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Make sure this runs on the event loop.
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@ -758,7 +758,7 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player {
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ConnectedPlayer.this, server);
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ConnectedPlayer.this, server);
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connectionInFlight = con;
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connectionInFlight = con;
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return con.connect().whenCompleteAsync((result, throwable) ->
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return con.connect().whenCompleteAsync((result, throwable) ->
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this.cleanupIfRequired(con));
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this.cleanupIfRequired(con), connection.eventLoop());
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}, connection.eventLoop());
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}, connection.eventLoop());
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});
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});
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}
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}
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