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Add Configuration State API (#1261)
* Implement Configuration State events * Implement PlayerFinishedConfigurationEvent * Fixed PlayerFinishConfigurationEvent execution * Apply suggestions * Fix keep alive when blocking PlayerFinishConfigurationEvent * Add ServerConnection to configuration events * Separate PlayPacketQueueHandler to fix AutoReadHolderHandler --------- Co-authored-by: Gero <gecam59@gmail.com>
This commit is contained in:
parent
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commit
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@ -0,0 +1,27 @@
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/*
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* Copyright (C) 2024 Velocity Contributors
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*
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* The Velocity API is licensed under the terms of the MIT License. For more details,
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* reference the LICENSE file in the api top-level directory.
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*/
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package com.velocitypowered.api.event.player.configuration;
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import com.velocitypowered.api.network.ProtocolState;
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import com.velocitypowered.api.proxy.Player;
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import com.velocitypowered.api.proxy.ServerConnection;
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import org.jetbrains.annotations.NotNull;
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/**
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* This event is executed when a player with version 1.20.2 or higher enters the configuration phase.
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* <p>From this moment on, until the {@link PlayerFinishedConfigurationEvent} is executed,
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* the {@linkplain Player#getProtocolState()} method is guaranteed
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* to return {@link ProtocolState#CONFIGURATION}.</p>
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*
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* @param player The player that has entered the configuration phase.
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* @param server The server that will now (re-)configure the player.
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* @since 3.3.0
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* @sinceMinecraft 1.20.2
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*/
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public record PlayerEnterConfigurationEvent(@NotNull Player player, ServerConnection server) {
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}
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@ -0,0 +1,26 @@
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/*
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* Copyright (C) 2024 Velocity Contributors
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*
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* The Velocity API is licensed under the terms of the MIT License. For more details,
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* reference the LICENSE file in the api top-level directory.
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*/
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package com.velocitypowered.api.event.player.configuration;
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import com.velocitypowered.api.event.annotation.AwaitingEvent;
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import com.velocitypowered.api.proxy.Player;
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import com.velocitypowered.api.proxy.ServerConnection;
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import org.jetbrains.annotations.NotNull;
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/**
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* This event is executed when the player is about to finish the Configuration state.
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* <p>Velocity will wait for this event to finish the configuration phase on the client.</p>
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*
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* @param player The player who is about to complete the configuration phase.
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* @param server The server that is currently (re-)configuring the player.
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* @since 3.3.0
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* @sinceMinecraft 1.20.2
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*/
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@AwaitingEvent
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public record PlayerFinishConfigurationEvent(@NotNull Player player, @NotNull ServerConnection server) {
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}
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@ -0,0 +1,26 @@
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/*
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* Copyright (C) 2024 Velocity Contributors
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*
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* The Velocity API is licensed under the terms of the MIT License. For more details,
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* reference the LICENSE file in the api top-level directory.
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*/
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package com.velocitypowered.api.event.player.configuration;
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import com.velocitypowered.api.network.ProtocolState;
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import com.velocitypowered.api.proxy.Player;
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import com.velocitypowered.api.proxy.ServerConnection;
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import org.jetbrains.annotations.NotNull;
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/**
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* Event executed when a player of version 1.20.2 or higher finishes the Configuration state.
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* <p>From this moment on, the {@link Player#getProtocolState()} method
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* will return {@link ProtocolState#PLAY}.</p>
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*
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* @param player The player who has completed the Configuration state
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* @param server The server that has (re-)configured the player.
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* @since 3.3.0
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* @sinceMinecraft 1.20.2
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*/
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public record PlayerFinishedConfigurationEvent(@NotNull Player player, @NotNull ServerConnection server) {
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}
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@ -45,7 +45,7 @@ import com.velocitypowered.proxy.command.builtin.ShutdownCommand;
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import com.velocitypowered.proxy.command.builtin.VelocityCommand;
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import com.velocitypowered.proxy.config.VelocityConfiguration;
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import com.velocitypowered.proxy.connection.client.ConnectedPlayer;
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import com.velocitypowered.proxy.connection.player.VelocityResourcePackInfo;
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import com.velocitypowered.proxy.connection.player.resourcepack.VelocityResourcePackInfo;
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import com.velocitypowered.proxy.connection.util.ServerListPingHandler;
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import com.velocitypowered.proxy.console.VelocityConsole;
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import com.velocitypowered.proxy.crypto.EncryptionUtils;
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@ -47,7 +47,8 @@ import com.velocitypowered.proxy.protocol.netty.MinecraftCompressorAndLengthEnco
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import com.velocitypowered.proxy.protocol.netty.MinecraftDecoder;
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import com.velocitypowered.proxy.protocol.netty.MinecraftEncoder;
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import com.velocitypowered.proxy.protocol.netty.MinecraftVarintLengthEncoder;
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import com.velocitypowered.proxy.protocol.netty.PlayPacketQueueHandler;
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import com.velocitypowered.proxy.protocol.netty.PlayPacketQueueInboundHandler;
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import com.velocitypowered.proxy.protocol.netty.PlayPacketQueueOutboundHandler;
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import com.velocitypowered.proxy.protocol.packet.SetCompressionPacket;
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import com.velocitypowered.proxy.util.except.QuietDecoderException;
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import io.netty.buffer.ByteBuf;
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@ -148,13 +149,11 @@ public class MinecraftConnection extends ChannelInboundHandlerAdapter {
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return;
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}
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if (msg instanceof MinecraftPacket) {
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MinecraftPacket pkt = (MinecraftPacket) msg;
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if (msg instanceof MinecraftPacket pkt) {
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if (!pkt.handle(activeSessionHandler)) {
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activeSessionHandler.handleGeneric((MinecraftPacket) msg);
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}
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} else if (msg instanceof HAProxyMessage) {
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HAProxyMessage proxyMessage = (HAProxyMessage) msg;
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} else if (msg instanceof HAProxyMessage proxyMessage) {
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this.remoteAddress = new InetSocketAddress(proxyMessage.sourceAddress(),
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proxyMessage.sourcePort());
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} else if (msg instanceof ByteBuf) {
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@ -383,9 +382,14 @@ public class MinecraftConnection extends ChannelInboundHandlerAdapter {
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if (state == StateRegistry.CONFIG) {
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// Activate the play packet queue
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addPlayPacketQueueHandler();
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} else if (this.channel.pipeline().get(Connections.PLAY_PACKET_QUEUE) != null) {
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} else {
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// Remove the queue
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this.channel.pipeline().remove(Connections.PLAY_PACKET_QUEUE);
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if (this.channel.pipeline().get(Connections.PLAY_PACKET_QUEUE_OUTBOUND) != null) {
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this.channel.pipeline().remove(Connections.PLAY_PACKET_QUEUE_OUTBOUND);
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}
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if (this.channel.pipeline().get(Connections.PLAY_PACKET_QUEUE_INBOUND) != null) {
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this.channel.pipeline().remove(Connections.PLAY_PACKET_QUEUE_INBOUND);
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}
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}
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}
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@ -393,10 +397,13 @@ public class MinecraftConnection extends ChannelInboundHandlerAdapter {
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* Adds the play packet queue handler.
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*/
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public void addPlayPacketQueueHandler() {
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if (this.channel.pipeline().get(Connections.PLAY_PACKET_QUEUE) == null) {
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this.channel.pipeline().addAfter(Connections.MINECRAFT_ENCODER, Connections.PLAY_PACKET_QUEUE,
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new PlayPacketQueueHandler(this.protocolVersion,
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channel.pipeline().get(MinecraftEncoder.class).getDirection()));
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if (this.channel.pipeline().get(Connections.PLAY_PACKET_QUEUE_OUTBOUND) == null) {
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this.channel.pipeline().addAfter(Connections.MINECRAFT_ENCODER, Connections.PLAY_PACKET_QUEUE_OUTBOUND,
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new PlayPacketQueueOutboundHandler(this.protocolVersion, channel.pipeline().get(MinecraftEncoder.class).getDirection()));
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}
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if (this.channel.pipeline().get(Connections.PLAY_PACKET_QUEUE_INBOUND) == null) {
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this.channel.pipeline().addAfter(Connections.MINECRAFT_DECODER, Connections.PLAY_PACKET_QUEUE_INBOUND,
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new PlayPacketQueueInboundHandler(this.protocolVersion, channel.pipeline().get(MinecraftDecoder.class).getDirection()));
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}
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}
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@ -40,8 +40,8 @@ import com.velocitypowered.proxy.connection.MinecraftConnection;
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import com.velocitypowered.proxy.connection.MinecraftSessionHandler;
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import com.velocitypowered.proxy.connection.client.ClientPlaySessionHandler;
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import com.velocitypowered.proxy.connection.client.ConnectedPlayer;
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import com.velocitypowered.proxy.connection.player.VelocityResourcePackInfo;
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import com.velocitypowered.proxy.connection.player.resourcepack.ResourcePackHandler;
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import com.velocitypowered.proxy.connection.player.resourcepack.VelocityResourcePackInfo;
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import com.velocitypowered.proxy.connection.player.resourcepack.handler.ResourcePackHandler;
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import com.velocitypowered.proxy.connection.util.ConnectionMessages;
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import com.velocitypowered.proxy.protocol.MinecraftPacket;
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import com.velocitypowered.proxy.protocol.StateRegistry;
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@ -37,7 +37,6 @@ import io.netty.buffer.ByteBuf;
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import io.netty.buffer.Unpooled;
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import java.util.Optional;
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import java.util.StringJoiner;
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import net.kyori.adventure.identity.Identity;
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import net.kyori.adventure.text.Component;
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import net.kyori.adventure.text.serializer.ComponentSerializer;
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import net.kyori.adventure.text.serializer.gson.GsonComponentSerializer;
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@ -143,7 +142,7 @@ public class BungeeCordMessageResponder {
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out.writeUTF("PlayerList");
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out.writeUTF(info.getServerInfo().getName());
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StringJoiner joiner = new StringJoiner(", ");
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final StringJoiner joiner = new StringJoiner(", ");
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for (Player online : info.getPlayersConnected()) {
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joiner.add(online.getUsername());
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}
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@ -187,10 +186,9 @@ public class BungeeCordMessageResponder {
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Component messageComponent = serializer.deserialize(message);
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if (target.equals("ALL")) {
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proxy.sendMessage(Identity.nil(), messageComponent);
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proxy.sendMessage(messageComponent);
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} else {
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proxy.getPlayer(target).ifPresent(player -> player.sendMessage(Identity.nil(),
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messageComponent));
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proxy.getPlayer(target).ifPresent(player -> player.sendMessage(messageComponent));
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}
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}
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@ -29,7 +29,7 @@ import com.velocitypowered.proxy.connection.MinecraftConnection;
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import com.velocitypowered.proxy.connection.MinecraftSessionHandler;
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import com.velocitypowered.proxy.connection.client.ClientConfigSessionHandler;
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import com.velocitypowered.proxy.connection.client.ConnectedPlayer;
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import com.velocitypowered.proxy.connection.player.VelocityResourcePackInfo;
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import com.velocitypowered.proxy.connection.player.resourcepack.VelocityResourcePackInfo;
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import com.velocitypowered.proxy.connection.util.ConnectionMessages;
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import com.velocitypowered.proxy.connection.util.ConnectionRequestResults;
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import com.velocitypowered.proxy.connection.util.ConnectionRequestResults.Impl;
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@ -132,7 +132,8 @@ public class ConfigSessionHandler implements MinecraftSessionHandler {
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@Override
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public boolean handle(KeepAlivePacket packet) {
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serverConn.ensureConnected().write(packet);
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serverConn.getPendingPings().put(packet.getRandomId(), System.nanoTime());
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serverConn.getPlayer().getConnection().write(packet);
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return true;
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}
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@ -193,30 +194,25 @@ public class ConfigSessionHandler implements MinecraftSessionHandler {
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@Override
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public boolean handle(FinishedUpdatePacket packet) {
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MinecraftConnection smc = serverConn.ensureConnected();
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ConnectedPlayer player = serverConn.getPlayer();
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ClientConfigSessionHandler configHandler =
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(ClientConfigSessionHandler) player.getConnection().getActiveSessionHandler();
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final MinecraftConnection smc = serverConn.ensureConnected();
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final ConnectedPlayer player = serverConn.getPlayer();
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final ClientConfigSessionHandler configHandler = (ClientConfigSessionHandler) player.getConnection().getActiveSessionHandler();
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smc.setAutoReading(false);
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// Even when not auto reading messages are still decoded. Decode them with the correct state
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smc.getChannel().pipeline().get(MinecraftDecoder.class).setState(StateRegistry.PLAY);
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configHandler.handleBackendFinishUpdate(serverConn).thenAcceptAsync((unused) -> {
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//noinspection DataFlowIssue
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configHandler.handleBackendFinishUpdate(serverConn).thenRunAsync(() -> {
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smc.write(FinishedUpdatePacket.INSTANCE);
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if (serverConn == player.getConnectedServer()) {
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smc.setActiveSessionHandler(StateRegistry.PLAY);
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player.sendPlayerListHeaderAndFooter(
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player.getPlayerListHeader(), player.getPlayerListFooter());
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player.sendPlayerListHeaderAndFooter(player.getPlayerListHeader(), player.getPlayerListFooter());
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// The client cleared the tab list. TODO: Restore changes done via TabList API
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player.getTabList().clearAllSilent();
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} else {
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smc.setActiveSessionHandler(StateRegistry.PLAY,
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new TransitionSessionHandler(server, serverConn, resultFuture));
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smc.setActiveSessionHandler(StateRegistry.PLAY, new TransitionSessionHandler(server, serverConn, resultFuture));
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}
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if (player.resourcePackHandler().getFirstAppliedPack() == null
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&& resourcePackToApply != null) {
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if (player.resourcePackHandler().getFirstAppliedPack() == null && resourcePackToApply != null) {
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player.resourcePackHandler().queueResourcePack(resourcePackToApply);
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}
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smc.setAutoReading(true);
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}, smc.eventLoop());
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return true;
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}
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@ -166,12 +166,9 @@ public class LoginSessionHandler implements MinecraftSessionHandler {
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if (player.getClientSettingsPacket() != null) {
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smc.write(player.getClientSettingsPacket());
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}
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if (player.getConnection().getActiveSessionHandler() instanceof ClientPlaySessionHandler) {
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if (player.getConnection().getActiveSessionHandler() instanceof ClientPlaySessionHandler clientPlaySessionHandler) {
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smc.setAutoReading(false);
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((ClientPlaySessionHandler) player.getConnection()
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.getActiveSessionHandler()).doSwitch().thenAcceptAsync((unused) -> {
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smc.setAutoReading(true);
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}, smc.eventLoop());
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clientPlaySessionHandler.doSwitch().thenAcceptAsync((unused) -> smc.setAutoReading(true), smc.eventLoop());
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}
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}
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@ -19,6 +19,8 @@ package com.velocitypowered.proxy.connection.client;
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import com.velocitypowered.api.event.player.CookieReceiveEvent;
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import com.velocitypowered.api.event.player.PlayerClientBrandEvent;
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import com.velocitypowered.api.event.player.configuration.PlayerFinishConfigurationEvent;
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import com.velocitypowered.api.event.player.configuration.PlayerFinishedConfigurationEvent;
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import com.velocitypowered.proxy.VelocityServer;
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import com.velocitypowered.proxy.connection.MinecraftConnection;
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import com.velocitypowered.proxy.connection.MinecraftSessionHandler;
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@ -246,13 +248,11 @@ public class ClientConfigSessionHandler implements MinecraftSessionHandler {
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smc.write(brandPacket);
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}
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player.getConnection().eventLoop().execute(() -> {
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server.getEventManager().fire(new PlayerFinishConfigurationEvent(player, serverConn)).thenAcceptAsync(event -> {
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player.getConnection().write(FinishedUpdatePacket.INSTANCE);
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player.getConnection().getChannel().pipeline().get(MinecraftEncoder.class).setState(StateRegistry.PLAY);
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});
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smc.write(FinishedUpdatePacket.INSTANCE);
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smc.getChannel().pipeline().get(MinecraftEncoder.class).setState(StateRegistry.PLAY);
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server.getEventManager().fireAndForget(new PlayerFinishedConfigurationEvent(player, serverConn));
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}, player.getConnection().eventLoop());
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return configSwitchFuture;
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}
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@ -27,6 +27,7 @@ import com.velocitypowered.api.event.player.CookieReceiveEvent;
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import com.velocitypowered.api.event.player.PlayerChannelRegisterEvent;
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import com.velocitypowered.api.event.player.PlayerClientBrandEvent;
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import com.velocitypowered.api.event.player.TabCompleteEvent;
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import com.velocitypowered.api.event.player.configuration.PlayerEnterConfigurationEvent;
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import com.velocitypowered.api.network.ProtocolVersion;
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import com.velocitypowered.api.proxy.messages.ChannelIdentifier;
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import com.velocitypowered.api.proxy.messages.LegacyChannelIdentifier;
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@ -406,6 +407,7 @@ public class ClientPlaySessionHandler implements MinecraftSessionHandler {
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// Complete client switch
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player.getConnection().setActiveSessionHandler(StateRegistry.CONFIG);
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VelocityServerConnection serverConnection = player.getConnectedServer();
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server.getEventManager().fireAndForget(new PlayerEnterConfigurationEvent(player, serverConnection));
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if (serverConnection != null) {
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MinecraftConnection smc = serverConnection.ensureConnected();
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CompletableFuture.runAsync(() -> {
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@ -512,7 +514,7 @@ public class ClientPlaySessionHandler implements MinecraftSessionHandler {
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* @return a future that completes when the switch is complete
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*/
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public CompletableFuture<Void> doSwitch() {
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VelocityServerConnection existingConnection = player.getConnectedServer();
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final VelocityServerConnection existingConnection = player.getConnectedServer();
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if (existingConnection != null) {
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// Shut down the existing server connection.
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@ -37,6 +37,7 @@ import com.velocitypowered.api.event.player.KickedFromServerEvent.ServerKickResu
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import com.velocitypowered.api.event.player.PlayerModInfoEvent;
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import com.velocitypowered.api.event.player.PlayerSettingsChangedEvent;
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import com.velocitypowered.api.event.player.ServerPreConnectEvent;
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import com.velocitypowered.api.event.player.configuration.PlayerEnterConfigurationEvent;
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import com.velocitypowered.api.network.ProtocolState;
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import com.velocitypowered.api.network.ProtocolVersion;
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import com.velocitypowered.api.permission.PermissionFunction;
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@ -59,8 +60,9 @@ import com.velocitypowered.proxy.adventure.VelocityBossBarImplementation;
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import com.velocitypowered.proxy.connection.MinecraftConnection;
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import com.velocitypowered.proxy.connection.MinecraftConnectionAssociation;
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import com.velocitypowered.proxy.connection.backend.VelocityServerConnection;
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import com.velocitypowered.proxy.connection.player.VelocityResourcePackInfo;
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import com.velocitypowered.proxy.connection.player.resourcepack.ResourcePackHandler;
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import com.velocitypowered.proxy.connection.player.bundle.BundleDelimiterHandler;
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import com.velocitypowered.proxy.connection.player.resourcepack.VelocityResourcePackInfo;
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import com.velocitypowered.proxy.connection.player.resourcepack.handler.ResourcePackHandler;
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import com.velocitypowered.proxy.connection.util.ConnectionMessages;
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import com.velocitypowered.proxy.connection.util.ConnectionRequestResults.Impl;
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import com.velocitypowered.proxy.connection.util.VelocityInboundConnection;
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@ -806,7 +808,7 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player,
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}, connection.eventLoop());
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} else if (event.getResult() instanceof final Notify res) {
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if (event.kickedDuringServerConnect() && previousConnection != null) {
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sendMessage(Identity.nil(), res.getMessageComponent());
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sendMessage(res.getMessageComponent());
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} else {
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disconnect(res.getMessageComponent());
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}
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@ -1224,11 +1226,12 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player,
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CompletableFuture.runAsync(() -> {
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connection.write(StartUpdatePacket.INSTANCE);
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connection.getChannel().pipeline()
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.get(MinecraftEncoder.class).setState(StateRegistry.CONFIG);
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.get(MinecraftEncoder.class).setState(StateRegistry.CONFIG);
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// Make sure we don't send any play packets to the player after update start
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connection.addPlayPacketQueueHandler();
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server.getEventManager().fireAndForget(new PlayerEnterConfigurationEvent(this, connectionInFlight));
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}, connection.eventLoop()).exceptionally((ex) -> {
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logger.error("Error switching player connection to config state:", ex);
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logger.error("Error switching player connection to config state", ex);
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return null;
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});
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}
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@ -1363,24 +1366,20 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player,
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}
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switch (status.getStatus()) {
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case ALREADY_CONNECTED:
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sendMessage(Identity.nil(), ConnectionMessages.ALREADY_CONNECTED);
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break;
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case CONNECTION_IN_PROGRESS:
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sendMessage(Identity.nil(), ConnectionMessages.IN_PROGRESS);
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break;
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case CONNECTION_CANCELLED:
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case ALREADY_CONNECTED -> sendMessage(ConnectionMessages.ALREADY_CONNECTED);
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case CONNECTION_IN_PROGRESS -> sendMessage(ConnectionMessages.IN_PROGRESS);
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case CONNECTION_CANCELLED -> {
|
||||
// Ignored; the plugin probably already handled this.
|
||||
break;
|
||||
case SERVER_DISCONNECTED:
|
||||
Component reason = status.getReasonComponent()
|
||||
.orElse(ConnectionMessages.INTERNAL_SERVER_CONNECTION_ERROR);
|
||||
}
|
||||
case SERVER_DISCONNECTED -> {
|
||||
final Component reason = status.getReasonComponent()
|
||||
.orElse(ConnectionMessages.INTERNAL_SERVER_CONNECTION_ERROR);
|
||||
handleConnectionException(toConnect,
|
||||
DisconnectPacket.create(reason, getProtocolVersion(), connection.getState()), status.isSafe());
|
||||
break;
|
||||
default:
|
||||
DisconnectPacket.create(reason, getProtocolVersion(), connection.getState()), status.isSafe());
|
||||
}
|
||||
default -> {
|
||||
// The only remaining value is successful (no need to do anything!)
|
||||
break;
|
||||
}
|
||||
}
|
||||
}, connection.eventLoop()).thenApply(Result::isSuccessful);
|
||||
}
|
||||
|
@ -15,10 +15,11 @@
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.velocitypowered.proxy.connection.client;
|
||||
package com.velocitypowered.proxy.connection.player.bundle;
|
||||
|
||||
import com.velocitypowered.proxy.connection.MinecraftConnection;
|
||||
import com.velocitypowered.proxy.connection.backend.VelocityServerConnection;
|
||||
import com.velocitypowered.proxy.connection.client.ConnectedPlayer;
|
||||
import com.velocitypowered.proxy.protocol.StateRegistry;
|
||||
import com.velocitypowered.proxy.protocol.packet.BundleDelimiterPacket;
|
||||
import java.util.concurrent.CompletableFuture;
|
@ -15,7 +15,7 @@
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.velocitypowered.proxy.connection.player;
|
||||
package com.velocitypowered.proxy.connection.player.resourcepack;
|
||||
|
||||
import com.google.common.base.Preconditions;
|
||||
import com.velocitypowered.api.proxy.player.ResourcePackInfo;
|
@ -15,7 +15,7 @@
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.velocitypowered.proxy.connection.player.resourcepack;
|
||||
package com.velocitypowered.proxy.connection.player.resourcepack.handler;
|
||||
|
||||
import com.velocitypowered.api.event.player.PlayerResourcePackStatusEvent;
|
||||
import com.velocitypowered.proxy.VelocityServer;
|
@ -15,13 +15,14 @@
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.velocitypowered.proxy.connection.player.resourcepack;
|
||||
package com.velocitypowered.proxy.connection.player.resourcepack.handler;
|
||||
|
||||
import com.velocitypowered.api.event.player.PlayerResourcePackStatusEvent;
|
||||
import com.velocitypowered.api.network.ProtocolVersion;
|
||||
import com.velocitypowered.api.proxy.player.ResourcePackInfo;
|
||||
import com.velocitypowered.proxy.VelocityServer;
|
||||
import com.velocitypowered.proxy.connection.client.ConnectedPlayer;
|
||||
import com.velocitypowered.proxy.connection.player.resourcepack.ResourcePackResponseBundle;
|
||||
import java.util.ArrayDeque;
|
||||
import java.util.Arrays;
|
||||
import java.util.Collection;
|
@ -15,7 +15,7 @@
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.velocitypowered.proxy.connection.player.resourcepack;
|
||||
package com.velocitypowered.proxy.connection.player.resourcepack.handler;
|
||||
|
||||
import com.google.common.collect.ListMultimap;
|
||||
import com.google.common.collect.Multimaps;
|
||||
@ -23,6 +23,7 @@ import com.velocitypowered.api.event.player.PlayerResourcePackStatusEvent;
|
||||
import com.velocitypowered.api.proxy.player.ResourcePackInfo;
|
||||
import com.velocitypowered.proxy.VelocityServer;
|
||||
import com.velocitypowered.proxy.connection.client.ConnectedPlayer;
|
||||
import com.velocitypowered.proxy.connection.player.resourcepack.ResourcePackResponseBundle;
|
||||
import java.util.Arrays;
|
||||
import java.util.Collection;
|
||||
import java.util.LinkedList;
|
@ -15,14 +15,15 @@
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.velocitypowered.proxy.connection.player.resourcepack;
|
||||
package com.velocitypowered.proxy.connection.player.resourcepack.handler;
|
||||
|
||||
import com.velocitypowered.api.network.ProtocolVersion;
|
||||
import com.velocitypowered.api.proxy.player.ResourcePackInfo;
|
||||
import com.velocitypowered.proxy.VelocityServer;
|
||||
import com.velocitypowered.proxy.connection.backend.VelocityServerConnection;
|
||||
import com.velocitypowered.proxy.connection.client.ConnectedPlayer;
|
||||
import com.velocitypowered.proxy.connection.player.VelocityResourcePackInfo;
|
||||
import com.velocitypowered.proxy.connection.player.resourcepack.ResourcePackResponseBundle;
|
||||
import com.velocitypowered.proxy.connection.player.resourcepack.VelocityResourcePackInfo;
|
||||
import com.velocitypowered.proxy.protocol.packet.ResourcePackRequestPacket;
|
||||
import com.velocitypowered.proxy.protocol.packet.ResourcePackResponsePacket;
|
||||
import com.velocitypowered.proxy.protocol.packet.chat.ComponentHolder;
|
@ -35,7 +35,8 @@ public class Connections {
|
||||
public static final String MINECRAFT_DECODER = "minecraft-decoder";
|
||||
public static final String MINECRAFT_ENCODER = "minecraft-encoder";
|
||||
public static final String READ_TIMEOUT = "read-timeout";
|
||||
public static final String PLAY_PACKET_QUEUE = "play-packet-queue";
|
||||
public static final String PLAY_PACKET_QUEUE_OUTBOUND = "play-packet-queue-outbound";
|
||||
public static final String PLAY_PACKET_QUEUE_INBOUND = "play-packet-queue-inbound";
|
||||
|
||||
private Connections() {
|
||||
throw new AssertionError();
|
||||
|
@ -56,8 +56,7 @@ public class MinecraftDecoder extends ChannelInboundHandlerAdapter {
|
||||
|
||||
@Override
|
||||
public void channelRead(ChannelHandlerContext ctx, Object msg) throws Exception {
|
||||
if (msg instanceof ByteBuf) {
|
||||
ByteBuf buf = (ByteBuf) msg;
|
||||
if (msg instanceof ByteBuf buf) {
|
||||
tryDecode(ctx, buf);
|
||||
} else {
|
||||
ctx.fireChannelRead(msg);
|
||||
@ -147,4 +146,8 @@ public class MinecraftDecoder extends ChannelInboundHandlerAdapter {
|
||||
this.state = state;
|
||||
this.setProtocolVersion(registry.version);
|
||||
}
|
||||
|
||||
public ProtocolUtils.Direction getDirection() {
|
||||
return direction;
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,94 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Velocity Contributors
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.velocitypowered.proxy.protocol.netty;
|
||||
|
||||
import com.velocitypowered.api.network.ProtocolVersion;
|
||||
import com.velocitypowered.proxy.protocol.MinecraftPacket;
|
||||
import com.velocitypowered.proxy.protocol.ProtocolUtils;
|
||||
import com.velocitypowered.proxy.protocol.StateRegistry;
|
||||
import io.netty.channel.ChannelDuplexHandler;
|
||||
import io.netty.channel.ChannelHandlerContext;
|
||||
import io.netty.util.ReferenceCountUtil;
|
||||
import io.netty.util.internal.PlatformDependent;
|
||||
import java.util.Queue;
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
|
||||
/**
|
||||
* Queues up any pending PLAY packets while the client is in the CONFIG state.
|
||||
*
|
||||
* <p>Much of the Velocity API (i.e. chat messages) utilize PLAY packets, however the client is
|
||||
* incapable of receiving these packets during the CONFIG state. Certain events such as the
|
||||
* ServerPreConnectEvent may be called during this time, and we need to ensure that any API that
|
||||
* uses these packets will work as expected.
|
||||
*
|
||||
* <p>This handler will queue up any packets that are sent to the client during this time, and send
|
||||
* them once the client has (re)entered the PLAY state.
|
||||
*/
|
||||
public class PlayPacketQueueInboundHandler extends ChannelDuplexHandler {
|
||||
|
||||
private final StateRegistry.PacketRegistry.ProtocolRegistry registry;
|
||||
private final Queue<Object> queue = PlatformDependent.newMpscQueue();
|
||||
|
||||
/**
|
||||
* Provides registries for client & server bound packets.
|
||||
*
|
||||
* @param version the protocol version
|
||||
*/
|
||||
public PlayPacketQueueInboundHandler(ProtocolVersion version, ProtocolUtils.Direction direction) {
|
||||
this.registry = StateRegistry.CONFIG.getProtocolRegistry(direction, version);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void channelRead(ChannelHandlerContext ctx, Object msg) throws Exception {
|
||||
if (msg instanceof final MinecraftPacket packet) {
|
||||
// If the packet exists in the CONFIG state, we want to always
|
||||
// ensure that it gets handled by the current handler
|
||||
if (this.registry.containsPacket(packet)) {
|
||||
ctx.fireChannelRead(msg);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Otherwise, queue the packet
|
||||
this.queue.offer(msg);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void channelInactive(@NotNull ChannelHandlerContext ctx) throws Exception {
|
||||
this.releaseQueue(ctx, false);
|
||||
|
||||
super.channelInactive(ctx);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void handlerRemoved(ChannelHandlerContext ctx) throws Exception {
|
||||
this.releaseQueue(ctx, ctx.channel().isActive());
|
||||
}
|
||||
|
||||
private void releaseQueue(ChannelHandlerContext ctx, boolean active) {
|
||||
// Handle all the queued packets
|
||||
Object msg;
|
||||
while ((msg = this.queue.poll()) != null) {
|
||||
if (active) {
|
||||
ctx.fireChannelRead(msg);
|
||||
} else {
|
||||
ReferenceCountUtil.release(msg);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -40,7 +40,7 @@ import org.jetbrains.annotations.NotNull;
|
||||
* <p>This handler will queue up any packets that are sent to the client during this time, and send
|
||||
* them once the client has (re)entered the PLAY state.
|
||||
*/
|
||||
public class PlayPacketQueueHandler extends ChannelDuplexHandler {
|
||||
public class PlayPacketQueueOutboundHandler extends ChannelDuplexHandler {
|
||||
|
||||
private final StateRegistry.PacketRegistry.ProtocolRegistry registry;
|
||||
private final Queue<MinecraftPacket> queue = PlatformDependent.newMpscQueue();
|
||||
@ -50,28 +50,26 @@ public class PlayPacketQueueHandler extends ChannelDuplexHandler {
|
||||
*
|
||||
* @param version the protocol version
|
||||
*/
|
||||
public PlayPacketQueueHandler(ProtocolVersion version, ProtocolUtils.Direction direction) {
|
||||
this.registry =
|
||||
StateRegistry.CONFIG.getProtocolRegistry(direction, version);
|
||||
public PlayPacketQueueOutboundHandler(ProtocolVersion version, ProtocolUtils.Direction direction) {
|
||||
this.registry = StateRegistry.CONFIG.getProtocolRegistry(direction, version);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void write(ChannelHandlerContext ctx, Object msg, ChannelPromise promise)
|
||||
throws Exception {
|
||||
if (!(msg instanceof MinecraftPacket)) {
|
||||
public void write(ChannelHandlerContext ctx, Object msg, ChannelPromise promise) throws Exception {
|
||||
if (!(msg instanceof final MinecraftPacket packet)) {
|
||||
ctx.write(msg, promise);
|
||||
return;
|
||||
}
|
||||
|
||||
// If the packet exists in the CONFIG state, we want to always
|
||||
// ensure that it gets sent out to the client
|
||||
if (this.registry.containsPacket(((MinecraftPacket) msg))) {
|
||||
if (this.registry.containsPacket(packet)) {
|
||||
ctx.write(msg, promise);
|
||||
return;
|
||||
}
|
||||
|
||||
// Otherwise, queue the packet
|
||||
this.queue.offer((MinecraftPacket) msg);
|
||||
this.queue.offer(packet);
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -87,10 +85,6 @@ public class PlayPacketQueueHandler extends ChannelDuplexHandler {
|
||||
}
|
||||
|
||||
private void releaseQueue(ChannelHandlerContext ctx, boolean active) {
|
||||
if (this.queue.isEmpty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Send out all the queued packets
|
||||
MinecraftPacket packet;
|
||||
while ((packet = this.queue.poll()) != null) {
|
@ -21,7 +21,7 @@ import com.google.common.base.Preconditions;
|
||||
import com.velocitypowered.api.network.ProtocolVersion;
|
||||
import com.velocitypowered.api.proxy.player.ResourcePackInfo;
|
||||
import com.velocitypowered.proxy.connection.MinecraftSessionHandler;
|
||||
import com.velocitypowered.proxy.connection.player.VelocityResourcePackInfo;
|
||||
import com.velocitypowered.proxy.connection.player.resourcepack.VelocityResourcePackInfo;
|
||||
import com.velocitypowered.proxy.protocol.MinecraftPacket;
|
||||
import com.velocitypowered.proxy.protocol.ProtocolUtils;
|
||||
import com.velocitypowered.proxy.protocol.ProtocolUtils.Direction;
|
||||
|
Loading…
Reference in New Issue
Block a user