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pass eventLoop to thenApplyAsync
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@ -147,7 +147,7 @@ public class ClientPlaySessionHandler implements MinecraftSessionHandler {
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TextColor.RED));
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TextColor.RED));
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}
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}
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}
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}
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});
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}, smc.eventLoop());
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} else {
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} else {
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PlayerChatEvent event = new PlayerChatEvent(player, msg);
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PlayerChatEvent event = new PlayerChatEvent(player, msg);
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server.getEventManager().fire(event)
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server.getEventManager().fire(event)
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