Commit Graph

27 Commits

Author SHA1 Message Date
Andrew Steinborn
277be8f9a7 Bump SnakeYAML to the last 1.x version
Fixes #1047. We can't go any higher since that's an API-breaking change. In any event, this will likely disappear in 5.0.0 anyway, because Configurate 4.x now shades SnakeYAML internally.
2023-10-27 16:58:43 -04:00
Alexander Städing
3d20c3dd2d Migrate buildSrc plugins to build-logic 2023-10-27 16:03:15 -04:00
Pantera (Mad_Daniel)
81b183ac39
Bump netty to 4.1.100.Final (#1067) 2023-10-16 12:07:17 +01:00
Adrian
eb594fc799
Implement ComponentLogger (#1022) 2023-10-12 18:44:10 +01:00
chris
37fedf508e
bump adventure to 4.14.0 (#1034) 2023-06-28 17:27:32 -04:00
Adrian
e0cf2e211f
Updated Guice to 6.0.0 and manually include updated ASM (#1016) 2023-06-02 22:12:03 -04:00
Andrew Steinborn
7f776abf55 Upgrade Adventure 2023-04-19 23:22:20 -04:00
Alexander Städing
1161482fce
Upgradle to v8.1 and remove now-redundant warnings (#1001) 2023-04-19 17:43:25 -04:00
Alexander Städing
e9526e0e23
Move dependencies to gradle version catalog and clean up buildscripts 2023-03-26 14:53:11 +02:00
Nassim Jahnke
9122d70ffe
Update Gradle wrapper, add wrapper-validation-action to build workflow 2023-03-09 19:10:01 +01:00
Andrew Steinborn
d72d707b1c
Convert Velocity buildscripts to Kotlin DSL (#918)
Spiritually indebted to #518 and @alexstaeding.

There's a minor break - we're going up to 3.2.0-SNAPSHOT as the API now compiles against Java 11. But this is more academic in practice.
2023-01-01 17:53:37 -05:00
Nassim Jahnke
15216e5b00
Update Gradle wrapper 2022-12-07 14:09:01 +01:00
FivePB (Xer)
1a3fba4250
Update to 1.19.1 (#772)
* 1.19.1-rc1

* More signature changes

* Further 1.19.1 changes

I also started on the checkstyle update, see the developers notes
for the rest I haven't gotten around to fixing yet.

* Fix checkstyle

* Checkstyle imports

* Fix logic error

* Changes 1.19.1-pre2

* 1.19-pre3

* Progress, some parts still WIP

* Overlooked changes

* Fix ServerData

* Fix ServerLogin send check

* Workaround the broken behavior of "No Chat Reports"

Note that if we ever choose to enforce chat signatures, then the mod will just break again... not our fault if we do that, you get what you pay for.

* more

Co-authored-by: Shane Freeder <theboyetronic@gmail.com>
Co-authored-by: Andrew Steinborn <git@steinborn.me>
2022-07-30 19:30:03 -04:00
Riley Park
9928ba8600 fix repo url 2021-12-09 10:33:00 -08:00
Riley Park
001cb5708f misc build changes 2021-12-09 10:29:32 -08:00
Riley Park
6759c14ea8 3.1.1-SNAPSHOT; publish to PaperMC repository 2021-12-09 10:08:12 -08:00
Andrew Steinborn
ce92e2e36b Fix typo causing failed deploy. This is Velocity 1.1.0. 2020-10-28 10:58:45 -04:00
Andrew Steinborn
dc48eb97f9 Start publishing velocity-natives module
Note that this will remain internal API for Velocity and the publication of the module does not necessarily indicate that they will be stable.
2020-09-23 01:03:18 -04:00
derklaro
fae1ee8373
Track some dependency updates
junit: 5.3.0-M1 -> 5.7.0
slf4j: 1.7.25 -> 1.7.30
netty: 4.1.51.Final -> 4.1.52.Final
guava: 25.1-jre -> 29.0-jre
checkerFramework: 2.7.0 -> 3.6.1
jline-terminal-jansi: 3.12.1 -> 3.16.0
fastutil: 8.2.3 -> 8.4.1
async-http-client: 2.10.4 -> 2.12.1
completable-futures: 0.3.2 -> 0.3.3
gradle-wrapper: 6.6 -> 6.6.1

BREAKING CHANGE: No breaking change
2020-09-15 13:27:16 +02:00
Andrew Steinborn
c47d25c88a Upgrade to Gradle 6.6 and use SpotBugs.
As a result, at least one real bug was fixed! Nice.
2020-08-21 19:09:04 -04:00
Andrew Steinborn
1661cece2d
An Easter basket bearing gifts! (#191)
* Delay switch to new server until after JoinGame is sent.

Unfortunately, in some cases (especially vanilla Minecraft) some login
disconnects are sent after ServerLoginSuccess but before JoinGame.
We've been using ServerLoginSuccess but it has caused too many problems.
Now Velocity will switch to a stripped-down version of the play session
handler until JoinGame is received. This handler does very little by
itself: it simply forwards plugin messages (for Forge) and waits for the
JoinGame packet from the server.

This is an initial version: only vanilla Minecraft 1.12.2 was tested.
However this is the way Waterfall without entity rewriting does server
switches (which, in turn, is inherited from BungeeCord).

* Move to Gradle 5 and Error Prone.
2019-04-24 14:36:49 -04:00
Andrew Steinborn
89bcc9a100 Grab most of the low-hanging fruit. 2018-12-29 17:22:36 -05:00
Andrew Steinborn
25b5e00125 Reformat with Google code style and enforce Checkstyle.
Fixes #125
2018-10-27 23:45:36 -04:00
Andrew Steinborn
32829c5637
Checker Framework integration (#126) 2018-10-27 21:45:42 -04:00
Andrew Steinborn
8d045c9140 Bump versions of Gradle, log4j, and Netty. 2018-09-08 00:32:53 -04:00
Andrew Steinborn
25d13b2cc4 Bump to Gradle 4.9, fix deprecation warnings. 2018-07-31 15:25:34 -04:00
Andrew Steinborn
666d07e2a8 Initial commit. Very broken and only does Server List Ping! 2018-07-24 14:08:55 -04:00