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Correctly nullcheck biome types in //setbiome
Biome changing is no longer supported in SpoutAPI, will reimplement when I have time
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@ -129,6 +129,11 @@ public void setBiome(CommandContext args, LocalSession session, LocalPlayer play
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EditSession editSession) throws WorldEditException {
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final BiomeType target = we.getServer().getBiomes().get(args.getString(0));
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if (target == null) {
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player.printError("Biome '" + args.getString(0) + "' does not exist!");
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return;
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}
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if (args.hasFlag('p')) {
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Vector2D pos = player.getPosition().toVector2D();
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player.getWorld().setBiome(pos, target);
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@ -213,7 +213,8 @@ public void setBiome(Vector2D pt, BiomeType biome) {
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if (biome instanceof SpoutBiomeType &&
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world.getGenerator() instanceof BiomeGenerator) {
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BiomeGenerator gen = (BiomeGenerator) world.getGenerator();
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gen.setBiome(new Vector3(pt.getBlockX(), 0, pt.getBlockZ()), ((SpoutBiomeType) biome).getSpoutBiome());
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throw new UnsupportedOperationException("Biome changing is not yet supported in Spout");
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//gen.setBiome(new Vector3(pt.getBlockX(), 0, pt.getBlockZ()), ((SpoutBiomeType) biome).getSpoutBiome());
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}
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}
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