More efficient chunk calculation of CuboidRegion

This commit is contained in:
rlf 2015-10-12 16:15:50 +02:00 committed by wizjany
parent 62befe7594
commit 03f8843c20

View File

@ -300,10 +300,9 @@ public Set<Vector2D> getChunks() {
Vector min = getMinimumPoint();
Vector max = getMaximumPoint();
for (int x = min.getBlockX(); x <= max.getBlockX(); ++x) {
for (int z = min.getBlockZ(); z <= max.getBlockZ(); ++z) {
chunks.add(new BlockVector2D(x >> ChunkStore.CHUNK_SHIFTS,
z >> ChunkStore.CHUNK_SHIFTS));
for (int x = min.getBlockX() >> ChunkStore.CHUNK_SHIFTS; x <= max.getBlockX() >> ChunkStore.CHUNK_SHIFTS; ++x) {
for (int z = min.getBlockZ() >> ChunkStore.CHUNK_SHIFTS; z <= max.getBlockZ() >> ChunkStore.CHUNK_SHIFTS; ++z) {
chunks.add(new BlockVector2D(x, z));
}
}
@ -317,11 +316,10 @@ public Set<Vector> getChunkCubes() {
Vector min = getMinimumPoint();
Vector max = getMaximumPoint();
for (int x = min.getBlockX(); x <= max.getBlockX(); ++x) {
for (int y = min.getBlockY(); y <= max.getBlockY(); ++y) {
for (int z = min.getBlockZ(); z <= max.getBlockZ(); ++z) {
chunks.add(new BlockVector(x >> ChunkStore.CHUNK_SHIFTS,
y >> ChunkStore.CHUNK_SHIFTS, z >> ChunkStore.CHUNK_SHIFTS));
for (int x = min.getBlockX() >> ChunkStore.CHUNK_SHIFTS; x <= max.getBlockX() >> ChunkStore.CHUNK_SHIFTS; ++x) {
for (int z = min.getBlockZ() >> ChunkStore.CHUNK_SHIFTS; z <= max.getBlockZ() >> ChunkStore.CHUNK_SHIFTS; ++z) {
for (int y = min.getBlockY() >> ChunkStore.CHUNK_SHIFTS; y <= max.getBlockY() >> ChunkStore.CHUNK_SHIFTS; ++y) {
chunks.add(new BlockVector(x, y, z));
}
}
}