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Implement UPDATE for Fabric (#1598)
* Implement UPDATE for Fabric * Fix a minor threading problem
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@ -216,7 +216,8 @@ public Map<Capability, Preference> getCapabilities() {
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SideEffect.VALIDATION,
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SideEffect.ENTITY_AI,
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SideEffect.LIGHTING,
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SideEffect.NEIGHBORS
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SideEffect.NEIGHBORS,
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SideEffect.UPDATE
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);
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@Override
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@ -0,0 +1,43 @@
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/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.fabric.internal;
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import com.sk89q.worldedit.util.SideEffect;
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import net.minecraft.block.BlockState;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.chunk.Chunk;
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import javax.annotation.Nullable;
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public interface ExtendedChunk {
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/**
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* {@link Chunk#setBlockState(BlockPos, BlockState, boolean)} with the extra
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* {@link SideEffect#UPDATE} flag.
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*
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* @param pos the position to set
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* @param state the state to set
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* @param moved I honestly have no idea and can't be bothered to investigate, we pass {@code
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* false}
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* @param update the update flag, see side-effect for details
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* @return the old block state, or {@code null} if unchanged
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*/
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@Nullable
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BlockState setBlockState(BlockPos pos, BlockState state, boolean moved, boolean update);
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}
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@ -22,6 +22,8 @@
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import com.sk89q.worldedit.fabric.FabricAdapter;
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import com.sk89q.worldedit.internal.block.BlockStateIdAccess;
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import com.sk89q.worldedit.internal.wna.WorldNativeAccess;
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import com.sk89q.worldedit.util.SideEffect;
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import com.sk89q.worldedit.util.SideEffectSet;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.entity.BlockEntity;
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@ -41,6 +43,7 @@ public class FabricWorldNativeAccess implements WorldNativeAccess<WorldChunk, Bl
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private static final int NOTIFY = 2;
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private final WeakReference<World> world;
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private SideEffectSet sideEffectSet;
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public FabricWorldNativeAccess(WeakReference<World> world) {
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this.world = world;
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@ -50,6 +53,11 @@ private World getWorld() {
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return Objects.requireNonNull(world.get(), "The reference to the world was lost");
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}
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@Override
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public void setCurrentSideEffectSet(SideEffectSet sideEffectSet) {
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this.sideEffectSet = sideEffectSet;
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}
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@Override
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public WorldChunk getChunk(int x, int z) {
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return getWorld().getChunk(x, z);
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@ -71,6 +79,11 @@ public BlockState getBlockState(WorldChunk chunk, BlockPos position) {
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@Nullable
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@Override
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public BlockState setBlockState(WorldChunk chunk, BlockPos position, BlockState state) {
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if (chunk instanceof ExtendedChunk) {
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return ((ExtendedChunk) chunk).setBlockState(
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position, state, false, sideEffectSet.shouldApply(SideEffect.UPDATE)
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);
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}
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return chunk.setBlockState(position, state, false);
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}
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@ -0,0 +1,74 @@
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/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.fabric.mixin;
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import com.sk89q.worldedit.fabric.internal.ExtendedChunk;
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import net.minecraft.block.BlockState;
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import net.minecraft.server.MinecraftServer;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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import net.minecraft.world.chunk.Chunk;
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import net.minecraft.world.chunk.WorldChunk;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Redirect;
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import org.spongepowered.asm.mixin.injection.Slice;
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import javax.annotation.Nullable;
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@Mixin(WorldChunk.class)
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public abstract class MixinWorldChunk implements Chunk, ExtendedChunk {
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private boolean shouldUpdate = true;
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@Nullable
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@Override
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public BlockState setBlockState(BlockPos pos, BlockState state, boolean moved, boolean update) {
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// save the state for the hook
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shouldUpdate = update;
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try {
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return setBlockState(pos, state, moved);
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} finally {
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// restore natural mode
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shouldUpdate = true;
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}
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}
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@Redirect(
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method = "setBlockState",
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slice = @Slice(
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from = @At(value = "INVOKE", target = "Lnet/minecraft/block/entity/BlockEntity;resetBlock()V")
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),
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at = @At(value = "INVOKE", target = "Lnet/minecraft/block/BlockState;onBlockAdded(Lnet/minecraft/world/World;Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/block/BlockState;Z)V", ordinal = 0)
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)
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public void setBlockStateHook(BlockState target, World world, BlockPos pos, BlockState old, boolean move) {
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boolean localShouldUpdate;
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MinecraftServer server = world.getServer();
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if (server == null || Thread.currentThread() != server.getThread()) {
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// We're not on the server thread for some reason, WorldEdit will never be here
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// so we'll just ignore our flag
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localShouldUpdate = true;
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} else {
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localShouldUpdate = shouldUpdate;
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}
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if (localShouldUpdate) {
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target.onBlockAdded(world, pos, old, move);
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}
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}
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}
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@ -6,6 +6,7 @@
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"MixinBiomeArray",
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"MixinServerPlayerEntity",
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"MixinMinecraftServer",
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"MixinWorldChunk",
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"AccessorClientSettingsC2SPacket",
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"AccessorLevelProperties",
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"AccessorServerChunkManager"
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