Add LocalSessionTest

Test coverage so far:
- setPlaceAtPos1
- isPlaceAtPos1
- togglePlacementPosition
- getPlacementPosition for both pos1 and player modes
This commit is contained in:
TomyLobo 2023-04-05 03:49:07 +02:00 committed by Maddy Miller
parent edb54345ba
commit 6c14e839d8

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/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit;
import com.sk89q.worldedit.entity.Player;
import com.sk89q.worldedit.extension.platform.permission.ActorSelectorLimits;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.regions.RegionSelector;
import com.sk89q.worldedit.util.Location;
import com.sk89q.worldedit.world.World;
import org.junit.jupiter.api.BeforeEach;
import org.junit.jupiter.api.Test;
import org.mockito.Answers;
import static org.junit.jupiter.api.Assertions.*;
import static org.mockito.Mockito.*;
class LocalSessionTest extends BaseWorldEditTest {
private LocalSession session;
private World world;
private Player player;
@BeforeEach
void setUp() {
session = new LocalSession();
world = mock(World.class, Answers.RETURNS_SMART_NULLS);
player = mock(Player.class, Answers.RETURNS_SMART_NULLS);
doReturn(world).when(player).getWorld();
}
@Test
void testPlacementSet() {
session.setPlaceAtPos1(true);
assertTrue(session.isPlaceAtPos1());
session.setPlaceAtPos1(false);
assertFalse(session.isPlaceAtPos1());
session.setPlaceAtPos1(true);
assertTrue(session.isPlaceAtPos1());
}
@Test
void testPlacementToggle() {
// Start with pos1 and verify that toggling back and forth works
session.setPlaceAtPos1(true);
assertTrue(session.isPlaceAtPos1());
session.togglePlacementPosition();
assertFalse(session.isPlaceAtPos1());
session.togglePlacementPosition();
assertTrue(session.isPlaceAtPos1());
// Same sequence, but this time start with player placement
session.setPlaceAtPos1(false);
assertFalse(session.isPlaceAtPos1());
session.togglePlacementPosition();
assertTrue(session.isPlaceAtPos1());
session.togglePlacementPosition();
assertFalse(session.isPlaceAtPos1());
}
@Test
void testPlacementPos1() throws Exception {
final ActorSelectorLimits limits = ActorSelectorLimits.forActor(player);
final RegionSelector regionSelector = session.getRegionSelector(world);
final BlockVector3 pos1 = BlockVector3.at(1337,42,23);
final BlockVector3 pos2 = BlockVector3.at(123,456,789);
session.setPlaceAtPos1(true);
// No selection
assertThrows(IncompleteRegionException.class, () -> session.getPlacementPosition(player));
// pos1 set
regionSelector.selectPrimary(pos1, limits);
assertEquals(pos1, session.getPlacementPosition(player));
// pos1+2 set
regionSelector.selectSecondary(pos2, limits);
assertEquals(pos1, session.getPlacementPosition(player));
}
@Test
void testPlacementPlayer() throws Exception {
final BlockVector3 playerPosition = BlockVector3.at(42,1337,23);
final Location playerLocation = new Location(world, playerPosition.toVector3());
doReturn(playerLocation).when(player).getLocation();
doCallRealMethod().when(player).getBlockLocation();
session.setPlaceAtPos1(false);
assertEquals(playerPosition, session.getPlacementPosition(player));
}
}