Merge pull request #272 from sk89q/solidmask

Added a #solid mask
This commit is contained in:
Albert Pham 2013-11-01 12:08:29 -07:00
commit 69bcaa7133
12 changed files with 40 additions and 35 deletions

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@ -84,6 +84,7 @@
import com.sk89q.worldedit.masks.Mask;
import com.sk89q.worldedit.masks.RandomMask;
import com.sk89q.worldedit.masks.RegionMask;
import com.sk89q.worldedit.masks.SolidBlockMask;
import com.sk89q.worldedit.masks.UnderOverlayMask;
import com.sk89q.worldedit.patterns.BlockChance;
import com.sk89q.worldedit.patterns.ClipboardPattern;
@ -731,6 +732,8 @@ private Mask getBlockMaskComponent(LocalPlayer player, LocalSession session, Lis
case '#':
if (component.equalsIgnoreCase("#existing")) {
return new ExistingBlockMask();
} else if (component.equalsIgnoreCase("#solid")) {
return new SolidBlockMask();
} else if (component.equalsIgnoreCase("#dregion")
|| component.equalsIgnoreCase("#dselection")
|| component.equalsIgnoreCase("#dsel")) {

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@ -0,0 +1,11 @@
package com.sk89q.worldedit.masks;
import com.sk89q.worldedit.LocalPlayer;
import com.sk89q.worldedit.LocalSession;
import com.sk89q.worldedit.Vector;
public abstract class AbstractMask implements Mask {
@Override
public void prepare(LocalSession session, LocalPlayer player, Vector target) {
}
}

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@ -5,12 +5,10 @@
import com.sk89q.worldedit.BiomeType;
import com.sk89q.worldedit.EditSession;
import com.sk89q.worldedit.LocalPlayer;
import com.sk89q.worldedit.LocalSession;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.Vector2D;
public class BiomeTypeMask implements Mask {
public class BiomeTypeMask extends AbstractMask {
private final Set<BiomeType> biomes;
public BiomeTypeMask() {
@ -21,9 +19,6 @@ public BiomeTypeMask(Set<BiomeType> biomes) {
this.biomes = biomes;
}
public void prepare(LocalSession session, LocalPlayer player, Vector target) {
}
public boolean matches2D(EditSession editSession, Vector2D pos) {
BiomeType biome = editSession.getWorld().getBiome(pos);
return biomes.contains(biome);

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@ -5,12 +5,10 @@
import java.util.Set;
import com.sk89q.worldedit.EditSession;
import com.sk89q.worldedit.LocalPlayer;
import com.sk89q.worldedit.LocalSession;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.blocks.BaseBlock;
public class BlockMask implements Mask {
public class BlockMask extends AbstractMask {
private final Set<BaseBlock> blocks;
public BlockMask() {
@ -34,9 +32,6 @@ public void addAll(Collection<BaseBlock> blocks) {
blocks.addAll(blocks);
}
public void prepare(LocalSession session, LocalPlayer player, Vector target) {
}
@Override
public boolean matches(EditSession editSession, Vector pos) {
BaseBlock block = editSession.getBlock(pos);

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@ -26,7 +26,7 @@
import com.sk89q.worldedit.LocalSession;
import com.sk89q.worldedit.Vector;
public class CombinedMask implements Mask {
public class CombinedMask extends AbstractMask {
private final List<Mask> masks = new ArrayList<Mask>();
public CombinedMask() {

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@ -20,15 +20,10 @@
package com.sk89q.worldedit.masks;
import com.sk89q.worldedit.EditSession;
import com.sk89q.worldedit.LocalPlayer;
import com.sk89q.worldedit.LocalSession;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.blocks.BlockID;
public class ExistingBlockMask implements Mask {
public void prepare(LocalSession session, LocalPlayer player, Vector target) {
}
public class ExistingBlockMask extends AbstractMask {
@Override
public boolean matches(EditSession editSession, Vector pos) {
return editSession.getBlockType(pos) != BlockID.AIR;

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@ -5,7 +5,7 @@
import com.sk89q.worldedit.LocalSession;
import com.sk89q.worldedit.Vector;
public class InvertedMask implements Mask {
public class InvertedMask extends AbstractMask {
private final Mask mask;
public InvertedMask(Mask mask) {

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@ -26,7 +26,9 @@
/**
* Base matcher for the block filtering framework. Implementing classes
* can be used to filter blocks to set or replace
* can be used to filter blocks to set or replace.
* <p>
* <u>Do NOT</u> implement this interface. Extend {@link AbstractMask} instead.
*
* @author sk89q
*/

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@ -1,21 +1,15 @@
package com.sk89q.worldedit.masks;
import com.sk89q.worldedit.EditSession;
import com.sk89q.worldedit.LocalPlayer;
import com.sk89q.worldedit.LocalSession;
import com.sk89q.worldedit.Vector;
public class RandomMask implements Mask {
public class RandomMask extends AbstractMask {
private final double ratio;
public RandomMask(double ratio) {
this.ratio = ratio;
}
@Override
public void prepare(LocalSession session, LocalPlayer player, Vector target) {
}
@Override
public boolean matches(EditSession editSession, Vector pos) {
return Math.random() < ratio;

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@ -20,21 +20,16 @@
package com.sk89q.worldedit.masks;
import com.sk89q.worldedit.EditSession;
import com.sk89q.worldedit.LocalPlayer;
import com.sk89q.worldedit.LocalSession;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.regions.Region;
public class RegionMask implements Mask {
public class RegionMask extends AbstractMask {
private final Region region;
public RegionMask(Region region) {
this.region = region.clone();
}
public void prepare(LocalSession session, LocalPlayer player, Vector target) {
}
@Override
public boolean matches(EditSession editSession, Vector pos) {
return region.contains(pos);

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@ -0,0 +1,15 @@
package com.sk89q.worldedit.masks;
import com.sk89q.worldedit.EditSession;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.blocks.BlockType;
/**
* Works like {@link ExistingBlockMask}, except also dealing with non-solid non-air blocks the same way as with air.
*/
public class SolidBlockMask extends AbstractMask {
@Override
public boolean matches(EditSession editSession, Vector pos) {
return !BlockType.canPassThrough(editSession.getBlockType(pos), editSession.getBlockData(pos));
}
}

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@ -31,7 +31,7 @@
*
* @author 1337
*/
public class UnderOverlayMask implements Mask {
public class UnderOverlayMask extends AbstractMask {
private final int yMod;
private Mask mask;