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Added ender chest to flip/rotate.
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@ -124,6 +124,7 @@ public static int rotate90(int type, int data) {
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case BlockID.FURNACE:
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case BlockID.BURNING_FURNACE:
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case BlockID.DISPENSER:
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case BlockID.ENDER_CHEST:
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switch (data) {
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case 2: return 5;
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case 3: return 4;
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@ -293,6 +294,7 @@ public static int rotate90Reverse(int type, int data) {
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case BlockID.FURNACE:
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case BlockID.BURNING_FURNACE:
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case BlockID.DISPENSER:
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case BlockID.ENDER_CHEST:
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switch (data) {
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case 5: return 2;
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case 4: return 3;
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@ -493,6 +495,7 @@ public static int flip(int type, int data, FlipDirection direction) {
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case BlockID.FURNACE:
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case BlockID.BURNING_FURNACE:
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case BlockID.DISPENSER:
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case BlockID.ENDER_CHEST:
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switch (data) {
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case 2:
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case 3:
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@ -697,6 +700,7 @@ public static int cycle(int type, int data, int increment) {
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case BlockID.WALL_SIGN:
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case BlockID.LADDER:
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case BlockID.CHEST:
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case BlockID.ENDER_CHEST:
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if (data < 2 || data > 5) return -1;
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return mod((data - 2 + increment), 4) + 2;
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