WorldEdit/craftscripts/draw.js

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// $Id$
/*
* Very bad image drawer
* Copyright (C) 2011 sk89q <http://www.sk89q.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
importPackage(Packages.java.io);
importPackage(Packages.java.awt);
importPackage(Packages.javax.imageio);
importPackage(Packages.com.sk89q.worldedit);
importPackage(Packages.com.sk89q.worldedit.blocks);
function makeColor(r, g, b) {
return new Color(r / 255, g / 255, b / 255);
}
var clothColors = [
makeColor(254, 254, 254), // White - fixed so white gets picked over pink for white pixels
makeColor(255, 100, 0), // Orange
makeColor(200, 0, 200), // Magenta
makeColor(87, 132, 223), // Light blue
makeColor(255, 255, 0), // Yellow
makeColor(0, 255, 0), // Green
makeColor(255, 180, 200), // Pink
makeColor(72, 72, 72), // Gray
makeColor(173, 173, 173), // Light grey
makeColor(0, 100, 160), // Cyan
makeColor(120, 0, 200), // Purple
makeColor(0, 0, 175), // Blue
makeColor(100, 60, 0), // Brown
makeColor(48, 80, 0), // Cactus green
makeColor(255, 0, 0), // Red
makeColor(0, 0, 0), // Black
]
// http://stackoverflow.com/questions/2103368/color-logic-algorithm/2103608#2103608
function colorDistance(c1, c2) {
var rmean = (c1.getRed() + c2.getRed()) / 2;
var r = c1.getRed() - c2.getRed();
var g = c1.getGreen() - c2.getGreen();
var b = c1.getBlue() - c2.getBlue();
var weightR = 2 + rmean/256;
var weightG = 4.0;
var weightB = 2 + (255-rmean)/256
return Math.sqrt(weightR*r*r + weightG*g*g + weightB*b*b);
}
function findClosestWoolColor(col) {
var closestId = 0;
var closestDistance = colorDistance(col, clothColors[0]);
for (var i = 1; i < clothColors.length; i++) {
var dist = colorDistance(col, clothColors[i]);
if (dist < closestDistance) {
closestId = i;
closestDistance = dist;
}
}
return closestId;
}
context.checkArgs(1, 2, "<image> <orientation>");
var f = context.getSafeFile("drawings", argv[1]);
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var sess = context.remember();
var upright = argv[2] == "v";
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if (!f.exists()) {
player.error("Specified file doesn't exist.");
} else {
var img = ImageIO.read(f);
var width = img.getWidth();
var height = img.getHeight();
var origin = player.getBlockIn();
for (var x = 0; x < width; x++) {
for (var y = 0; y < height; y++) {
var c = new Color(img.getRGB(x, y));
var data = findClosestWoolColor(c);
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// Added this to enable the user to create images upright
// rather than flat on the ground
if (!upright) {
sess.setBlock(origin.add(x, 0, y), new BaseBlock(35, data));
} else {
sess.setBlock(origin.add(x, height - y, 0), new BaseBlock(35, data));
}
}
}
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}