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Updated CHANGELOG.txt with new bugfix versions.
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@ -1,3 +1,17 @@
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0.8.3:
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- //rotate fixed.
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- Fixed some floating point inacurracy errors.
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- Exceptions are now caught when handling commands so that they can be
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reported to the current user.
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0.8.2:
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- Signs that are not in a loaded chunk will no longer cause an exception.
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- -/unstuck, /ascend, and /descend are more accurate now. /descend also
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won't drop you from 20 feet up and it won't drop you into the void anymore.
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0.8.1:
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- Added a workaround for the onBlockDestroy hook returning (0, 0, 0).
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0.8:
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0.8:
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- All operations now implicitly support working with block data, including
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- All operations now implicitly support working with block data, including
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sign text. This applies to .schematic loading and saving.
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sign text. This applies to .schematic loading and saving.
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@ -168,6 +168,10 @@ public boolean onCommand(Player modPlayer, String[] split) {
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modPlayer.sendMessage(Colors.Rose + "Your clipboard is empty.");
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modPlayer.sendMessage(Colors.Rose + "Your clipboard is empty.");
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} catch (WorldEditException e7) {
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} catch (WorldEditException e7) {
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modPlayer.sendMessage(Colors.Rose + e7.getMessage());
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modPlayer.sendMessage(Colors.Rose + e7.getMessage());
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} catch (Throwable excp) {
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modPlayer.sendMessage(Colors.Rose + "Please report this error: [See console]");
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modPlayer.sendMessage(excp.getClass().getName() + ": " + excp.getMessage());
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excp.printStackTrace();
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}
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}
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return true;
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return true;
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