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Refactored up-with-glass code into a helper function.
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@ -252,8 +252,7 @@ public boolean ascendToCeiling(int clearance) {
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// Found a ceiling!
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if (!BlockType.canPassThrough(world.getBlock(new Vector(x, y, z)))) {
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int platformY = Math.max(initialY, y - 3 - clearance);
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world.setBlockType(new Vector(x, platformY, z), BlockID.GLASS);
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setPosition(new Vector(x + 0.5, platformY + 1, z + 0.5));
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floatAt(x, platformY + 1, z);
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return true;
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}
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@ -284,8 +283,7 @@ public boolean ascendUpwards(int distance) {
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} else if (y > maxY + 1) {
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break;
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} else if (y == maxY + 1) {
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world.setBlockType(new Vector(x, y - 2, z), BlockID.GLASS);
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setPosition(new Vector(x + 0.5, y - 1, z + 0.5));
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floatAt(x, y - 1, z);
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return true;
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}
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@ -295,6 +293,18 @@ public boolean ascendUpwards(int distance) {
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return false;
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}
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/**
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* Make the player float in the given blocks.
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*
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* @param x The X coordinate of the block to float in
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* @param y The Y coordinate of the block to float in
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* @param z The Z coordinate of the block to float in
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*/
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private void floatAt(int x, int y, int z) {
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getPosition().getWorld().setBlockType(new Vector(x, y - 1, z), BlockID.GLASS);
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setPosition(new Vector(x + 0.5, y, z + 0.5));
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}
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/**
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* Get the point of the block that is being stood in.
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*
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