mirror of
https://github.com/EngineHub/WorldEdit.git
synced 2024-12-15 04:41:37 +08:00
Added a snow brush (#1462)
* Added a snow brush * Re-add the Apply class for deprecation reasons * Use the context extent rather than an EditSession * Only freeze water source blocks. * Fixed the bind message for snow stacker * Fixed PR issues
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1b91b8f596
commit
5e5f1c21e0
@ -33,7 +33,7 @@
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import com.sk89q.worldedit.entity.Player;
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import com.sk89q.worldedit.function.Contextual;
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import com.sk89q.worldedit.function.RegionFunction;
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import com.sk89q.worldedit.function.factory.Apply;
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import com.sk89q.worldedit.function.factory.ApplyRegion;
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import com.sk89q.worldedit.function.pattern.Pattern;
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import com.sk89q.worldedit.internal.annotation.Direction;
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import com.sk89q.worldedit.internal.command.CommandRegistrationHandler;
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@ -98,7 +98,7 @@ private void setApplyBrush(CommandParameters parameters, Player player, LocalSes
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double radius = requireNonNull(RADIUS.value(parameters).asSingle(double.class));
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RegionFactory regionFactory = REGION_FACTORY.value(parameters).asSingle(RegionFactory.class);
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BrushCommands.setOperationBasedBrush(player, localSession, radius,
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new Apply(generatorFactory), regionFactory, "worldedit.brush.apply");
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new ApplyRegion(generatorFactory), regionFactory, "worldedit.brush.apply");
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}
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@Command(
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@ -42,9 +42,11 @@
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import com.sk89q.worldedit.entity.Player;
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import com.sk89q.worldedit.extent.clipboard.Clipboard;
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import com.sk89q.worldedit.function.Contextual;
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import com.sk89q.worldedit.function.factory.Apply;
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import com.sk89q.worldedit.function.factory.ApplyLayer;
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import com.sk89q.worldedit.function.factory.ApplyRegion;
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import com.sk89q.worldedit.function.factory.Deform;
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import com.sk89q.worldedit.function.factory.Paint;
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import com.sk89q.worldedit.function.factory.Snow;
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import com.sk89q.worldedit.function.mask.BlockTypeMask;
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import com.sk89q.worldedit.function.mask.Mask;
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import com.sk89q.worldedit.function.operation.Operation;
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@ -52,6 +54,7 @@
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import com.sk89q.worldedit.internal.annotation.ClipboardMask;
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import com.sk89q.worldedit.internal.annotation.VertHeight;
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import com.sk89q.worldedit.math.BlockVector3;
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import com.sk89q.worldedit.regions.factory.CylinderRegionFactory;
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import com.sk89q.worldedit.regions.factory.RegionFactory;
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import com.sk89q.worldedit.session.ClipboardHolder;
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import com.sk89q.worldedit.session.request.RequestExtent;
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@ -360,7 +363,7 @@ public void set(Player player, LocalSession localSession,
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@Arg(desc = "The pattern of blocks to set")
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Pattern pattern) throws WorldEditException {
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setOperationBasedBrush(player, localSession, radius,
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new Apply(new ReplaceFactory(pattern)), shape, "worldedit.brush.set");
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new ApplyRegion(new ReplaceFactory(pattern)), shape, "worldedit.brush.set");
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}
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@Command(
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@ -409,6 +412,27 @@ public void lower(Player player, LocalSession localSession,
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new Deform("y+=1"), shape, "worldedit.brush.lower");
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}
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@Command(
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name = "snow",
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desc = "Snow brush, sets snow in the area"
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)
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@CommandPermissions("worldedit.brush.snow")
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public void snow(Player player, LocalSession localSession,
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@Arg(desc = "The shape of the region")
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RegionFactory shape,
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@Arg(desc = "The size of the brush", def = "5")
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double radius,
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@Switch(name = 's', desc = "Whether to stack snow")
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boolean stack) throws WorldEditException {
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if (shape instanceof CylinderRegionFactory) {
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shape = new CylinderRegionFactory(radius);
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}
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setOperationBasedBrush(player, localSession, radius,
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new ApplyLayer(new Snow(stack)), shape, "worldedit.brush.snow");
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}
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static void setOperationBasedBrush(Player player, LocalSession session, double radius,
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Contextual<? extends Operation> factory,
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RegionFactory shape,
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@ -19,8 +19,8 @@
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package com.sk89q.worldedit.function.block;
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import com.sk89q.worldedit.EditSession;
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import com.sk89q.worldedit.WorldEditException;
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import com.sk89q.worldedit.extent.Extent;
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import com.sk89q.worldedit.function.LayerFunction;
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import com.sk89q.worldedit.math.BlockVector3;
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import com.sk89q.worldedit.registry.state.Property;
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@ -34,14 +34,15 @@ public class SnowSimulator implements LayerFunction {
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private final BlockState snowBlock = BlockTypes.SNOW_BLOCK.getDefaultState();
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private final Property<Integer> snowLayersProperty = BlockTypes.SNOW.getProperty("layers");
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private final Property<Integer> waterLevelProperty = BlockTypes.WATER.getProperty("level");
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private final EditSession editSession;
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private final Extent extent;
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private final boolean stack;
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private int affected;
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public SnowSimulator(EditSession editSession, boolean stack) {
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this.editSession = editSession;
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public SnowSimulator(Extent extent, boolean stack) {
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this.extent = extent;
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this.stack = stack;
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this.affected = 0;
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@ -53,7 +54,7 @@ public int getAffected() {
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@Override
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public boolean isGround(BlockVector3 position) {
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BlockState block = this.editSession.getBlock(position);
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BlockState block = this.extent.getBlock(position);
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// We're returning the first block we can place *on top of*
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if (block.getBlockType().getMaterial().isAir() || (stack && block.getBlockType() == BlockTypes.SNOW)) {
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@ -77,22 +78,24 @@ public boolean apply(BlockVector3 position, int depth) throws WorldEditException
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return false;
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}
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BlockState block = this.editSession.getBlock(position);
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BlockState block = this.extent.getBlock(position);
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if (block.getBlockType() == BlockTypes.WATER) {
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if (this.editSession.setBlock(position, ice)) {
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affected++;
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if (block.getState(waterLevelProperty) == 0) {
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if (this.extent.setBlock(position, ice)) {
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affected++;
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}
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}
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return false;
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}
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// Can't put snow this far up
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if (position.getBlockY() == this.editSession.getMaximumPoint().getBlockY()) {
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if (position.getBlockY() == this.extent.getMaximumPoint().getBlockY()) {
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return false;
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}
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BlockVector3 abovePosition = position.add(0, 1, 0);
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BlockState above = this.editSession.getBlock(abovePosition);
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BlockState above = this.extent.getBlock(abovePosition);
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// Can only replace air (or snow in stack mode)
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if (!above.getBlockType().getMaterial().isAir() && (!stack || above.getBlockType() != BlockTypes.SNOW)) {
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@ -103,17 +106,17 @@ public boolean apply(BlockVector3 position, int depth) throws WorldEditException
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int currentHeight = above.getState(snowLayersProperty);
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// We've hit the highest layer (If it doesn't contain current + 2 it means it's 1 away from full)
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if (!snowLayersProperty.getValues().contains(currentHeight + 2)) {
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if (this.editSession.setBlock(abovePosition, snowBlock)) {
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if (this.extent.setBlock(abovePosition, snowBlock)) {
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this.affected++;
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}
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} else {
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if (this.editSession.setBlock(abovePosition, above.with(snowLayersProperty, currentHeight + 1))) {
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if (this.extent.setBlock(abovePosition, above.with(snowLayersProperty, currentHeight + 1))) {
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this.affected++;
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}
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}
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return false;
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}
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if (this.editSession.setBlock(abovePosition, snow)) {
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if (this.extent.setBlock(abovePosition, snow)) {
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this.affected++;
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}
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return false;
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@ -30,6 +30,13 @@
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import static com.google.common.base.Preconditions.checkNotNull;
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import static com.sk89q.worldedit.util.GuavaUtil.firstNonNull;
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/**
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* Creates an operation from a region context.
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*
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* @deprecated Use {@link ApplyRegion} or {@link ApplyLayer}
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* depending on function type.
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*/
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@Deprecated
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public class Apply implements Contextual<Operation> {
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private final Region region;
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@ -0,0 +1,65 @@
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/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
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* for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.function.factory;
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import com.sk89q.worldedit.function.Contextual;
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import com.sk89q.worldedit.function.EditContext;
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import com.sk89q.worldedit.function.LayerFunction;
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import com.sk89q.worldedit.function.operation.Operation;
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import com.sk89q.worldedit.function.visitor.LayerVisitor;
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import com.sk89q.worldedit.regions.FlatRegion;
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import com.sk89q.worldedit.regions.NullRegion;
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import com.sk89q.worldedit.regions.Regions;
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import static com.google.common.base.Preconditions.checkNotNull;
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import static com.sk89q.worldedit.util.GuavaUtil.firstNonNull;
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public class ApplyLayer implements Contextual<Operation> {
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private final FlatRegion region;
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private final Contextual<? extends LayerFunction> function;
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public ApplyLayer(Contextual<? extends LayerFunction> function) {
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this(Regions.asFlatRegion(new NullRegion()), function);
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}
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public ApplyLayer(FlatRegion region, Contextual<? extends LayerFunction> function) {
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checkNotNull(region, "region");
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checkNotNull(function, "function");
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this.region = region;
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this.function = function;
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}
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@Override
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public Operation createFromContext(EditContext context) {
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FlatRegion localRegion = Regions.asFlatRegion(firstNonNull(context.getRegion(), region));
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return new LayerVisitor(localRegion,
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localRegion.getMinimumPoint().getY(),
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localRegion.getMaximumPoint().getY(),
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function.createFromContext(context));
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}
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@Override
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public String toString() {
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return "set " + function;
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}
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}
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@ -0,0 +1,59 @@
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/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
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* for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.function.factory;
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import com.sk89q.worldedit.function.Contextual;
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import com.sk89q.worldedit.function.EditContext;
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import com.sk89q.worldedit.function.RegionFunction;
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import com.sk89q.worldedit.function.operation.Operation;
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import com.sk89q.worldedit.function.visitor.RegionVisitor;
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import com.sk89q.worldedit.regions.NullRegion;
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import com.sk89q.worldedit.regions.Region;
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import static com.google.common.base.Preconditions.checkNotNull;
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import static com.sk89q.worldedit.util.GuavaUtil.firstNonNull;
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public class ApplyRegion implements Contextual<Operation> {
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private final Region region;
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private final Contextual<? extends RegionFunction> function;
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public ApplyRegion(Contextual<? extends RegionFunction> function) {
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this(new NullRegion(), function);
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}
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public ApplyRegion(Region region, Contextual<? extends RegionFunction> function) {
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checkNotNull(region, "region");
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checkNotNull(function, "function");
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this.region = region;
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this.function = function;
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}
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@Override
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public Operation createFromContext(EditContext context) {
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return new RegionVisitor(firstNonNull(context.getRegion(), region), function.createFromContext(context));
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}
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@Override
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public String toString() {
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return "set " + function;
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}
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}
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@ -0,0 +1,44 @@
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/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
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* for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.function.factory;
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import com.sk89q.worldedit.function.Contextual;
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import com.sk89q.worldedit.function.EditContext;
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import com.sk89q.worldedit.function.LayerFunction;
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import com.sk89q.worldedit.function.block.SnowSimulator;
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public class Snow implements Contextual<LayerFunction> {
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private final boolean stack;
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public Snow(boolean stack) {
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this.stack = stack;
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}
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@Override
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public LayerFunction createFromContext(EditContext context) {
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return new SnowSimulator(context.getDestination(), this.stack);
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}
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@Override
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public String toString() {
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return "snow" + (this.stack ? " stacker" : "");
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}
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}
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