mirror of
https://github.com/EngineHub/WorldEdit.git
synced 2024-12-27 05:00:08 +08:00
Ported block tracing code to WorldEdit.
This commit is contained in:
parent
3e8b2edff9
commit
6f6a82d326
@ -21,6 +21,7 @@
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import com.sk89q.worldedit.bags.BlockBag;
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import com.sk89q.worldedit.blocks.BlockType;
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import com.sk89q.worldedit.util.TargetBlock;
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/**
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*
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@ -298,7 +299,10 @@ public WorldVector getBlockOn() {
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* @param range
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* @return point
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*/
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public abstract WorldVector getBlockTrace(int range);
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public WorldVector getBlockTrace(int range) {
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TargetBlock tb = new TargetBlock(this, range, 0.2);
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return tb.getTargetBlock();
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}
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/**
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* Get the point of the block being looked at. May return null.
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@ -306,7 +310,10 @@ public WorldVector getBlockOn() {
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* @param range
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* @return point
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*/
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public abstract WorldVector getSolidBlockTrace(int range);
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public WorldVector getSolidBlockTrace(int range) {
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TargetBlock tb = new TargetBlock(this, range, 0.2);
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return tb.getSolidTargetBlock();
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}
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/**
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* Get the player's cardinal direction (N, W, NW, etc.). May return null.
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@ -418,7 +425,31 @@ private static LocalPlayer.DIRECTION getDirection(double rot) {
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* @param range
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* @return whether the player was pass through
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*/
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public abstract boolean passThroughForwardWall(int range);
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public boolean passThroughForwardWall(int range) {
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boolean foundNext = false;
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int searchDist = 0;
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TargetBlock hitBlox = new TargetBlock(this, range, 0.2);
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LocalWorld world = getPosition().getWorld();
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BlockWorldVector block;
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while ((block = hitBlox.getNextBlock()) != null) {
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searchDist++;
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if (searchDist > 20) {
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return false;
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}
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if (BlockType.canPassThrough(world.getBlockType(block))) {
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if (foundNext) {
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Vector v = new Vector(block.getX(), block.getY() - 1, block.getZ());
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if (BlockType.canPassThrough(world.getBlockType(v))) {
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setPosition(v.add(0.5, 0, 0.5));
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return true;
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}
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}
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} else {
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foundNext = true;
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}
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}
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return false;
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}
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/**
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* Print a message.
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@ -532,6 +532,20 @@ public static Vector toBlockPoint(double x, double y, double z) {
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(int)Math.floor(z));
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}
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/**
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* Get a block point from a point.
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*
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* @param x
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* @param y
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* @param z
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* @return point
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*/
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public BlockVector toBlockPoint() {
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return new BlockVector((int)Math.floor(x),
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(int)Math.floor(y),
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(int)Math.floor(z));
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}
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/**
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* Checks if another object is equivalent.
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*
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@ -20,12 +20,10 @@
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package com.sk89q.worldedit.bukkit;
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import org.bukkit.*;
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import org.bukkit.block.Block;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import com.sk89q.worldedit.*;
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import com.sk89q.worldedit.bags.BlockBag;
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import com.sk89q.worldedit.blocks.BlockType;
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public class BukkitPlayer extends LocalPlayer {
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private Player player;
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@ -37,29 +35,6 @@ public BukkitPlayer(WorldEditPlugin plugin, ServerInterface server, Player playe
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this.player = player;
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}
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@Override
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public WorldVector getBlockTrace(int range) {
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TargetBlock tb = new TargetBlock(player, range, 0.2);
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Block block = tb.getTargetBlock();
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if (block == null) {
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return null;
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}
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return new WorldVector(getWorld(), block.getX(), block.getY(), block.getZ());
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}
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@Override
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public WorldVector getSolidBlockTrace(int range) {
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TargetBlock tb = new TargetBlock(player, range, 0.2);
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tb.reset();
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while (tb.getNextBlock() != null
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&& BlockType.canPassThrough(tb.getCurrentBlock().getTypeId()));
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Block block = tb.getCurrentBlock();
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if (block == null) {
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return null;
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}
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return new WorldVector(getWorld(), block.getX(), block.getY(), block.getZ());
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}
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@Override
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public int getItemInHand() {
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ItemStack itemStack = player.getItemInHand();
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@ -94,33 +69,6 @@ public void giveItem(int type, int amt) {
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// TODO: Make this actually give the item
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}
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@Override
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public boolean passThroughForwardWall(int range) {
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boolean foundNext = false;
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int searchDist = 0;
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TargetBlock hitBlox = new TargetBlock(player, range, 0.2);
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LocalWorld world = getPosition().getWorld();
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Block block;
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while ((block = hitBlox.getNextBlock()) != null) {
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searchDist++;
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if (searchDist > 20) {
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return false;
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}
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if (BlockType.canPassThrough(block.getTypeId())) {
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if (foundNext) {
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Vector v = new Vector(block.getX(), block.getY() - 1, block.getZ());
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if (BlockType.canPassThrough(world.getBlockType(v))) {
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setPosition(v.add(0.5, 0, 0.5));
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return true;
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}
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}
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} else {
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foundNext = true;
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}
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}
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return false;
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}
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@Override
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public void printRaw(String msg) {
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player.sendMessage(msg);
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@ -1,625 +0,0 @@
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package com.sk89q.worldedit.bukkit;
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import java.util.ArrayList;
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import org.bukkit.block.Block;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import org.bukkit.util.Vector;
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/**
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* @author toi Thanks to Raphfrk for optimization of this class.
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*/
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public class TargetBlock {
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private Location loc;
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private double viewHeight;
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private int maxDistance;
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private int[] blockToIgnore;
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private double checkDistance, curDistance;
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private double xRotation, yRotation;
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private Vector targetPos = new Vector();
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private Vector targetPosDouble = new Vector();
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private Vector prevPos = new Vector();
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private Vector offset = new Vector();
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/**
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* Constructor requiring a player, uses default values
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*
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* @param player
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* Player to work with
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*/
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public TargetBlock(Player player) {
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this.setValues(player.getLocation(), 300, 1.65, 0.2, null);
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}
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/**
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* Constructor requiring a location, uses default values
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*
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* @param loc
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* Location to work with
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*/
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public TargetBlock(Location loc) {
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this.setValues(loc, 300, 0, 0.2, null);
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}
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/**
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* Constructor requiring a player, max distance and a checking distance
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*
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* @param player
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* Player to work with
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* @param maxDistance
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* How far it checks for blocks
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* @param checkDistance
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* How often to check for blocks, the smaller the more precise
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*/
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public TargetBlock(Player player, int maxDistance, double checkDistance) {
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this.setValues(player.getLocation(), maxDistance, 1.65, checkDistance,
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null);
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}
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/**
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* Constructor requiring a location, max distance and a checking distance
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*
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* @param loc
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* What location to work with
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* @param maxDistance
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* How far it checks for blocks
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* @param checkDistance
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* How often to check for blocks, the smaller the more precise
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*/
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public TargetBlock(Location loc, int maxDistance, double checkDistance) {
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this.setValues(loc, maxDistance, 0, checkDistance, null);
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}
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/**
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* Constructor requiring a player, max distance, checking distance and an
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* array of blocks to ignore
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*
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* @param player
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* What player to work with
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* @param maxDistance
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* How far it checks for blocks
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* @param checkDistance
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* How often to check for blocks, the smaller the more precise
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* @param blocksToIgnore
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* Integer array of what block ids to ignore while checking for
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* viable targets
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*/
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public TargetBlock(Player player, int maxDistance, double checkDistance,
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int[] blocksToIgnore) {
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this.setValues(player.getLocation(), maxDistance, 1.65, checkDistance,
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blocksToIgnore);
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}
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/**
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* Constructor requiring a location, max distance, checking distance and an
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* array of blocks to ignore
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*
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* @param loc
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* What location to work with
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* @param maxDistance
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* How far it checks for blocks
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* @param checkDistance
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* How often to check for blocks, the smaller the more precise
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* @param blocksToIgnore
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* Array of what block ids to ignore while checking for viable
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* targets
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*/
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public TargetBlock(Location loc, int maxDistance, double checkDistance,
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int[] blocksToIgnore) {
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this.setValues(loc, maxDistance, 0, checkDistance, blocksToIgnore);
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}
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/**
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* Constructor requiring a player, max distance, checking distance and an
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* array of blocks to ignore
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*
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* @param player
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* What player to work with
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* @param maxDistance
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* How far it checks for blocks
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* @param checkDistance
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* How often to check for blocks, the smaller the more precise
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* @param blocksToIgnore
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* String ArrayList of what block ids to ignore while checking
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* for viable targets
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*/
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public TargetBlock(Player player, int maxDistance, double checkDistance,
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ArrayList<String> blocksToIgnore) {
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int[] bti = this.convertStringArraytoIntArray(blocksToIgnore);
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this.setValues(player.getLocation(), maxDistance, 1.65, checkDistance,
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bti);
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}
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/**
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* Constructor requiring a location, max distance, checking distance and an
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* array of blocks to ignore
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*
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* @param loc
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* What location to work with
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* @param maxDistance
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* How far it checks for blocks
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* @param checkDistance
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* How often to check for blocks, the smaller the more precise
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* @param blocksToIgnore
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* String ArrayList of what block ids to ignore while checking
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* for viable targets
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*/
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public TargetBlock(Location loc, int maxDistance, double checkDistance,
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ArrayList<String> blocksToIgnore) {
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int[] bti = this.convertStringArraytoIntArray(blocksToIgnore);
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this.setValues(loc, maxDistance, 0, checkDistance, bti);
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}
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/**
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* Set the values, all constructors uses this function
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*
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* @param loc
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* Location of the view
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* @param maxDistance
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* How far it checks for blocks
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* @param viewPos
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* Where the view is positioned in y-axis
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* @param checkDistance
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* How often to check for blocks, the smaller the more precise
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* @param blocksToIgnore
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* Ids of blocks to ignore while checking for viable targets
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*/
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private void setValues(Location loc, int maxDistance, double viewHeight,
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double checkDistance, int[] blocksToIgnore) {
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this.loc = loc;
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this.maxDistance = maxDistance;
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this.viewHeight = viewHeight;
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this.checkDistance = checkDistance;
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this.blockToIgnore = blocksToIgnore;
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this.curDistance = 0;
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xRotation = (loc.getYaw() + 90) % 360;
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yRotation = loc.getPitch() * -1;
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double h = (checkDistance * Math.cos(Math.toRadians(yRotation)));
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offset.setY((checkDistance * Math.sin(Math.toRadians(yRotation))));
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offset.setX((h * Math.cos(Math.toRadians(xRotation))));
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offset.setZ((h * Math.sin(Math.toRadians(xRotation))));
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targetPosDouble = new Vector(loc.getX(), loc.getY() + viewHeight,
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loc.getZ());
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targetPos = new Vector(targetPosDouble.getBlockX(),
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targetPosDouble.getBlockY(), targetPosDouble.getBlockZ());
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prevPos = targetPos.clone();
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}
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/**
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* Call this to reset checking position to allow you to check for a new
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* target with the same TargetBlock instance.
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*/
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public void reset() {
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targetPosDouble = new Vector(loc.getX(), loc.getY() + viewHeight,
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loc.getZ());
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targetPos = new Vector(targetPosDouble.getBlockX(),
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targetPosDouble.getBlockY(), targetPosDouble.getBlockZ());
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prevPos = targetPos.clone();
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this.curDistance = 0;
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}
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/**
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* Gets the distance to a block. Measures from the block underneath the
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* player to the targetblock Should only be used when passing player as an
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* constructor parameter
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*
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* @return double
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*/
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public double getDistanceToBlock() {
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Vector blockUnderPlayer = new Vector(
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(int) Math.floor(loc.getX() + 0.5),
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(int) Math.floor(loc.getY() - 0.5),
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(int) Math.floor(loc.getZ() + 0.5));
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Block blk = getTargetBlock();
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double x = blk.getX() - blockUnderPlayer.getBlockX();
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double y = blk.getY() - blockUnderPlayer.getBlockY();
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double z = blk.getZ() - blockUnderPlayer.getBlockZ();
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return Math.sqrt((Math.pow(x, 2) + Math.pow(y, 2) + Math.pow(z, 2)));
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}
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/**
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* Gets the rounded distance to a block. Measures from the block underneath
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* the player to the targetblock Should only be used when passing player as
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* an constructor parameter
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*
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* @return int
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*/
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public int getDistanceToBlockRounded() {
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Vector blockUnderPlayer = new Vector(
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(int) Math.floor(loc.getX() + 0.5),
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(int) Math.floor(loc.getY() - 0.5),
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(int) Math.floor(loc.getZ() + 0.5));
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Block blk = getTargetBlock();
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double x = blk.getX() - blockUnderPlayer.getBlockX();
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double y = blk.getY() - blockUnderPlayer.getBlockY();
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double z = blk.getZ() - blockUnderPlayer.getBlockZ();
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return (int) Math
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.round((Math.sqrt((Math.pow(x, 2) + Math.pow(y, 2) + Math.pow(
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z, 2)))));
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}
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/**
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* Gets the floored x distance to a block.
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*
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* @return int
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*/
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public int getXDistanceToBlock() {
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this.reset();
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return (int) Math
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.floor(getTargetBlock().getX() - loc.getBlockX() + 0.5);
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}
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/**
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* Gets the floored y distance to a block
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*
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* @return int
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*/
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public int getYDistanceToBlock() {
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this.reset();
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return (int) Math.floor(getTargetBlock().getY() - loc.getBlockY()
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+ viewHeight);
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}
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/**
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* Gets the floored z distance to a block
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*
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* @return int
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*/
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public int getZDistanceToBlock() {
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this.reset();
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return (int) Math
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.floor(getTargetBlock().getZ() - loc.getBlockZ() + 0.5);
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}
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/**
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* Returns the block at the sight. Returns null if out of range or if no
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* viable target was found
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*
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* @return Block
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*/
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public Block getTargetBlock() {
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this.reset();
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while ((getNextBlock() != null)
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&& ((getCurrentBlock().getTypeId() == 0) || this
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.blockToIgnoreHasValue(getCurrentBlock().getTypeId())))
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;
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return getCurrentBlock();
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}
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/**
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* Sets the type of the block at the sight. Returns false if the block
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* wasn't set.
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*
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* @param typeID
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* ID of type to set the block to
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* @return boolean
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*/
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public boolean setTargetBlock(int typeID) {
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if (Material.getMaterial(typeID) != null) {
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this.reset();
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while (getNextBlock() != null && getCurrentBlock().getTypeId() == 0)
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;
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if (getCurrentBlock() != null) {
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Block blk = loc.getWorld().getBlockAt(targetPos.getBlockX(),
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targetPos.getBlockY(), targetPos.getBlockZ());
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blk.setTypeId(typeID);
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return true;
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}
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}
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return false;
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}
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/**
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* Sets the type of the block at the sight. Returns false if the block
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* wasn't set.
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*
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* @param type
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* Material to set the block to
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* @return boolean
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*/
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public boolean setTargetBlock(Material type) {
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this.reset();
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while ((getNextBlock() != null)
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&& ((getCurrentBlock().getTypeId() == 0) || this
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.blockToIgnoreHasValue(getCurrentBlock().getTypeId())))
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;
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if (getCurrentBlock() != null) {
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Block blk = loc.getWorld().getBlockAt(targetPos.getBlockX(),
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targetPos.getBlockY(), targetPos.getBlockZ());
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blk.setType(type);
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return true;
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}
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return false;
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}
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/**
|
||||
* Sets the type of the block at the sight. Returns false if the block
|
||||
* wasn't set. Observe! At the moment this function is using the built-in
|
||||
* enumerator function .valueOf(String) but would preferably be changed to
|
||||
* smarter function, when implemented
|
||||
*
|
||||
* @param type
|
||||
* Name of type to set the block to
|
||||
* @return boolean
|
||||
*/
|
||||
public boolean setTargetBlock(String type) {
|
||||
Material mat = Material.valueOf(type);
|
||||
if (mat != null) {
|
||||
this.reset();
|
||||
while ((getNextBlock() != null)
|
||||
&& ((getCurrentBlock().getTypeId() == 0) || this
|
||||
.blockToIgnoreHasValue(getCurrentBlock()
|
||||
.getTypeId())))
|
||||
;
|
||||
if (getCurrentBlock() != null) {
|
||||
Block blk = loc.getWorld().getBlockAt(targetPos.getBlockX(),
|
||||
targetPos.getBlockY(), targetPos.getBlockZ());
|
||||
blk.setType(mat);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the block attached to the face at the sight. Returns null if out
|
||||
* of range or if no viable target was found
|
||||
*
|
||||
* @return Block
|
||||
*/
|
||||
public Block getFaceBlock() {
|
||||
while ((getNextBlock() != null)
|
||||
&& ((getCurrentBlock().getTypeId() == 0) || this
|
||||
.blockToIgnoreHasValue(getCurrentBlock().getTypeId())))
|
||||
;
|
||||
if (getCurrentBlock() != null) {
|
||||
return getPreviousBlock();
|
||||
} else {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the type of the block attached to the face at the sight. Returns
|
||||
* false if the block wasn't set.
|
||||
*
|
||||
* @param typeID
|
||||
* @return boolean
|
||||
*/
|
||||
public boolean setFaceBlock(int typeID) {
|
||||
if (Material.getMaterial(typeID) != null) {
|
||||
if (getCurrentBlock() != null) {
|
||||
Block blk = loc.getWorld().getBlockAt(prevPos.getBlockX(),
|
||||
prevPos.getBlockY(), prevPos.getBlockZ());
|
||||
blk.setTypeId(typeID);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the type of the block attached to the face at the sight. Returns
|
||||
* false if the block wasn't set.
|
||||
*
|
||||
* @param type
|
||||
* @return boolean
|
||||
*/
|
||||
public boolean setFaceBlock(Material type) {
|
||||
if (getCurrentBlock() != null) {
|
||||
Block blk = loc.getWorld().getBlockAt(prevPos.getBlockX(),
|
||||
prevPos.getBlockY(), prevPos.getBlockZ());
|
||||
blk.setType(type);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the type of the block attached to the face at the sight. Returns
|
||||
* false if the block wasn't set. Observe! At the moment this function is
|
||||
* using the built-in enumerator function .valueOf(String) but would
|
||||
* preferably be changed to smarter function, when implemented
|
||||
*
|
||||
* @param type
|
||||
* @return boolean
|
||||
*/
|
||||
public boolean setFaceBlock(String type) {
|
||||
Material mat = Material.valueOf(type);
|
||||
if (mat != null) {
|
||||
if (getCurrentBlock() != null) {
|
||||
Block blk = loc.getWorld().getBlockAt(prevPos.getBlockX(),
|
||||
prevPos.getBlockY(), prevPos.getBlockZ());
|
||||
blk.setType(mat);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get next block
|
||||
*
|
||||
* @return Block
|
||||
*/
|
||||
public Block getNextBlock() {
|
||||
prevPos = targetPos.clone();
|
||||
do {
|
||||
curDistance += checkDistance;
|
||||
|
||||
targetPosDouble.setX(offset.getX() + targetPosDouble.getX());
|
||||
targetPosDouble.setY(offset.getY() + targetPosDouble.getY());
|
||||
targetPosDouble.setZ(offset.getZ() + targetPosDouble.getZ());
|
||||
targetPos = new Vector(targetPosDouble.getBlockX(),
|
||||
targetPosDouble.getBlockY(), targetPosDouble.getBlockZ());
|
||||
} while (curDistance <= maxDistance
|
||||
&& targetPos.getBlockX() == prevPos.getBlockX()
|
||||
&& targetPos.getBlockY() == prevPos.getBlockY()
|
||||
&& targetPos.getBlockZ() == prevPos.getBlockZ());
|
||||
if (curDistance > maxDistance) {
|
||||
return null;
|
||||
}
|
||||
|
||||
return this.loc.getWorld().getBlockAt(this.targetPos.getBlockX(),
|
||||
this.targetPos.getBlockY(), this.targetPos.getBlockZ());
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the current block along the line of vision
|
||||
*
|
||||
* @return Block
|
||||
*/
|
||||
public Block getCurrentBlock() {
|
||||
if (curDistance > maxDistance) {
|
||||
return null;
|
||||
} else {
|
||||
return this.loc.getWorld().getBlockAt(this.targetPos.getBlockX(),
|
||||
this.targetPos.getBlockY(), this.targetPos.getBlockZ());
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets current block type. Returns false if the block wasn't set.
|
||||
*
|
||||
* @param typeID
|
||||
*/
|
||||
public boolean setCurrentBlock(int typeID) {
|
||||
if (Material.getMaterial(typeID) != null) {
|
||||
Block blk = getCurrentBlock();
|
||||
if (blk != null) {
|
||||
blk.setTypeId(typeID);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets current block type. Returns false if the block wasn't set.
|
||||
*
|
||||
* @param type
|
||||
*/
|
||||
public boolean setCurrentBlock(Material type) {
|
||||
Block blk = getCurrentBlock();
|
||||
if (blk != null) {
|
||||
blk.setType(type);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets current block type. Returns false if the block wasn't set. Observe!
|
||||
* At the moment this function is using the built-in enumerator function
|
||||
* .valueOf(String) but would preferably be changed to smarter function,
|
||||
* when implemented
|
||||
*
|
||||
* @param type
|
||||
*/
|
||||
public boolean setCurrentBlock(String type) {
|
||||
Material mat = Material.valueOf(type);
|
||||
if (mat != null) {
|
||||
Block blk = getCurrentBlock();
|
||||
if (blk != null) {
|
||||
blk.setType(mat);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the previous block in the aimed path
|
||||
*
|
||||
* @return Block
|
||||
*/
|
||||
public Block getPreviousBlock() {
|
||||
return this.loc.getWorld().getBlockAt(prevPos.getBlockX(),
|
||||
prevPos.getBlockY(), prevPos.getBlockZ());
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets previous block type id. Returns false if the block wasn't set.
|
||||
*
|
||||
* @param typeID
|
||||
*/
|
||||
public boolean setPreviousBlock(int typeID) {
|
||||
if (Material.getMaterial(typeID) != null) {
|
||||
Block blk = getPreviousBlock();
|
||||
if (blk != null) {
|
||||
blk.setTypeId(typeID);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets previous block type id. Returns false if the block wasn't set.
|
||||
*
|
||||
* @param type
|
||||
*/
|
||||
public boolean setPreviousBlock(Material type) {
|
||||
Block blk = getPreviousBlock();
|
||||
if (blk != null) {
|
||||
blk.setType(type);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets previous block type id. Returns false if the block wasn't set.
|
||||
* Observe! At the moment this function is using the built-in enumerator
|
||||
* function .valueOf(String) but would preferably be changed to smarter
|
||||
* function, when implemented
|
||||
*
|
||||
* @param type
|
||||
*/
|
||||
public boolean setPreviousBlock(String type) {
|
||||
Material mat = Material.valueOf(type);
|
||||
if (mat != null) {
|
||||
Block blk = getPreviousBlock();
|
||||
if (blk != null) {
|
||||
blk.setType(mat);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private int[] convertStringArraytoIntArray(ArrayList<String> array) {
|
||||
if (array != null) {
|
||||
int intarray[] = new int[array.size()];
|
||||
for (int i = 0; i < array.size(); i++) {
|
||||
try {
|
||||
intarray[i] = Integer.parseInt(array.get(i));
|
||||
} catch (NumberFormatException nfe) {
|
||||
intarray[i] = 0;
|
||||
}
|
||||
}
|
||||
return intarray;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
private boolean blockToIgnoreHasValue(int value) {
|
||||
if (this.blockToIgnore != null) {
|
||||
if (this.blockToIgnore.length > 0) {
|
||||
for (int i : this.blockToIgnore) {
|
||||
if (i == value)
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
174
src/com/sk89q/worldedit/util/TargetBlock.java
Normal file
174
src/com/sk89q/worldedit/util/TargetBlock.java
Normal file
@ -0,0 +1,174 @@
|
||||
// $Id$
|
||||
/*
|
||||
* Copyright (c) 2011 toi
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in
|
||||
* all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
* THE SOFTWARE.
|
||||
*/
|
||||
|
||||
package com.sk89q.worldedit.util;
|
||||
|
||||
import com.sk89q.worldedit.BlockWorldVector;
|
||||
import com.sk89q.worldedit.LocalPlayer;
|
||||
import com.sk89q.worldedit.LocalWorld;
|
||||
import com.sk89q.worldedit.Vector;
|
||||
import com.sk89q.worldedit.blocks.BlockType;
|
||||
|
||||
/**
|
||||
* This class uses an inefficient method to figure out what block a player
|
||||
* is looking towards.
|
||||
*
|
||||
* Originally written by toi. It was ported to WorldEdit and trimmed down by
|
||||
* sk89q. Thanks to Raphfrk for optimization of toi's original class.
|
||||
*
|
||||
* @author toi
|
||||
*/
|
||||
public class TargetBlock {
|
||||
private LocalWorld world;
|
||||
private int maxDistance;
|
||||
private double checkDistance, curDistance;
|
||||
private Vector targetPos = new Vector();
|
||||
private Vector targetPosDouble = new Vector();
|
||||
private Vector prevPos = new Vector();
|
||||
private Vector offset = new Vector();
|
||||
|
||||
/**
|
||||
* Constructor requiring a player, uses default values
|
||||
*
|
||||
* @param player player to work with
|
||||
*/
|
||||
public TargetBlock(LocalPlayer player) {
|
||||
this.world = player.getWorld();
|
||||
this.setValues(player.getPosition(), player.getYaw(), player.getPitch(),
|
||||
300, 1.65, 0.2);
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructor requiring a player, max distance and a checking distance
|
||||
*
|
||||
* @param player LocalPlayer to work with
|
||||
* @param maxDistance how far it checks for blocks
|
||||
* @param checkDistance how often to check for blocks, the smaller the more precise
|
||||
*/
|
||||
public TargetBlock(LocalPlayer player, int maxDistance, double checkDistance) {
|
||||
this.world = player.getWorld();
|
||||
this.setValues(player.getPosition(), player.getYaw(), player.getPitch(),
|
||||
maxDistance, 1.65, checkDistance);
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the values, all constructors uses this function
|
||||
*
|
||||
* @param loc location of the view
|
||||
* @param xRotation
|
||||
* @param yRotation
|
||||
* @param maxDistance how far it checks for blocks
|
||||
* @param viewPos where the view is positioned in y-axis
|
||||
* @param checkDistance how often to check for blocks, the smaller the more precise
|
||||
*/
|
||||
private void setValues(Vector loc, double xRotation, double yRotation,
|
||||
int maxDistance, double viewHeight, double checkDistance) {
|
||||
this.maxDistance = maxDistance;
|
||||
this.checkDistance = checkDistance;
|
||||
this.curDistance = 0;
|
||||
xRotation = (xRotation + 90) % 360;
|
||||
yRotation = yRotation * -1;
|
||||
|
||||
double h = (checkDistance * Math.cos(Math.toRadians(yRotation)));
|
||||
|
||||
offset = new Vector((h * Math.cos(Math.toRadians(xRotation))),
|
||||
(checkDistance * Math.sin(Math.toRadians(yRotation))),
|
||||
(h * Math.sin(Math.toRadians(xRotation))));
|
||||
|
||||
targetPosDouble = loc.add(0, viewHeight, 0);
|
||||
targetPos = targetPosDouble.toBlockPoint();
|
||||
prevPos = targetPos;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the block at the sight. Returns null if out of range or if no
|
||||
* viable target was found
|
||||
*
|
||||
* @return Block
|
||||
*/
|
||||
public BlockWorldVector getTargetBlock() {
|
||||
while ((getNextBlock() != null)
|
||||
&& (world.getBlockType(getCurrentBlock()) == 0));
|
||||
return getCurrentBlock();
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the block at the sight. Returns null if out of range or if no
|
||||
* viable target was found
|
||||
*
|
||||
* @return Block
|
||||
*/
|
||||
public BlockWorldVector getSolidTargetBlock() {
|
||||
while ((getNextBlock() != null)
|
||||
&& BlockType.canPassThrough(world.getBlockType(getCurrentBlock())));
|
||||
return getCurrentBlock();
|
||||
}
|
||||
|
||||
/**
|
||||
* Get next block
|
||||
*
|
||||
* @return next block position
|
||||
*/
|
||||
public BlockWorldVector getNextBlock() {
|
||||
prevPos = targetPos;
|
||||
do {
|
||||
curDistance += checkDistance;
|
||||
|
||||
targetPosDouble = offset.add(targetPosDouble.getX(),
|
||||
targetPosDouble.getY(),
|
||||
targetPosDouble.getZ());
|
||||
targetPos = targetPosDouble.toBlockPoint();
|
||||
} while (curDistance <= maxDistance
|
||||
&& targetPos.getBlockX() == prevPos.getBlockX()
|
||||
&& targetPos.getBlockY() == prevPos.getBlockY()
|
||||
&& targetPos.getBlockZ() == prevPos.getBlockZ());
|
||||
|
||||
if (curDistance > maxDistance) {
|
||||
return null;
|
||||
}
|
||||
|
||||
return new BlockWorldVector(world, targetPos);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the current block along the line of vision
|
||||
*
|
||||
* @return block position
|
||||
*/
|
||||
public BlockWorldVector getCurrentBlock() {
|
||||
if (curDistance > maxDistance) {
|
||||
return null;
|
||||
} else {
|
||||
return new BlockWorldVector(world, targetPos);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the previous block in the aimed path
|
||||
*
|
||||
* @return block position
|
||||
*/
|
||||
public BlockWorldVector getPreviousBlock() {
|
||||
return new BlockWorldVector(world, prevPos);
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user