Converted //naturalize to visitors.

This commit is contained in:
sk89q 2014-03-29 18:32:10 -07:00
parent af61efc4fb
commit 69f3862c11
2 changed files with 108 additions and 75 deletions

View File

@ -32,24 +32,19 @@
import com.sk89q.worldedit.function.RegionMaskingFilter;
import com.sk89q.worldedit.function.block.BlockCount;
import com.sk89q.worldedit.function.block.BlockReplace;
import com.sk89q.worldedit.function.block.Naturalizer;
import com.sk89q.worldedit.function.generator.ForestGenerator;
import com.sk89q.worldedit.function.generator.GardenPatchGenerator;
import com.sk89q.worldedit.function.operation.OperationHelper;
import com.sk89q.worldedit.function.util.RegionOffset;
import com.sk89q.worldedit.function.visitor.DownwardVisitor;
import com.sk89q.worldedit.function.visitor.FlatRegionVisitor;
import com.sk89q.worldedit.function.visitor.RecursiveVisitor;
import com.sk89q.worldedit.function.visitor.RegionVisitor;
import com.sk89q.worldedit.function.visitor.*;
import com.sk89q.worldedit.interpolation.Interpolation;
import com.sk89q.worldedit.interpolation.KochanekBartelsInterpolation;
import com.sk89q.worldedit.interpolation.Node;
import com.sk89q.worldedit.masks.*;
import com.sk89q.worldedit.patterns.Pattern;
import com.sk89q.worldedit.patterns.SingleBlockPattern;
import com.sk89q.worldedit.regions.CuboidRegion;
import com.sk89q.worldedit.regions.EllipsoidRegion;
import com.sk89q.worldedit.regions.Region;
import com.sk89q.worldedit.regions.RegionOperationException;
import com.sk89q.worldedit.regions.*;
import com.sk89q.worldedit.regions.search.GroundSearch;
import com.sk89q.worldedit.regions.search.MaskingGroundSearch;
import com.sk89q.worldedit.shape.ArbitraryBiomeShape;
@ -63,6 +58,8 @@
import static com.google.common.base.Preconditions.checkArgument;
import static com.google.common.base.Preconditions.checkNotNull;
import static com.sk89q.worldedit.regions.Regions.maximumBlockY;
import static com.sk89q.worldedit.regions.Regions.minimumBlockY;
/**
* This class can wrap all block editing operations into one "edit session" that
@ -236,9 +233,9 @@ public boolean rawSetBlock(Vector pt, BaseBlock block) {
}
}
}
boolean result;
if (type == 0) {
if (fastMode) {
result = world.setBlockTypeFast(pt, 0);
@ -248,7 +245,7 @@ public boolean rawSetBlock(Vector pt, BaseBlock block) {
} else {
result = world.setBlock(pt, block, !fastMode);
}
return result;
}
@ -1175,73 +1172,18 @@ public int overlayCuboidBlocks(Region region, Pattern pattern) throws MaxChanged
* Turns the first 3 layers into dirt/grass and the bottom layers
* into rock, like a natural Minecraft mountain.
*
* @param region
* @param region the region to affect
* @return number of blocks affected
* @throws MaxChangedBlocksException
* @throws MaxChangedBlocksException thrown if too many blocks are changed
*/
public int naturalizeCuboidBlocks(Region region)
throws MaxChangedBlocksException {
Vector min = region.getMinimumPoint();
Vector max = region.getMaximumPoint();
public int naturalizeCuboidBlocks(Region region) throws MaxChangedBlocksException {
checkNotNull(region);
int upperY = Math.min(world.getMaxY(), max.getBlockY() + 1);
int lowerY = Math.max(0, min.getBlockY() - 1);
int affected = 0;
int minX = min.getBlockX();
int minZ = min.getBlockZ();
int maxX = max.getBlockX();
int maxZ = max.getBlockZ();
BaseBlock grass = new BaseBlock(BlockID.GRASS);
BaseBlock dirt = new BaseBlock(BlockID.DIRT);
BaseBlock stone = new BaseBlock(BlockID.STONE);
for (int x = minX; x <= maxX; ++x) {
for (int z = minZ; z <= maxZ; ++z) {
int level = -1;
for (int y = upperY; y >= lowerY; --y) {
Vector pt = new Vector(x, y, z);
//Vector above = new Vector(x, y + 1, z);
int blockType = getBlockType(pt);
boolean isTransformable =
blockType == BlockID.GRASS
|| blockType == BlockID.DIRT
|| blockType == BlockID.STONE;
// Still searching for the top block
if (level == -1) {
if (!isTransformable) {
continue; // Not transforming this column yet
}
level = 0;
}
if (level >= 0) {
if (isTransformable) {
if (level == 0) {
setBlock(pt, grass);
affected++;
} else if (level <= 2) {
setBlock(pt, dirt);
affected++;
} else {
setBlock(pt, stone);
affected++;
}
}
level++;
}
}
}
}
return affected;
Naturalizer naturalizer = new Naturalizer(this);
FlatRegion flatRegion = Regions.asFlatRegion(region);
LayerVisitor visitor = new LayerVisitor(flatRegion, minimumBlockY(region), maximumBlockY(region), naturalizer);
OperationHelper.completeLegacy(visitor);
return naturalizer.getAffected();
}
/**

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@ -0,0 +1,91 @@
/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.function.block;
import com.sk89q.worldedit.EditSession;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.WorldEditException;
import com.sk89q.worldedit.blocks.BaseBlock;
import com.sk89q.worldedit.blocks.BlockID;
import com.sk89q.worldedit.function.LayerFunction;
import com.sk89q.worldedit.masks.BlockMask;
import com.sk89q.worldedit.masks.Mask;
import static com.google.common.base.Preconditions.checkNotNull;
/**
* Makes a layer of grass on top, three layers of dirt below, and smooth stone
* only below that for all layers that originally consist of grass, dirt,
* or smooth stone.
*/
public class Naturalizer implements LayerFunction {
private final EditSession editSession;
private final BaseBlock grass = new BaseBlock(BlockID.GRASS);
private final BaseBlock dirt = new BaseBlock(BlockID.DIRT);
private final BaseBlock stone = new BaseBlock(BlockID.STONE);
private final Mask mask = new BlockMask(grass, dirt, stone);
private int affected = 0;
/**
* Make a new naturalizer.
*
* @param editSession an edit session
*/
public Naturalizer(EditSession editSession) {
checkNotNull(editSession);
this.editSession = editSession;
}
/**
* Get the number of affected objects.
*
* @return the number of affected
*/
public int getAffected() {
return affected;
}
@Override
public boolean isGround(Vector position) {
return mask.matches(editSession, position);
}
@Override
public boolean apply(Vector position, int depth) throws WorldEditException {
if (mask.matches(editSession, position)) {
affected++;
switch (depth) {
case 0:
editSession.setBlock(position, grass);
break;
case 1:
case 2:
case 3:
editSession.setBlock(position, dirt);
break;
default:
editSession.setBlock(position, stone);
}
}
return true;
}
}