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Using toBlockPoint appears to fix a fair few issues.
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@ -754,7 +754,8 @@ public BlockVector toBlockPoint() {
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* @return a new {@code BlockVector}
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*/
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public BlockVector toBlockVector() {
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return new BlockVector(this);
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return toBlockPoint();
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// return new BlockVector(this); TODO Look into this further.
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}
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/**
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