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Remove class shutter
Runtime classes are no longer conflicting. Fixes #1895.
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@ -1,36 +0,0 @@
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/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.scripting;
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import org.mozilla.javascript.ClassShutter;
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/**
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* Hides Minecraft's obfuscated & de-obfuscated names from scripts.
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*/
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class MinecraftHidingClassShutter implements ClassShutter {
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@Override
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public boolean visibleToScripts(String fullClassName) {
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if (!fullClassName.contains(".")) {
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// Default package -- probably Minecraft
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return false;
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}
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return !fullClassName.startsWith("net.minecraft");
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}
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}
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@ -45,11 +45,9 @@ public int getTimeLimit() {
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}
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}
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@Override
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@Override
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public Object evaluate(String script, String filename, Map<String, Object> args)
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public Object evaluate(String script, String filename, Map<String, Object> args) throws Throwable {
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throws ScriptException, Throwable {
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RhinoContextFactory factory = new RhinoContextFactory(timeLimit);
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RhinoContextFactory factory = new RhinoContextFactory(timeLimit);
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Context cx = factory.enterContext();
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Context cx = factory.enterContext();
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cx.setClassShutter(new MinecraftHidingClassShutter());
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ScriptableObject scriptable = new ImporterTopLevel(cx);
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ScriptableObject scriptable = new ImporterTopLevel(cx);
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Scriptable scope = cx.initStandardObjects(scriptable);
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Scriptable scope = cx.initStandardObjects(scriptable);
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