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https://github.com/EngineHub/WorldEdit.git
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Implemented block smart queuing that allows certain block types that require a block under them to exist to work now. For example, torches are only created at the end.
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@ -19,11 +19,18 @@
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import java.util.Map;
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import java.util.HashMap;
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import java.util.HashSet;
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import com.sk89q.worldedit.*;
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/**
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* This class can wrap all block editing operations into one "edit session" that
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* stores the state of the blocks before modification. This allows for easy
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* undo or redo. In addition to that, this class can use a "queue mode" that
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* will know how to handle some special types of items such as signs and
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* torches. For example, torches must be placed only after there is already
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* a block below it, otherwise the torch will be placed as an item.
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*
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* @author Albert
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* @author sk89q
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*/
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public class EditSession {
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/**
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@ -34,12 +41,38 @@ public class EditSession {
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* Stores the current blocks.
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*/
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private HashMap<Point<Integer>,Integer> current = new HashMap<Point<Integer>,Integer>();
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/**
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* Queue.
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*/
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private HashMap<Point<Integer>,Integer> queue = new HashMap<Point<Integer>,Integer>();
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/**
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* The maximum number of blocks to change at a time. If this number is
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* exceeded, a MaxChangedBlocksException exception will be
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* raised. -1 indicates no limit.
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*/
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private int maxBlocks = -1;
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/**
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* Indicates whether some types of blocks should be queued for best
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* reproduction.
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*/
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private boolean queued = false;
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/**
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* List of object types to queue.
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*/
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private static HashSet<Integer> queuedBlocks = new HashSet<Integer>();
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static {
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queuedBlocks.add(50); // Torch
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queuedBlocks.add(37); // Yellow flower
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queuedBlocks.add(38); // Red rose
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queuedBlocks.add(39); // Brown mushroom
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queuedBlocks.add(40); // Red mushroom
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queuedBlocks.add(59); // Crops
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queuedBlocks.add(63); // Sign
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queuedBlocks.add(75); // Redstone torch (off)
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queuedBlocks.add(76); // Redstone torch (on)
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queuedBlocks.add(84); // Reed
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}
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/**
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* Default constructor. There is no maximum blocks limit.
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@ -71,17 +104,20 @@ private boolean rawSetBlock(int x, int y, int z, int blockType) {
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}
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/**
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* Sets the block at position x, y, z with a block type.
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* Sets the block at position x, y, z with a block type. If queue mode is
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* enabled, blocks may not be actually set in world until flushQueue()
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* is called.
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*
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* @param x
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* @param y
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* @param z
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* @param blockType
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* @return Whether the block changed
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* @return Whether the block changed -- not entirely dependable
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*/
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public boolean setBlock(int x, int y, int z, int blockType)
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throws MaxChangedBlocksException {
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Point<Integer> pt = new Point<Integer>(x, y, z);
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if (!original.containsKey(pt)) {
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original.put(pt, getBlock(x, y, z));
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@ -89,7 +125,35 @@ public boolean setBlock(int x, int y, int z, int blockType)
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throw new MaxChangedBlocksException(maxBlocks);
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}
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}
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current.put(pt, blockType);
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return smartSetBlock(x, y, z, blockType);
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}
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/**
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* Actually set the block. Will use queue.
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*
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* @param x
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* @param y
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* @param z
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* @param blockType
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* @return
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*/
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private boolean smartSetBlock(int x, int y, int z, int blockType) {
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Point<Integer> pt = new Point<Integer>(x, y, z);
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if (queued) {
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if (blockType != 0 && queuedBlocks.contains(blockType)
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&& rawGetBlock(x, y - 1, z) == 0) {
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queue.put(pt, blockType);
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return getBlock(x, y, z) != blockType;
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} else if (blockType == 0
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&& queuedBlocks.contains(rawGetBlock(x, y + 1, z))) {
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rawSetBlock(x, y + 1, z, 0); // Prevent items from being dropped
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}
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}
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return rawSetBlock(x, y, z, blockType);
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}
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@ -102,6 +166,26 @@ public boolean setBlock(int x, int y, int z, int blockType)
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* @return Block type
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*/
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public int getBlock(int x, int y, int z) {
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// In the case of the queue, the block may have not actually been
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// changed yet
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if (queued) {
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Point<Integer> pt = new Point<Integer>(x, y, z);
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if (current.containsKey(pt)) {
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return current.get(pt);
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}
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}
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return etc.getMCServer().e.a(x, y, z);
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}
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/**
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* Gets the block type at a position x, y, z.
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*
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* @param x
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* @param y
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* @param z
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* @return Block type
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*/
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public int rawGetBlock(int x, int y, int z) {
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return etc.getMCServer().e.a(x, y, z);
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}
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@ -111,9 +195,10 @@ public int getBlock(int x, int y, int z) {
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public void undo() {
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for (Map.Entry<Point<Integer>,Integer> entry : original.entrySet()) {
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Point pt = (Point)entry.getKey();
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rawSetBlock((Integer)pt.getX(), (Integer)pt.getY(),(Integer)pt.getZ(),
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(int)entry.getValue());
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smartSetBlock((Integer)pt.getX(), (Integer)pt.getY(),(Integer)pt.getZ(),
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(int)entry.getValue());
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}
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flushQueue();
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}
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/**
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@ -122,9 +207,10 @@ public void undo() {
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public void redo() {
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for (Map.Entry<Point<Integer>,Integer> entry : current.entrySet()) {
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Point pt = (Point)entry.getKey();
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rawSetBlock((Integer)pt.getX(), (Integer)pt.getY(),(Integer)pt.getZ(),
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(int)entry.getValue());
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smartSetBlock((Integer)pt.getX(), (Integer)pt.getY(),(Integer)pt.getZ(),
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(int)entry.getValue());
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}
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flushQueue();
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}
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/**
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@ -156,4 +242,43 @@ public void setBlockChangeLimit(int maxBlocks) {
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}
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this.maxBlocks = maxBlocks;
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}
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/**
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* Returns queue status.
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*
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* @return
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*/
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public boolean isQueueEnabled() {
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return queued;
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}
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/**
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* Queue certain types of block for better reproduction of those blocks.
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*/
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public void enableQueue() {
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queued = true;
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}
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/**
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* Disable the queue. This will flush the queue.
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*/
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public void disableQueue() {
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if (queued != false) {
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flushQueue();
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}
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queued = false;
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}
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/**
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* Finish off the queue.
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*/
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public void flushQueue() {
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if (!queued) { return; }
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for (Map.Entry<Point<Integer>,Integer> entry : queue.entrySet()) {
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Point pt = (Point)entry.getKey();
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rawSetBlock((Integer)pt.getX(), (Integer)pt.getY(),(Integer)pt.getZ(),
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(int)entry.getValue());
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}
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}
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}
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@ -271,11 +271,13 @@ public boolean onCommand(Player player, String[] split) {
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WorldEditSession session = getSession(player);
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EditSession editSession =
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new EditSession(session.getBlockChangeLimit());
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editSession.enableQueue();
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try {
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return performCommand(player, session, editSession, split);
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} finally {
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session.remember(editSession);
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editSession.flushQueue();
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}
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}
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} else {
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@ -284,6 +286,7 @@ public boolean onCommand(Player player, String[] split) {
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WorldEditSession session = getSession(player);
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EditSession editSession =
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new EditSession(session.getBlockChangeLimit());
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editSession.enableQueue();
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String filename = split[0].substring(1) + ".js";
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String[] args = new String[split.length - 1];
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@ -295,6 +298,7 @@ public boolean onCommand(Player player, String[] split) {
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return false;
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} finally {
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session.remember(editSession);
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editSession.flushQueue();
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}
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}
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}
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@ -772,7 +776,7 @@ private boolean runScript(Player player, WorldEditSession session,
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throw new NoSuchScriptException();
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} else if (!f.exists()) {
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throw new NoSuchScriptException();
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} else {
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} else {
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// Read file
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StringBuffer buffer = new StringBuffer();
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FileInputStream stream = new FileInputStream(f);
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