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Control flow improvements.
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@ -1297,12 +1297,14 @@ public void simulateBlockMine(Vector pt) {
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public LocalEntity[] getEntities(Region region) {
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List<BukkitEntity> entities = new ArrayList<BukkitEntity>();
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for (Vector2D pt : region.getChunks()) {
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if (world.isChunkLoaded(pt.getBlockX(), pt.getBlockZ())) {
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Entity[] ents = world.getChunkAt(pt.getBlockX(), pt.getBlockZ()).getEntities();
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for (Entity ent : ents) {
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if (region.contains(BukkitUtil.toVector(ent.getLocation()))) {
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entities.add(BukkitUtil.toLocalEntity(ent));
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}
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if (!world.isChunkLoaded(pt.getBlockX(), pt.getBlockZ())) {
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continue;
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}
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final Entity[] ents = world.getChunkAt(pt.getBlockX(), pt.getBlockZ()).getEntities();
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for (Entity ent : ents) {
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if (region.contains(BukkitUtil.toVector(ent.getLocation()))) {
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entities.add(BukkitUtil.toLocalEntity(ent));
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}
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}
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}
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