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Added multiple undo/redo, fixed compile error.
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@ -80,10 +80,10 @@ commands:
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usage: /<command>
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/redo:
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description: Redoes the last action (from history)
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usage: /<command>
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usage: /<command> [times]
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/undo:
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description: Undoes the last action
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usage: /<command>
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usage: /<command> [times]
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unstuck:
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description: Escape from being stuck inside a block
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usage: /<command>
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@ -47,9 +47,9 @@
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public class WorldEditPlugin extends JavaPlugin {
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private static final Logger logger = Logger.getLogger("Minecraft.WorldEdit");
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private final ServerInterface server;
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private final WorldEdit controller;
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private final WorldEditAPI api;
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final ServerInterface server;
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final WorldEdit controller;
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final WorldEditAPI api;
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private final LocalConfiguration config;
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private final PermissionsResolverManager perms;
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@ -32,43 +32,52 @@
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public class HistoryCommands {
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@Command(
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aliases = {"/undo"},
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usage = "",
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usage = "[times]",
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desc = "Undoes the last action",
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min = 0,
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max = 0
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max = 1
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)
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@CommandPermissions({"worldedit.history.undo"})
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public static void undo(CommandContext args, WorldEdit we,
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LocalSession session, LocalPlayer player, EditSession editSession)
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throws WorldEditException {
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int times = Math.max(1, args.getInteger(0, 1));
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for (int i = 0; i < times; i++) {
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EditSession undone = session.undo(session.getBlockBag(player));
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if (undone != null) {
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player.print("Undo successful.");
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we.flushBlockBag(player, undone);
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} else {
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player.printError("Nothing to undo.");
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player.printError("Nothing left to undo.");
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break;
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}
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}
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}
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@Command(
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aliases = {"/redo"},
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usage = "",
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usage = "[times]",
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desc = "Redoes the last action (from history)",
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min = 0,
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max = 0
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max = 1
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)
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@CommandPermissions({"worldedit.history.redo"})
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public static void redo(CommandContext args, WorldEdit we,
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LocalSession session, LocalPlayer player, EditSession editSession)
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throws WorldEditException {
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int times = Math.max(1, args.getInteger(0, 1));
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for (int i = 0; i < times; i++) {
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EditSession redone = session.redo(session.getBlockBag(player));
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if (redone != null) {
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player.print("Redo successful.");
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we.flushBlockBag(player, redone);
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} else {
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player.printError("Nothing to redo.");
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player.printError("Nothing left to redo.");
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}
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}
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}
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