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Move block ids over even if there isn't an AddBlocks tag in schematics
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@ -119,6 +119,10 @@ public CuboidClipboard load(File file) throws IOException, DataException {
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blocks[index] = (short) (((addBlockIds[i] << 4) & 0xF) << 8 + rawBlocks[index++]);
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}
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}
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} else {
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for (int i = 0; i < rawBlocks.length; ++i) {
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blocks[i] = rawBlocks[i];
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}
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}
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// Need to pull out tile entities
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