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Made Node.getPosition final and fixed some whitespace in LocalWorld.
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@ -356,7 +356,7 @@ public boolean playEffect(Vector position, int type, int data) {
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return false;
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}
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private class QueuedEffect implements Comparable<QueuedEffect>{
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private class QueuedEffect implements Comparable<QueuedEffect> {
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private final Vector position;
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private final int blockId;
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private final double priority;
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@ -39,7 +39,7 @@ public RValue optimize() throws EvaluationException {
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}
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@Override
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public int getPosition() {
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public final int getPosition() {
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return position;
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}
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}
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