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https://github.com/EngineHub/WorldEdit.git
synced 2024-12-15 04:41:37 +08:00
Added (untested) //hpos1, //hpos2, /jumpto, /thru, /ceil.
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@ -64,6 +64,54 @@ public Vector getBlockIn() {
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return Vector.toBlockPoint(player.getX(), player.getY(), player.getZ());
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}
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/**
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* Get the point of the block being looked at. May return null.
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*
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* @param range
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* @return point
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*/
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public Vector getBlockTrace(int range) {
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HitBlox hitBlox = new HitBlox(player, range, 0.2);
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Block block = hitBlox.getTargetBlock();
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if (block == null) {
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return null;
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}
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return new Vector(block.getX(), block.getY(), block.getZ());
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}
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/**
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* Pass through the wall that you are looking at.
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*
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* @param range
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* @return whether the player was pass through
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*/
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public boolean passThroughForwardWall(int range) {
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int free = 0;
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int spots = 0;
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HitBlox hitBlox = new HitBlox(player, range, 0.2);
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Block block;
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free = hitBlox.getLastBlock().getType() == 0 ? 1 : 0;
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while ((block = hitBlox.getNextBlock()) != null) {
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if (block.getType() == 0) {
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free++;
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if (spots >= 1) {
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Vector v = new Vector(block.getX(), block.getY() + 1, block.getZ());
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if (server.getBlockType(v) == 0) {
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setPosition(v.subtract(0, 1, 0));
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return true;
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}
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}
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} else {
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free = 0;
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spots++;
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}
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}
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return false;
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}
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/**
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* Get the player's position.
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*
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@ -114,6 +114,8 @@ private WorldEdit() {
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// for now (see SMWorldEditListener.canUseCommand)
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commands.put("//pos1", "Set editing position #1");
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commands.put("//pos2", "Set editing position #2");
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commands.put("//hpos1", "Trace editing position #1");
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commands.put("//hpos2", "Trace editing position #2");
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commands.put("/toggleplace", "Toggle placing at pos #1");
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commands.put("//wand", "Gives you the \"edit wand\"");
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commands.put("/toggleeditwand", "Toggles edit wand selection");
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@ -156,6 +158,9 @@ private WorldEdit() {
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commands.put("/unstuck", "Go up to the first free spot");
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commands.put("/ascend", "Go up one level");
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commands.put("/descend", "Go down one level");
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commands.put("/jumpto", "Jump to the block that you are looking at");
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commands.put("/thru", "Go through the wall that you are looking at");
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commands.put("/ceil", "<Clearance> - Get to the ceiling");
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}
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/**
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@ -309,6 +314,41 @@ public boolean performCommand(WorldEditPlayer player,
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}
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return true;
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// Jump to the block in sight
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} else if (split[0].equalsIgnoreCase("/jumpto")) {
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checkArgs(split, 0, 0, split[0]);
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Vector pos = player.getBlockTrace(300);
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if (pos != null) {
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player.findFreePosition(pos);
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player.print("Poof!");
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} else {
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player.printError("No block in sight!");
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}
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return true;
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// Go through a wall
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} else if (split[0].equalsIgnoreCase("/thru")) {
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checkArgs(split, 0, 0, split[0]);
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if (player.passThroughForwardWall(300)) {
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player.print("Whoosh!");
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} else {
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player.printError("No free spot ahead of you found.");
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}
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return true;
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// Go to the ceiling
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} else if (split[0].equalsIgnoreCase("/ceil")) {
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checkArgs(split, 0, 1, split[0]);
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int clearence = split.length > 1 ?
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Math.max(0, Integer.parseInt(split[1])) : 0;
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if (player.ascendToCeiling(clearence)) {
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player.print("Whoosh!");
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} else {
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player.printError("No free spot above you found.");
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}
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return true;
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// Set edit position #1
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} else if (split[0].equalsIgnoreCase("//pos1")) {
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checkArgs(split, 0, 0, split[0]);
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@ -323,6 +363,30 @@ public boolean performCommand(WorldEditPlayer player,
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player.print("Second edit position set.");
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return true;
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// Trace edit position #1
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} else if (split[0].equalsIgnoreCase("//hpos1")) {
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checkArgs(split, 0, 0, split[0]);
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Vector pos = player.getBlockTrace(300);
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if (pos != null) {
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session.setPos1(pos);
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player.print("First edit position set.");
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} else {
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player.printError("No block in sight!");
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}
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return true;
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// Trace edit position #2
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} else if (split[0].equalsIgnoreCase("//hpos2")) {
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checkArgs(split, 0, 0, split[0]);
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Vector pos = player.getBlockTrace(300);
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if (pos != null) {
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session.setPos2(pos);
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player.print("Second edit position set.");
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} else {
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player.printError("No block in sight!");
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}
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return true;
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// Edit wand
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} else if (split[0].equalsIgnoreCase("//wand")) {
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checkArgs(split, 0, 0, split[0]);
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@ -19,6 +19,7 @@
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.ServerInterface;
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import com.sk89q.worldedit.blocks.BlockType;
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/**
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*
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@ -55,6 +56,13 @@ public WorldEditPlayer() {
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* @return point
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*/
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public abstract Vector getBlockIn();
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/**
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* Get the point of the block being looked at. May return null.
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*
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* @param range
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* @return point
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*/
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public abstract Vector getBlockTrace(int range);
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/**
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* Get the player's position.
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*
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@ -135,13 +143,14 @@ public void setPosition(Vector pos) {
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* Blocks above the player will be iteratively tested until there is
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* a series of two free blocks. The player will be teleported to
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* that free position.
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*
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* @param searchPos search position
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*/
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public void findFreePosition() {
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Vector pos = getBlockIn();
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int x = pos.getBlockX();
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int y = pos.getBlockY();
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public void findFreePosition(Vector searchPos) {
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int x = searchPos.getBlockX();
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int y = searchPos.getBlockY();
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int origY = y;
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int z = pos.getBlockZ();
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int z = searchPos.getBlockZ();
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byte free = 0;
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@ -163,6 +172,24 @@ public void findFreePosition() {
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}
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}
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/**
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* Find a position for the player to stand that is not inside a block.
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* Blocks above the player will be iteratively tested until there is
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* a series of two free blocks. The player will be teleported to
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* that free position.
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*/
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public void findFreePosition() {
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findFreePosition(getBlockIn());
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}
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/**
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* Pass through the wall that you are looking at.
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*
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* @param range
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* @return whether a wall was passed through
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*/
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public abstract boolean passThroughForwardWall(int range);
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/**
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* Go up one level to the next free space above.
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*
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@ -251,6 +278,40 @@ public boolean descendLevel() {
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return false;
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}
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/**
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* Ascend to the ceiling above.
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*
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* @param clearance
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* @return whether the player was moved
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*/
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public boolean ascendToCeiling(int clearance) {
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Vector pos = getBlockIn();
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int x = pos.getBlockX();
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int y = pos.getBlockY() + 2;
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int initialY = y;
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int z = pos.getBlockZ();
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// Nothing above
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if (server.getBlockType(new Vector(x, y, z)) != 0) {
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return false;
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}
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while (y <= 127) {
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// Found a ceiling!
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if (server.getBlockType(new Vector(x, y, z)) != 0) {
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int platformY = Math.max(initialY, y - 3);
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server.setBlockType(new Vector(x, platformY, z),
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BlockType.GLASS.getID());
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setPosition(new Vector(x, platformY + 1, z));
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return true;
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}
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y++;
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}
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return false;
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}
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/**
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* Gives the player an item.
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*
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