Fix swapping of pitch and yaw in setLocation

Also use rotation(Pitch|Yaw) in getLocation for consistency with
getPitch and getYaw.
This commit is contained in:
zml 2015-07-22 00:08:36 -07:00 committed by Kenzie Togami
parent 3f171a95b7
commit 07edf3d365

View File

@ -81,8 +81,8 @@ public Location getLocation() {
return new Location(
ForgeWorldEdit.inst.getWorld(this.player.worldObj),
position,
this.player.cameraYaw,
this.player.cameraPitch);
this.player.rotationYaw,
this.player.rotationPitch);
}
@Override
@ -150,12 +150,11 @@ private void sendColorized(String msg, EnumChatFormatting formatting) {
component.getChatStyle().setColor(formatting);
this.player.addChatMessage(component);
}
}
@Override
public void setPosition(Vector pos, float pitch, float yaw) {
this.player.playerNetServerHandler.setPlayerLocation(pos.getX(), pos.getY(), pos.getZ(), pitch, yaw);
this.player.playerNetServerHandler.setPlayerLocation(pos.getX(), pos.getY(), pos.getZ(), yaw, pitch);
}
@Override