radius, radius, radius))),
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blockMask);
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BlockReplace replace = new BlockReplace(this, new BlockPattern(new BaseBlock(stationary)));
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NonRisingVisitor visitor = new NonRisingVisitor(mask, replace);
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// Around the origin in a 3x3 block
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for (BlockVector position : CuboidRegion.fromCenter(origin, 1)) {
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if (liquidMask.test(position)) {
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visitor.visit(position);
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}
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}
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BaseBlock stationaryBlock = new BaseBlock(stationary);
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OperationHelper.completeLegacy(visitor);
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while (!queue.empty()) {
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BlockVector cur = queue.pop();
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int type = getBlockType(cur);
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// Check block type
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if (type != moving && type != stationary && type != BlockID.AIR) {
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continue;
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}
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// Don't want to revisit
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if (visited.contains(cur)) {
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continue;
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}
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visited.add(cur);
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if (setBlock(cur, stationaryBlock)) {
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++affected;
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}
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// Check radius
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if (pos.distance(cur) > radius) {
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continue;
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}
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queue.push(cur.add(1, 0, 0).toBlockVector());
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queue.push(cur.add(-1, 0, 0).toBlockVector());
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queue.push(cur.add(0, 0, 1).toBlockVector());
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queue.push(cur.add(0, 0, -1).toBlockVector());
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}
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return affected;
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return visitor.getAffected();
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}
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/**
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