Added a Location class and conversion utilities.

This is required for the latest WorldGuard version
This commit is contained in:
TomyLobo 2012-03-12 07:02:54 +01:00
parent bc94f8f973
commit 255b04e13d
2 changed files with 145 additions and 9 deletions

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@ -0,0 +1,120 @@
// $Id$
/*
* WorldEdit
* Copyright (C) 2010 sk89q <http://www.sk89q.com> and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit;
public class Location {
private final LocalWorld world;
private final Vector position;
private final float yaw;
private final float pitch;
public Location(LocalWorld world, Vector position) {
this(world, position, 0, 0);
}
public Location(LocalWorld world, Vector position, float yaw, float pitch) {
this.world = world;
this.position = position;
this.yaw = yaw;
this.pitch = pitch;
}
public LocalWorld getWorld() {
return world;
}
public Vector getPosition() {
return position;
}
public float getYaw() {
return yaw;
}
public float getPitch() {
return pitch;
}
public Location setAngles(float yaw, float pitch) {
return new Location(world, position, yaw, pitch);
}
public Location setPosition(Vector position) {
return new Location(world, position, yaw, pitch);
}
public Location add(Vector other) {
return setPosition(position.add(other));
}
public Location add(double x, double y, double z) {
return setPosition(position.add(x, y, z));
}
public Vector getDirection() {
final double yawRadians = Math.toRadians(yaw);
final double pitchRadians = Math.toRadians(pitch);
final double y = -Math.sin(pitchRadians);
final double h = Math.cos(pitchRadians);
final double x = -h * Math.sin(yawRadians);
final double z = h * Math.cos(yawRadians);
return new Vector(x, y, z);
}
@Override
public boolean equals(Object obj) {
if (!(obj instanceof Location))
return false;
Location location = (Location) obj;
if (!world.equals(location.world))
return false;
if (!position.equals(location.position))
return false;
return true;
}
@Override
public int hashCode() {
return position.hashCode() + 19 * world.hashCode();
}
public static Location fromLookAt(LocalWorld world, Vector start, Vector lookAt) {
final Vector diff = lookAt.subtract(start);
return fromEye(world, start, diff);
}
public static Location fromEye(LocalWorld world, Vector start, Vector eye) {
final double eyeX = eye.getX();
final double eyeZ = eye.getZ();
final float yaw = (float) Math.toDegrees(Math.atan2(-eyeX, eyeZ));
final double length = Math.sqrt(eyeX * eyeX + eyeZ * eyeZ);
final float pitch = (float) Math.toDegrees(Math.atan2(-eye.getY(), length));
return new Location(world, start, yaw, pitch);
}
}

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@ -26,7 +26,6 @@
import org.bukkit.block.Block;
import org.bukkit.block.BlockFace;
import org.bukkit.entity.Player;
import org.bukkit.Location;
import org.bukkit.Server;
import org.bukkit.World;
import com.sk89q.worldedit.*;
@ -58,24 +57,32 @@ public static BlockWorldVector toWorldVector(Block block) {
return new BlockWorldVector(getLocalWorld(block.getWorld()), block.getX(), block.getY(), block.getZ());
}
public static Vector toVector(Location loc) {
public static Vector toVector(org.bukkit.Location loc) {
return new Vector(loc.getX(), loc.getY(), loc.getZ());
}
public static Location toLocation(org.bukkit.Location loc) {
return new Location(
getLocalWorld(loc.getWorld()),
new Vector(loc.getX(), loc.getY(), loc.getZ()),
loc.getYaw(), loc.getPitch()
);
}
public static Vector toVector(org.bukkit.util.Vector vector) {
return new Vector(vector.getX(), vector.getY(), vector.getZ());
}
public static Location toLocation(WorldVector pt) {
return new Location(toWorld(pt), pt.getX(), pt.getY(), pt.getZ());
public static org.bukkit.Location toLocation(WorldVector pt) {
return new org.bukkit.Location(toWorld(pt), pt.getX(), pt.getY(), pt.getZ());
}
public static Location toLocation(World world, Vector pt) {
return new Location(world, pt.getX(), pt.getY(), pt.getZ());
public static org.bukkit.Location toLocation(World world, Vector pt) {
return new org.bukkit.Location(world, pt.getX(), pt.getY(), pt.getZ());
}
public static Location center(Location loc) {
return new Location(
public static org.bukkit.Location center(org.bukkit.Location loc) {
return new org.bukkit.Location(
loc.getWorld(),
loc.getBlockX() + 0.5,
loc.getBlockY() + 0.5,
@ -105,7 +112,7 @@ public static World toWorld(WorldVector pt) {
* Bukkit's Location class has serious problems with floating point
* precision.
*/
public static boolean equals(Location a, Location b) {
public static boolean equals(org.bukkit.Location a, org.bukkit.Location b) {
if (Math.abs(a.getX() - b.getX()) > EQUALS_PRECISION) return false;
if (Math.abs(a.getY() - b.getY()) > EQUALS_PRECISION) return false;
if (Math.abs(a.getZ() - b.getZ()) > EQUALS_PRECISION) return false;
@ -113,4 +120,13 @@ public static boolean equals(Location a, Location b) {
}
public static final double EQUALS_PRECISION = 0.0001;
public static org.bukkit.Location toLocation(Location teleportLocation) {
final LocalWorld world = teleportLocation.getWorld();
return toLocation(toWorld(world), teleportLocation.getPosition());
}
public static World toWorld(final LocalWorld world) {
return ((BukkitWorld) world).getWorld();
}
}